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07-24-2005, 09:09 PM
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#1 |
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Silent Hunter
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I'm working on a primarily visual mod that will simulate the passage of time on your U-Boat over the course of a patrol. It will use a simple batch file to edit the appropriate TGA's to simulate some of the nuisances U-Boat crews had to put up with the longer they stayed out. So far the mod will incorporate two of the more obvious indicators of war weariness - spoiling provisions and beard growth. Any other ideas about what I could implement in to enhance this mod?
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07-24-2005, 09:24 PM
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#2 |
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Grey Wolf
![]() Join Date: May 2005
Posts: 982
Downloads: 93
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oooohh beards.. that would be awesome!! I was just thinking of that today finishing up my longest patrol with 2 ships sunk.. I know that after loong patrols the boats engines break down, or perhaps incorporate some problems that have to be fixed in the uboat. Batteries breaking down.. Bla Bla. I know that lots of problems happened with uboats throughout the years. Engine problems. Torpedos. etc.. THat would be a nice touch. Add to some of the monotamy
::edit add:: I want the new addon to have models and additions like that. GOD i hope this isnt a dissapointing mod. I want MORE realism!!! |
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07-24-2005, 10:03 PM
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#3 |
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Mate
![]() Join Date: Jun 2005
Location: Bangers, Kingdom of Smiles
Posts: 60
Downloads: 10
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Great idea, and potentially could be a major enhancement in the graphics department.
I'd like to see deteriorating u boats (rust, oil stains, etc.), and in addition to beards, dirty, oil grease-stained uniforms would be cool! Hawkers |
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07-24-2005, 10:24 PM
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#4 |
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Sonar Guy
![]() Join Date: Jun 2004
Location: Hyogo, Japan
Posts: 376
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Very interesting!
I'm looking forward to seeing the screen shots here.
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07-24-2005, 10:29 PM
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Silent Hunter
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07-24-2005, 10:34 PM
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#6 |
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Grey Wolf
![]() Join Date: May 2005
Posts: 982
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thats GREAT!! Who needs the ADDON when you got modders! lol.. This will add a whole new level to gameplay!
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07-24-2005, 11:09 PM
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#7 | ||
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Seasoned Skipper
![]() Join Date: May 2005
Posts: 670
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07-24-2005, 11:22 PM
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Silent Hunter
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Yes; the method I'm envisioning would definitely require you to alt-tab, save the mission, and then restart. It should just take a minute or two, but it would be better to have the game engine handle it. I don't know how to implement it that way, though.
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07-24-2005, 11:33 PM
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Ace of the Deep
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07-24-2005, 11:34 PM
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Silent Hunter
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07-24-2005, 11:37 PM
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Ace of the Deep
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07-24-2005, 11:38 PM
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Torpedo Momber
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07-24-2005, 11:42 PM
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Ace of the Deep
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07-24-2005, 11:48 PM
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Ace of the Deep
![]() Join Date: May 2005
Location: USA
Posts: 1,068
Downloads: 5
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sounds sweet
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07-25-2005, 12:08 AM
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#15 |
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Silent Hunter
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Don't worry about having to do any modeling. Fritz Friedrichs, everyone's favorite Chief Engineer, volunteered to do it for you.
Fritz, one week at sea. ![]() Fritz some weeks later. ![]() This first head took an exceptionally long time to do, but since now I know the locations much better the next ones will be comparatively easy. Still trying to get rid of that waxy, department-store-mannequin look, though. |
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