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Old 08-15-2005, 03:16 AM   #1
glenno
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Default Is there a mod for (WO) goes to bridge automatically

Is there a mod for the (WO) to go to the bridge when surfacing automatically . Im sick of doing it manually . This is my only pet hate in SH3 now .
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Old 08-15-2005, 03:30 AM   #2
Gizzmoe
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No, unfortunately not.
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Old 08-15-2005, 03:38 AM   #3
glenno
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Old 08-15-2005, 03:46 AM   #4
Gizzmoe
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You really don´t need him on the bridge, even when it´s manned with only two sailors the sighting distance is as good as with a full green bar. I know that´s not realistic, I just wanted to let you know...
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Old 08-15-2005, 04:31 AM   #5
The Avon Lady
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Quote:
Originally Posted by Gizzmoe
You really don´t need him on the bridge, even when it´s manned with only two sailors the sighting distance is as good as with a full green bar. I know that´s not realistic, I just wanted to let you know...
Has this been tested out?

Is this true under all weather conditions?

So the green efficiency bar for the watch crew is pretty much irrelevant?

I seem to get the distinct feeling during the game that the more people on watch, the better. And the WO usually bumps the efficiency bar to maximum or close to it.

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Old 08-15-2005, 05:50 AM   #6
CB..
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checking out the sensors cfg in the data/cfg folder the visual "sensor" for the bridge crew is set as stock to ignore the crew effieciency for some reason....so it may make no difference at all....tho it's not easy to to be convinced about that...
must admit i changed the settings (ala some of the corresponding thread about visual spotting range etc) to this and changed the efficiency rating to true instead of false..


[SensorParameters]
; Sensors Detection Parameters

;Visual.
Visual range factor=1.5 ;[>=0]
Visual fog factor=0.5 ;[>=0]
Visual light factor=1.8 ;[>=0]
Visual waves factor=0.8 ;[>=0]
Visual speed factor=0 ;[>=0]
Visual aspect=0.9 ;[>=0]
Visual enemy speed=0.2 ;[>=0]
Visual noise factor=0 ;[>=0]
Visual sensor height factor=0.5 ;[>=0]
Visual already tracking modifier=600 ;[detection probability modifier], most accurate, once a contact is detected it will lose it very hard
Visual decay time=200 ;[>0] already tracking bonus decay, in seconds
Visual uses crew efficiency=true ;[true or false]




i feel the same about the watch officer not automatically going to the bridge after diving and resurfacing ...

tho getting a good few crew and petty officers with the watchman qualification and medals etc..to boost there effeciency will give you a full green bar even without the officer...

realy the trick here would be to edit the visual sensor a little to boost the range slightly to compensate either way....(been run down by too many destroyers in bad weather when i can quite clearly see the ship but the lookouts don't give the ship spotted message even as we collide...i'm usually in the sonar room tracking the contact trying to guage the distance by the volume etc..this is in V1 of the game where the sonar guy doesn't respond to the track contact order)
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Old 08-15-2005, 05:51 AM   #7
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Quote:
Originally Posted by The Avon Lady
Has this been tested out?
Basically yes. I´ve tested it with different crew configurations and different ships. The results where consistent, +/- 50m.

Quote:
Is this true under all weather conditions?
There shouldn´t be a difference. I´ve only tested it with perfect weather, the ships were more than 8km away and I´ve waited until they were spotted. Min green or max green, it made no difference.

Quote:
So the green efficiency bar for the watch crew is pretty much irrelevant?
I say yes. There´s this "...uses crew efficiency" setting in sensors.cfg. It´s set to false for Visual and some others. Hydrophone for example is set to True.
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Old 08-15-2005, 05:57 AM   #8
wetgoat
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If you are running on the surface, without your WO topside, and a ship is spotted, who reports it? I'm not sure about now, however, in earlier versions of this game, the correct answer would be ''nobody.'' Yea, thats right, no WO = no sighting report. Even to the point of actually running into another ship! Yes, I had two or three collisions at sea because I had forgotten to send the WO topside and I was'nt on the bridge either. What was that noise? Why are we taking on water? Somebody get a bucket!!!
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Old 08-15-2005, 06:09 AM   #9
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Quote:
If you are running on the surface, without your WO topside, and a ship is spotted, who reports it?
The rest of the lookouts, you don´t need the WO to get a ship report. That´s a fact. Collisions with a ship mainly happen when there´s bad weather and you use time compression. Sometimes even without TC, but then is has to be very foggy.
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Old 08-15-2005, 06:16 AM   #10
The Avon Lady
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So, essentially, the Watch Officer on deck is useless?
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Old 08-15-2005, 06:21 AM   #11
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Yes.
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Old 08-15-2005, 06:35 AM   #12
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Well, then I'm not giving him any more rations. Let him starve!
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Old 08-15-2005, 06:38 AM   #13
Gizzmoe
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Quote:
Originally Posted by The Avon Lady
Well, then I'm not giving him any more rations. Let him starve!
Don´t be so heartless! He´s very useful when you give him the gunner and flak qualifications.
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Old 08-15-2005, 07:05 AM   #14
Nopileo
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Actually I thought that the sailors and petty officers only said 'ship spotted' (or 'schif gesichted' or however it's spelled :P ) and nothing else. A few seconds later the WO chimes in with 'ship spotted, bearing xxx, long range!' etc. So the watch officer serves some purpose, but not very much then?

Also, when standing on the bridge I've noticed that the sailors/POs only scan in a certain angle in relation to where they are standing. Are you sure that they will spot ships that approach 'behind their back' if you only have one or two sailors on the bridge? The WO does a full 360 when scanning, though.

Interesting thread...
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Old 08-15-2005, 07:47 AM   #15
rulle34
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Quote:
Originally Posted by CB..
checking out the sensors cfg in the data/cfg folder the visual "sensor" for the bridge crew is set as stock to ignore the crew effieciency for some reason....so it may make no difference at all....tho it's not easy to to be convinced about that...
must admit i changed the settings (ala some of the corresponding thread about visual spotting range etc) to this and changed the efficiency rating to true instead of false..


[SensorParameters]
; Sensors Detection Parameters

;Visual.
Visual range factor=1.5 ;[>=0]
Visual fog factor=0.5 ;[>=0]
Visual light factor=1.8 ;[>=0]
Visual waves factor=0.8 ;[>=0]
Visual speed factor=0 ;[>=0]
Visual aspect=0.9 ;[>=0]
Visual enemy speed=0.2 ;[>=0]
Visual noise factor=0 ;[>=0]
Visual sensor height factor=0.5 ;[>=0]
Visual already tracking modifier=600 ;[detection probability modifier], most accurate, once a contact is detected it will lose it very hard
Visual decay time=200 ;[>0] already tracking bonus decay, in seconds
Visual uses crew efficiency=true ;[true or false]




i feel the same about the watch officer not automatically going to the bridge after diving and resurfacing ...

tho getting a good few crew and petty officers with the watchman qualification and medals etc..to boost there effeciency will give you a full green bar even without the officer...

realy the trick here would be to edit the visual sensor a little to boost the range slightly to compensate either way....(been run down by too many destroyers in bad weather when i can quite clearly see the ship but the lookouts don't give the ship spotted message even as we collide...i'm usually in the sonar room tracking the contact trying to guage the distance by the volume etc..this is in V1 of the game where the sonar guy doesn't respond to the track contact order)
Gizzmoe and The Avon Lady:

Im wonder if this setting in sensors, "Visual uses crew efficiency=true ;[true or false]" can have something to do about it? If set at "false" as stockgame, then the green bar perhaps doesn't have any function. They spot what they should (about 8 km). If set to "true" then maybe the green bar can have a function?
Logically full green bar=8 km, less green bar, less sightinig. Then this WO makes sence to me. (sighting better with WO). Just a wild guess! Somebody that have tried with the "true" setting?
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