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08-01-2005, 07:58 PM
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中国水兵
![]() Join Date: Apr 2005
Location: U.S.
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At present I'm in a campaign with a VII-C/42, mid-1944.
Here's a small speed-change I made to the VIIC class submarine .cfg file (NSS_Uboat7c.cfg). Default values: [EngineProperties] AllStop=0.00 AheadSlow=0.40 AheadOneThird=0.57 AheadStandard=0.80 <---CHANGED to: AheadStandard=0.45 AheadFull=0.94 AheadFlank=1.00 BackSlow=-0.26 BackStandard=-0.40 BackFull=-0.53 BackEmergency=-0.66 This helps me in 2 ways: 1.) Submerged, and 'accidently' creating a new plot-course, especially when extremely close to a pack of DD's, or convoy merchants. Since SH3 defaults to 'Ahead-Standard' when plotting a new course, sub-noise (props, electric motors, etc.) increases greatly! If this happens I usually get detected; mostly during critical points when trying to slip past escorts, and into a convoy of merchants. ____ 2.) Setting for best fuel-economy cruise speed with the VIIC/42. The VIIC/42's best 'econ-cruise' speed seems to be right at 9-knots. The change above sets 'Ahead-Standard' setting to 9-knots. During a single patrol, I make a -lot- of course-plotting changes. If any new course-plot is created from scratch, speed always defaults to 'Ahead-Standard'. For the VIIC/42, that translates to about 16-knot cruise-speed, which really burns-up a lot of fuel. Anyway, the main reason I changed the value is for 'quiet' submerged speed. I can't figure out a better way to do this, because 'Standard-Ahead' is the default speed when resetting a plot-course. Plus, the value of .45, is very close to 'Ahead-Slow' speed of .40, which I use a lot when silent running. So far it's worked great, with much less submerged detection, and nice to have a 'default' econ-cruise speed on the surface with the VIIC/42 (no more manual speed settings with the telegraph number-gauge :/\k Btw I tested number-values only for the VIIC/42. I will probably try the same with all other subs, setting 'Ahead-Standard' speed value very close to the 'Ahead-Slow' default value. That will help with those dang 'accidentally new' plot-courses p.s. For some reason I can't reproduce the same 9-knot 'econ-cruise' speed in single missions, even with veteran-crew. It works only in campaign/patrols.
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Avg. Joe |
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08-02-2005, 09:09 AM
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#2 |
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Ace of the Deep
![]() Join Date: May 2005
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That's true. It certainly would help a little when you were working on your waypoints while near an escort.
Good idea! |
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08-02-2005, 11:14 AM
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Sailor man
![]() Join Date: Jul 2005
Location: Savannah USA
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This way Ahead Std is actually slower than Ahead 1/3? :hmm: so then you can press 3, if you like, and speed up to .80 again, for instance? Or will it operate always at .45?
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08-02-2005, 11:47 AM
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#4 |
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Marine Boy
![]() Join Date: Jun 2005
Location: In your baffles
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I don't use nav plots unless I'm just travelling. When I'm in battle, I use the compass, and rudder, and steer where I want to go, so I never have the thing try to change speed on me. But I used to use the plot in battle when I first started, and I know how annoying that is.
I guess I've learned to enjoy controlling the boat manually in situ, I'd never go back to using plots again. A mighty clever fix you made though! I admire your cleverness.
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Idaho- -I like to play poker with Tarot cards. The other night I got a full house, and 4 people died. |
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08-02-2005, 12:28 PM
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#5 |
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Guest
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Same here. I usually have my patrol course laid out ahead of time, and I don't erase it unless I decide to move to a new area. When in combat I do all of my plotting manually, and only after it's all over do I tell the Navigator "return to course".
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08-02-2005, 01:53 PM
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#6 |
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Rear Admiral
![]() Join Date: Mar 2005
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Yea return to course may as well read "Reveal our location" or maybe "Unzip our fly" ...
Anyhow interesting approach to the problem thanks for sharing Im sure some will find it usefull.
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