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Old 07-19-2005, 02:05 PM   #46
Rubini
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Looks great! Please post everything and contact Thomas "tommyk", I think that he lives there.

Very good trip to you!

Rubini.
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Old 07-19-2005, 04:08 PM   #47
Rubini
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Spaxspore,

I don't try it yet (real convoys) but I think that there is no reason to have a conflict between these mods. One is on RND layer and the other is in SCR layer.

Rubini.
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Old 07-19-2005, 04:21 PM   #48
JBClark
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Great work, thanks.

I have had this for a few days now and like it a lot. Kiel has been brimming with traffic these last 3 patrols (late '39, early '40.) It does make getting out of port at high TC problematic but the eye candy is worth it to me.

One thing I have noticed, which is trivial to me, is that on each of the three patrols (in '39-'40 remember) I have encountered a Type VIIC/41 entering Kiel as I was heading out. I'm not complaining about a thing, I'm happy to have this enhancement for free. But having read this forum for a few months I tend to think that this might constitute a slight offense to the gods of realism.

Again, this is nice work.
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Old 07-19-2005, 04:42 PM   #49
Rubini
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JBClark,

Thanks for your feedback.
If I'm not wrong (I'm at my work now) I put the VIIC present in the mod after jan/1940. We only have two types of AI uboats and then in some places like Kiel or Wilhelmshaven where the campaign game is only until 9/1940, I make a small concession in realism and place VIIc there. But I read in a uboat site that the VIIc is operacional only after 11/1940 but it's in test after jan/1940, so just imagine that you see a VIIc in small trip for test purposes until 11/1940!

Look here:
http://uboat.net/types/viic.htm

What do you think?

Rubini.
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Old 07-19-2005, 06:09 PM   #50
JBClark
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Rubini,

I like the way you think, Mon.

The three encounters may very well have been after Jan40. I don't remember so I'll gladly take your word for it. I like the notion of sea trials. Three months of test drives in and out of Kiel harbor, what terrible duty. Please masser, don't throw me in the briar patch. When I get back from this patrol I'm going to fake a tantrum and see if I can't get assigned to a harbor tug.

Seriously, I suspend disbelief every time I step aboard good ol U-49. I have no problem treating that mysterious sub as a state secret. My lips are sealed.

You know I didn't really care about this but I have to say your response was quite creative. I'm impressed and now will indulge in a few emoticons.

:hmm: :rotfl: :rotfl: :rotfl:
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Old 07-19-2005, 06:56 PM   #51
Rubini
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JBClark,

Thanks for the emoticons!

I think that we have to do a few concessions in realism when we play a game. It's our kid portion, the game is first for fun.

But, when I place the AI subs I obviously thought about the entrys dates and think that when the next version of the mod arrive we will have more AI uboats then will be easy only to replace VIIc with a VIIb for example. The traffic is alredy made. But for now , between 1/1940 and 11/1940, a little of imagination are wellcome!

Enjoy!

Rubini.
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Old 07-20-2005, 08:46 AM   #52
Carolus Rex
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Is this mod compatible with improved convoys for RUB?
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Old 07-20-2005, 10:26 AM   #53
Rubini
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Carolus Rex,

Yes, it's compatible with Jason's Improved Convoys.

Rubini.
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Old 07-20-2005, 09:21 PM   #54
Syxx_Killer
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Hi, Rubini. I think I found a ship spawning bug. I was leaving Bergen on a patrol. As soon as I started the mission I heard a noise like a ship colliding. I used the external camera and saw a small merchant next to a crane. I wasn't hitting the pier so I wondered why it was making that noise. I used TC to exit the harbor and noticed the the map a merchant and warship icon on top of each other. As the merchant drifted out an armed trawler appeared. Were those sounds contraction to the new birth of the baby trawler? :rotfl:

Anywho, I did take a screenshot with the date and time displayed. Maybe it will help.

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Old 07-20-2005, 11:42 PM   #55
Rubini
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Syxx_Killer,

Thanks for the feedback. You are right, in Bergen are really a small spawn bug.

BTW, this is already correct in the "RUb Traffic update", download link in the first post.

But for stock campaign here is a link without that spawn bug (~390kB):
http://rapidshare.de/files/3223863/H...3_fix.zip.html
(just rename and replace your actual Campaign_SCR.mis file)

Thanks again,

Rubini.
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Old 07-21-2005, 05:25 AM   #56
999-Jay-999
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Great work Rubini..

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Old 07-21-2005, 08:05 AM   #57
Syxx_Killer
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Thanks, Rubini!
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Old 07-21-2005, 11:27 AM   #58
FLB sale U-999
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Hi all!


For first:

Thank you very much for this great mod! I love the Uboats, which are laying in the bunkers or patroilling in the sea.... Great work!



I have only one small problem:

At the moment i installed the Harbourmod, i have lost the right Bowwave at my boat! Can`t imagine how this can be lost

It looks so:



I think it could have something to do with the VIIC in the Harbour laying there!?


Has anyone the same problem?

Thanks for every answer!

Greetings Sale
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Old 07-21-2005, 12:51 PM   #59
sergbuto
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Quote:
Originally Posted by FLB sale U-999
I have only one small problem:

At the moment i installed the Harbourmod, i have lost the right Bowwave at my boat! Can`t imagine how this can be lost
Were you driving a VIIB boat? I fixed this problem already but did not have time to send the corrected file to Rubini.
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Old 07-21-2005, 01:01 PM   #60
FLB sale U-999
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Hi Sergbuto!



Yes, its a VIIB!


Great to hear that u know the problem.....

First i thought that some Surfer from California stole my Bowwave to surf on it....



So u have fixed that problem and now i have only to wait for the new HarbourMod?


Can`t wait for it. The Mod is great!

Thanks for answering this, Sale
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