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09-12-2005, 07:22 PM
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#1 |
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Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
Posts: 955
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Just wondering if anyone has found the texture or item that controls the oil slicks left by ships when they sink?
I really hate the blue ink look it has. |
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09-12-2005, 07:27 PM
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#2 |
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Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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Yea, that blue ink is kind of repulsive... anyone have any ideas?
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It takes two to tango
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09-12-2005, 08:30 PM
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#3 |
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Silent Hunter
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I'm almost certain that the relevant info is in data\library\particles.dat. I do not know exactly how to do the necessary editing, although I think you can make it so that the oil slick covers less territory. Would any of you guys mind digging through the file with me, maybe sharing some thoughts...? :hmm:
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09-13-2005, 04:56 AM
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#4 |
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Seasoned Skipper
![]() Join Date: Apr 2005
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debris.dat is where the info is stored I think.
I think there's a value there that states how long they stay visible as well. But I haven't done any messing around with it yet. |
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09-13-2005, 10:37 AM
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#5 |
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XO
![]() Join Date: Dec 2003
Location: Glasgow, Scotland
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also is there any way to reduce the fire or something, when theres a fire on the water it just seems as if me comp stops
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09-13-2005, 11:02 AM
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#6 |
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Seasoned Skipper
![]() Join Date: Apr 2005
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Try reducing your particle denisity in video options to say 50%.
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09-13-2005, 11:09 AM
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#7 |
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XO
![]() Join Date: Dec 2003
Location: Glasgow, Scotland
Posts: 407
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*double post*
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Good Hunting! Torpedo Problems? Check out my thread for FAQ\'s and running depths! |
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09-13-2005, 11:09 AM
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#8 |
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XO
![]() Join Date: Dec 2003
Location: Glasgow, Scotland
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lol its already at 50, still makes me shudder
ty anyway !!
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Good Hunting! Torpedo Problems? Check out my thread for FAQ\'s and running depths! |
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09-13-2005, 11:10 AM
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#9 |
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Seasoned Skipper
![]() Join Date: Apr 2005
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My condolences. Unfortunately SH3's particle system is rather poorly implemented.
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09-13-2005, 09:31 PM
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#10 |
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Grey Wolf
![]() Join Date: Jul 2002
Location: 150 Meters Under Your Keel
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I also would be interested in a better oil slick mod...
Is there a way to make oil slicks and debris left by the ships stay around for longer? I hate how it dissapears after a while. Id like to shoot a bunch of ships in a convoy and dive deep to avoid the destroyers trying to find me... then surface later to see all the carnage ![]() Wolfy |
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09-13-2005, 09:48 PM
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#11 |
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Silent Hunter
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I'll check the particles and debris files to see what I can do. However, if there's someone else who has hex editing skills - PLEASE help out here. There have to be a handful of people who are really good at it...
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09-13-2005, 10:28 PM
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#12 | |
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Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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Savages_Wolf wrote:
Quote:
Rubini |
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09-14-2005, 03:14 AM
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#13 |
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Samurai Navy
![]() Join Date: Aug 2004
Location: Holland.
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Agreed with all of the above, I to opened a topic about this, if it was possible to make oil slicks way >WAY< larger then the tiny 10x10m they are now.
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09-14-2005, 04:50 AM
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#14 |
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Seasoned Skipper
![]() Join Date: Apr 2005
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As I said, debris dat should be your man.
Opening it with datconverter and enlarging the oil slicks (through hex editing after extracting the obj info through dat converter) should be possible. |
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09-14-2005, 07:38 AM
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#15 |
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Seasoned Skipper
![]() Join Date: Feb 2003
Location: 20 Meter von einer Wasserbombe
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Look for Oil_Floating_Spot down towards the bottom of the debris.dat file... a 'Find' search will get you there quick...
Cordialement, Duke of Earl
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