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Old 07-18-2005, 12:53 AM   #31
Rubini
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Hi,

About subnets again...

After read some informations on the sites below we notice that subnets are really a "wall" for ships too. They start in the surface and go deeper to the botton of harbour canal. Read these small texts and take a look on the sites.

http://community-2.webtv.net/caoic/nets2/
http://www.navsource.org/archives/09/1800021.htm

"NETS-FLOTATION BUOYS-END MOORING BUOYS-MOORINGS (ANCHORS)

Part of net can be seen above water attached to numerous flotation buoys along net line and large buoy (Mark II) on far end
Typical Mooring Anchors which held the net in place and which were connected to the end Mark II buoy are shown on horns of Net Tender AN-32 in Figure 4. Sailor is standing on a steel anchor. 2 concrete cement anchors are on each side of him. They usually weighed about 6000 lbs each. However, in some installations heavier concrete anchors were used.
Net Tenders worked with 3 different types of Nets:
Submarine Nets (Type S)
Torpedo Nets (Type T)
Ships Protective Net (Type ISP)

Submarine Nets:
The function of these nets were to block Submarine attacks. A Submarine Net had to either block submarines attempting to enter a port or, if they burst through the net, cause their immediate destruction by revealing them to net Patrol Craft.
See Figure 7 which shows a Submarine Net.
This was the heaviest, most massive net used. It was installed at major bases and ports where concentration of merchant shipping and probability of attack justified the necessarily heavy expenditure of material required in constructing this type of net. This type of net properly installed and maintained provided the highest degree of security from submarine attack essential for a major fleet base where otherwise ships would be particularly vulnerable.
It was in effect, a wire fence securely attached to the ground and equipped with a closely guarded gate. The fence, that was the net proper, was suspended from buoys floating on the surface which in turn were secured at intervals by chains running from Mark II buoys to heavy anchors on the bottom. The gate was a net which could be opened to let friendly ships pass through. It was operated by a barge type vessel called a Net Gate Vessel (Designated YNG). See Figure 8..
The Submarine Net was constructed with diagonal mesh in lengths called PANELS, measuring 300 feet. Nets were tailored to fit the depth of the water where they were to be installed and had to reach the bottom without excessive width which would foul the bottom and possibly impair the functioning of the net under attack. "


Rubini.
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Old 07-18-2005, 06:59 AM   #32
Shadow9216
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Thanks Rubini, you rule! Did you have a good trip with the family?

Encountered a net in Scapa this weekend, tried to sink a stationary DD only to have the net intercept the torp. I started thinking about the "Admiralty Net Defense", which was an anti-torpedo net streamed along the sides of a ship. The RN tested this on a number of ships, with about 50% of incoming torpedoes successfully intercepted.

From a purely speculative point of view, as this was never widely used, I wonder if it would be possible to add a subnet to a moving merchant to deflect torpedoes? Can anyone confirm that this would NOT be possible?

Maybe a weekend project for those who like to "push the envelope"
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Old 07-18-2005, 08:24 AM   #33
Rubini
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Hi Shadow9216,

Thanks, the weekend trip was wery good. Here in Brazil we have beautiful beaches...


I don't know if it is possible to make a moving ships with subnets (ships that deploy subnets/torpedonets, is this what you intend?) but if you look on that sites above you will see a Battle ships with nets all around it. This is obviusly possible to do in Scapa or other ports in SCR layer... :hmm:

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Old 07-18-2005, 08:45 AM   #34
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I'd love to see the beaches down there, but the wife says no for some reason

What I was thinking was adding a subnet to a moving ship. Probably have to be in the SCR layer, but I don't know if you can give a subnet waypoints and speed. :hmm:

Not really something important though, just idle curiosity while I wait for the servers to come up in the office next door. Can't work right now. Darn it!

I'd be more interested in determining if a T-V can be modified to be air-dropped, to simulate the Allied "Fido". Basically change the .cfg for a Catalina to carry a torp instead of DCs.
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Old 07-18-2005, 09:15 AM   #35
Rubini
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Shadow9216,

Ask to Jace11 about this stuff. I think he tried something like this in his airpower mod.

It would be very nice to see planes dropping torpedos...

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Old 07-18-2005, 03:26 PM   #36
Rubini
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Some pics and more informations about subnets/torpedonets:









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Old 07-18-2005, 03:33 PM   #37
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maybe that's how Indiana Jones in the Lost Ark was able to ride on top of the u-boat back to the nazi island without being spotted by the u-boat crew - - - it was using harbor 1.43 AI !!! :rotfl:

Oh, and I think the mod here in question is a great idea and winner
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Old 07-18-2005, 04:45 PM   #38
Rubini
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Yes, that uboat is a AI uboat! :rotfl:


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Old 07-18-2005, 09:41 PM   #39
Rubini
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Hi,

I just put a download link for SCR layer of the traffic mod 1.43 fully compatible with RUb 1.42 in the first post.

Enjoy!

Rubini
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Old 07-19-2005, 07:47 AM   #40
Catfish
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Hello,
i just downloaded the update version, which has the same name as the main version. So it overwrote my original 11,5 Mb one. Is the original still available at rapidshare ?
thanks and greetings,
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Old 07-19-2005, 09:35 AM   #41
Rubini
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Ops, so sorry.

Yesterday late at night, tired and before go to sleep I post that RUb update for traffic mod and changes the links...my mistake.

But now all is ok!

Thanks,

Rubini.
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Old 07-19-2005, 10:29 AM   #42
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Dont know if this has been addressed, if it has am sorry for asking


Does this mod run with real convoys also without conflicting/or having one or the other?
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Old 07-19-2005, 10:32 AM   #43
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Quote:
Originally Posted by Rubini
Ops, so sorry.

Yesterday late at night, tired and before go to sleep I post that RUb update for traffic mod and changes the links...my mistake.

But now all is ok!

Thanks,

Rubini.
The update is now available also in U-Boot.Realsuimulation.com's SH3 file library...
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Old 07-19-2005, 12:33 PM   #44
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Hello,
just downloading the main 143 file from Terrapin
Hey, YOU should not be sorry, it's my problem to not have copied the file to the proper location ! Thank you for a phantastic addition to the sim.
And thank you Terrapin for hosting all those mods !

B.t.w. i am going to Kiel from 13th to 19th August, we will sail to Denmark and certainly have a look at U-995 at Kiel/Laboe. If someone wants some special information or a photo (got a digital camera now) from a VIIC type, you can order it here

Thanks very much and greetings,
Catfish
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Old 07-19-2005, 12:38 PM   #45
terrapin
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Quote:
Originally Posted by Catfish
Hello,
just downloading the main 143 file from Terrapin
Hey, YOU should not be sorry, it's my problem to not have copied the file to the proper location ! Thank you for a phantastic addition to the sim.
And thank you Terrapin for hosting all those mods !

B.t.w. i am going to Kiel from 13th to 19th August, we will sail to Denmark and certainly have a look at U-995 at Kiel/Laboe. If someone wants some special information or a photo (got a digital camera now) from a VIIC type, you can order it here

Thanks very much and greetings,
Catfish

I want you to submit 128 high resolution pics to our Photo Contest!
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