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05-09-2006, 09:05 PM
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#1 |
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Bilge Rat
![]() Join Date: May 2006
Posts: 4
Downloads: 1
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I'm having the same problem. If I have a target out at 9000 yards, it doesn't seem to matter when I set the torpedo to go active (I've tried everything from 7000 to 1000), it doesn't seem to go into active mode. Before I installed SCXII or even SCXIIc I used to get a little red line in front of the Torp showing when it went active (and an annoying wagging which Is why I installed SCX) and where it was scanning, but not anymore. No matter when I tell it to go active it just keeps going straight. BTW, I'm using the Mk48.
I mean I can get the Torp pretty dang close to that oil tanker too, but it just wont do it. I'm trying to finish the last training mission, in case that's a factor. |
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05-09-2006, 09:35 PM
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#2 |
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Bilge Rat
![]() Join Date: May 2006
Posts: 4
Downloads: 1
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Thought I'd post an image or two.
![]() Aaaaand right on by. [/img]After further playing, I noticed that the Torpedo will inded lock on to my own submarine if I wheel it around using the wire guidance. I figured I was chasing a ghost contact, but the other contact is the one the tutorial says is a ghost contact, and it is the one that moves during the course change. |
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05-09-2006, 10:16 PM
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#3 |
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Ocean Warrior
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,461
Downloads: 27
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My first instinct is to say that's a passive torp at max speed, but you did say active earlier..
Is the solution accurate?
__________________
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05-09-2006, 10:53 PM
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#4 |
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Bilge Rat
![]() Join Date: May 2006
Posts: 4
Downloads: 1
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Well, to be honest, I'm not sure if it's a good firing solution or not, but from these sequences I guess not. I took what you said and lowered the torp's speed to 45.
Here's my solution. ![]() ![]() And in the last pic the torpedo suddenly locked on to something, swerved and hit it. But this was all I got and a basic idea of where the contact was (or whatever the torpedo hit)
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