SUBSIM Radio Room Forums
Sailor Steve supports Subsim through his many Amazon purchases, you can too!
Want to support Subsim and make Amazon pay for it? Click here to start any Amazon shopping.


SUBSIM: The Web's #1 BBS for all submarine and naval simulations!

Go Back   SUBSIM Radio Room Forums > Sonalysts Combat Sims > Dangerous Waters > DW Mission Designers' Forum
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-30-2005, 12:32 PM   #1
SeaQueen
Naval Royalty
 
Join Date: Jun 2005
Location: Washington, DC
Posts: 1,199
Downloads: 0
Uploads: 0
Default Arrrrrrgh! She's Run Aground Cap'n!

I was driving along in my FFG with my happy little Expeditionary Strike Group through the Straight of Tiran when the DDG in the formation drove smack into a reef! WHY?!?!?! We've got fathometers! Why won't the AI use them? Are there any good tricks for making formations that won't maneuver strangely?
SeaQueen is offline   Reply With Quote
Old 09-30-2005, 12:37 PM   #2
OKO
Captain
 
Join Date: Jan 2002
Location: Solar system, mainly on earth
Posts: 545
Downloads: 47
Uploads: 0
Default

make a script named init, automatic, starting from the start of game
and calling a script named initscript
in initscript :
- set pathfinding for (all platform susceptible to need this)
- set collision avoidance for (all platform susceptible to need this)
should reduct drastly this kind of problem.
OKO is offline   Reply With Quote
Old 09-30-2005, 03:29 PM   #3
Kapitan
The Ruskie Husky
 
Kapitan's Avatar
 
Join Date: Mar 2005
Location: In my kennel
Posts: 7,493
Downloads: 0
Uploads: 1
Default

script other than that nope i have had same problems
__________________
"Better is the enemy of good enough" Admiral Sergey Gorshkov


http://www.commanders-academy.com
http://www.seawolves.org
Kapitan is offline   Reply With Quote
Old 09-30-2005, 05:40 PM   #4
OKO
Captain
 
Join Date: Jan 2002
Location: Solar system, mainly on earth
Posts: 545
Downloads: 47
Uploads: 0
Default

IF you lead a group, don't forget they will always try to stay at the same position.
And if you turn, this gonna make a big problems for them, as they will try to keep the same formation.
So it is your job to manage that if you lead the formation, and to use a good path to avoid collision.

But if you use this for AI only (without leading the group yourself), it works more than 90% of time.
I use it on all my missions, so I know it works, I saw many times the collision avoidance and pathfinding effects on AI course.

want some examples ?
=> edit missions inside this folder
http://okof4.free.fr/missions/DW/
OKO is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:10 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright © 1997- 2013 Subsim