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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
09-10-2005, 12:06 AM
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#16 | ||||
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Silent Hunter
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I actualy doubt it given the weight of an u-boat and a wabo explosion not just give the u-boat a push, but when the gas bubble collaps, a pull again. In WWI i readed several times that the wabo detonations caused rudder james and the boat couldn't be controleld safely anymore and had to surface then and give up. Quote:
The fight is therefore equally balanced in WW1 as in WW2 Deamon
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IMPERIAL U-FLOTILLA 1914-1918 ![]() ![]() http://www.dreadnoughtproject.org/heinrich/main.htm Current stage: 2 - Pre Alpha Status: 27% |
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09-10-2005, 11:07 PM
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#17 |
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中国水兵
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Well Deamon, my 3d modeling is only a side hobby what you see on my website is the extent of what I have made. However with the proper plan views and such I can make a decent low detail model.
My new found interest in world war I naval warfare is due to its under appreciation in the main stream media. What is really missing is the story of what these men accomplished with which at the time was bleeding edge technology. I'm dissapointed lately with the focus on world war II, what about the other major conflicts of the last 300 years? What I'm afraid of is that soon the youth will not know of the Korean War or the war of 1812 for that matter. The importance of past history can not be understated... (and not just warfare!) Now I may be rambling but we need projects like these to encourage others to read/research and ask questions. I'll but honest, I knew very little of the operational use of the submarine during World War I, however now I'll fill out the gap in my library. |
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09-10-2005, 11:37 PM
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#18 | |||||
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Silent Hunter
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You might have some fun with my virtual academy once it's done one day. I will put my knowledge in to it. Deamon
__________________
IMPERIAL U-FLOTILLA 1914-1918 ![]() ![]() http://www.dreadnoughtproject.org/heinrich/main.htm Current stage: 2 - Pre Alpha Status: 27% |
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09-11-2005, 12:34 PM
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#19 | |
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Pacific Aces Dev Team
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Werner explains how in various ocasions his boat almost got lost due to a crash dive or a depth charge push that unbalanced the trimming and left the U-Boot on a heavy tilt angle
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"Wiser is the Devil for being old than for being the Devil" - Old spanish say
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09-11-2005, 07:22 PM
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#20 |
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Silent Hunter
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I just looked through my several hundreds books and must realized that i still don't have it. Eiserne Särge must be the german title right ?
Deamon
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IMPERIAL U-FLOTILLA 1914-1918 ![]() ![]() http://www.dreadnoughtproject.org/heinrich/main.htm Current stage: 2 - Pre Alpha Status: 27% |
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09-11-2005, 08:11 PM
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#21 |
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Nub
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Hi Deamon
Iron Coffins has ISBN # 0-553-12290-8 Hope this helps Beerman |
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09-11-2005, 09:13 PM
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#22 |
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Silent Hunter
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Thanks i found the german aquivalent.
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IMPERIAL U-FLOTILLA 1914-1918 ![]() ![]() http://www.dreadnoughtproject.org/heinrich/main.htm Current stage: 2 - Pre Alpha Status: 27% |
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12-01-2005, 08:19 PM
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#23 | ||||||
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Ocean Warrior
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Manual shooting, are you, your periscope and your Whiz Wheel......... and the target of course 2] Surface attack with deck gun. Quote:
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Agree, Kpt. Johanness Spiess tells some time they was ner to surface accidentally in an attack by a bad trim after torpedo launch. Quote:
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Best regards, Red. |
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12-03-2005, 07:47 PM
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#24 | |
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Silent Hunter
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Ahoy redwine
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Deamon
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IMPERIAL U-FLOTILLA 1914-1918 ![]() ![]() http://www.dreadnoughtproject.org/heinrich/main.htm Current stage: 2 - Pre Alpha Status: 27% |
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02-07-2006, 05:50 PM
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#25 | ||
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Ocean Warrior
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Why you dont send to me a private message ? Well i know you have your response yet, in the WW! Whislist post........ I enter this topic to put i love a WW1 sim due to Manual Shooting and extensive deck gun use........ But i wrote that yet .......... :rotfl: Sorry, my excuses. |
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02-08-2006, 02:38 AM
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#26 | ||
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Silent Hunter
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Deamon
__________________
IMPERIAL U-FLOTILLA 1914-1918 ![]() ![]() http://www.dreadnoughtproject.org/heinrich/main.htm Current stage: 2 - Pre Alpha Status: 27% |
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02-08-2006, 08:58 AM
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#27 | ||||
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Ocean Warrior
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I am only a "harhead" roman who obtain more by tenacity and not surrender than by inteligence .... :rotfl: When i put some thing in my aim reticle i hit it disregarding the time it take :rotfl: Quote:
Even in scorted convoys i manueuver to take advantage and be able to sueface and shot the cargos with may deck gun, even asumming the Dds wil discover me, ........to the hell with them, i love my deck gun !!! :rotfl: When they become so near, 3km ....i submerge. I made in last days some mods to improve my deck gun use. I made better and more visible tracer shells, now i am able to watch the tracer shell along it all travell, and then i need no take hands on map or peri or UZO to adjust deck gun range. With 2 or 3 shoots i was able to adjust deck gun range visualy !!! Plus i am making more spectacular gun flahses, and i am not agree with the shells power. I increased them. Why for ? I have some books from WW1 Kapitan Johannes Spiess, Submarine War with no Restrictions, and Submarines. The Golden Horse Shoe, from Therence Robertson, wich tells about the history of Kapitan Otto Krestchmer. There they tells how they stops the ships, let the crew to evacuate the ship, give them, ron and clothes ...covers and more to the cold nights, maps and orientation to reach nearest coast..... and then sinks the ship. Those was warriors ! Ships was aborded and scluted by sclutting boms, orr when there was warning of enemy presence near, they shoot the water line with the deck gun. In many places on the web i read, not too much hits in the waterline are needed. Just imagine the hull of those ships was a thinny plate or iron. One or two hit in each compartement in the water line, will produce an uncontrolable flooding and terminate the ship. Some mods in SH2 and SH3 require 80/100 hits to terminate a ship. It is near to 1 ton of explosives in the water line.... :hmm: about 5 torps......... :hmm: I think so a dozen or dozen and half of hits in the waterline must to flooding the ship ........ Any way, the mod i done require about 35 hits to terminate a C2, it is more aceptable for many more people. I love the deck gun use, and it is a missed point in most subsims. |
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02-08-2006, 03:14 PM
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#28 | |||||||||
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Silent Hunter
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Realy they sickens me. You never can try all this things you could do in real. And bugs and flaws just everywhere, like leaks in a heavy damaged sub. Anyway that's where i think you might get involved in it if you like. We can discuss the different aspects of it and you might bring in your ideas and develope some of this concepts that are now just in their beginnings. Do you think you would like to work also on other concepts besides manual shooting, like u-boat tactics and operational procedures, manouvering, military navigation, tactical doctrines and stuff ? Would you maybe also like to deal in equal depth with navigation ? I made a very comprehensive plan of the curriculum and it has to be developed into brief lessons. Partialy there are already short lessons but to the biggest part it's just an index right now. But till the release it must be developed to an u-boat bible. The ultimate all encompassing guide to become a qualified u-boat commander. ![]() It also is supposed to contain a most comprehensive technical documentation that is heavily illustrated with renderings of my models(I can give you examples later). Thats where my technical documents are supposed to flow in. At the end it's supposed to become a WWI u-boat library that covers ALL subjects including all periferal subjects. So history, technology(u-boat anatomy), working principals, tactics, operational proccedures, meteorology, oceanography, hydroacoustics, navigation, nautics and and and... You see it's a life task for me. In some way i want to force the player to pass the whole academy. For example the u-boat badges the player will get only if he passes the academy successfuly. Still it must be entertaining. So a concept must be developed that integrates the comprehensive lessons with entertainment without compromising realism. I want to put most of my informations in to it. That is a huge task, becose it requires comprehensive researches before, let alone the developement. That's why i came to the idea to make a prerelease with a minimal developed sim that is developed just enough to allow all of this training. So that more resources becomes free to go in to the curriculum lessons and corresponding training missions. Alternatively a "light" version of the academy could be done for the prerelease as a sort of prototype before the realy big one come. But at the end the academy shall get a historical and museal value. But the general design is already finished and a roadmap is there. Can you imagine to get involved deeper in to it what surely requires some long term dedication ? Quote:
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![]() Deamon
__________________
IMPERIAL U-FLOTILLA 1914-1918 ![]() ![]() http://www.dreadnoughtproject.org/heinrich/main.htm Current stage: 2 - Pre Alpha Status: 27% |
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02-08-2006, 03:53 PM
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#29 | |||||
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Ocean Warrior
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Those books mentioned was printed in 1930, 1956 and 1957, they are in spanish. Quote:
When the enemy crew abandon the ship and the life boats was gone, one of his crew tells him for look with the binoculars to the boats, there was 8 women onboard the life boats......, he reach the boats and give the order to go onboard a new time and follow travel..... he dont sink the ship. |
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02-11-2006, 07:17 AM
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#30 | ||||
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Silent Hunter
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But you kinda missed my questions! I hope there is a not to big language barrier. I also made you an offer two times via PM but you haven't answered them :hmm: But never minde. I won't bother you with it anymore. Quote:
Deamon
__________________
IMPERIAL U-FLOTILLA 1914-1918 ![]() ![]() http://www.dreadnoughtproject.org/heinrich/main.htm Current stage: 2 - Pre Alpha Status: 27% |
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