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10-27-2005, 08:08 PM
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#76 |
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Captain
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This isn't a patch suggestion, but a upgrade suggestion, maybe geared for a larger, more encompassing patch.
I would like to see better narrowband sonar options in both the Russian and USN submarines. The ability to sort though the frequency libraries the same way that the Stadimeter station. A drop-down list that can be organised by Country, Class (sub/ship), and type would be much more convient that the current method of clicking thru 20-30 sonar profiles linearly. |
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10-28-2005, 02:28 AM
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#77 | |
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Captain
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Quote:
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10-30-2005, 10:57 AM
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#78 |
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Captain
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Another Sonar suggestion, not related to any near-future patch, but something that one might want to keep in mind.
In the broadband sonar stations of the SW and LA, it would be nice if the top and bottom waterfall could display different sonar modes at the same time. For example, the user could chose to have the top display show the TA sonar and bottom display show the Spherical array data. (In a identical manner that TimeAveraging is now chosen.) The ability to select different TimeAveraging would remain an option. I've seen this on other sims and its a handy option allowing the user to evaluate several frequency ranges simultaneously. db |
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10-30-2005, 11:06 AM
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#79 |
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Captain
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Another sonar suggestion:
The trackers of the circular SSAZ display (the Akula and Kilo) are horrendously diffulcult to unassign; utterly impossible in most attempts. Its pretty much a consistant headache and waste a lot of effort trying to manipulate the trackers to all the contacts that are desired. Making the tracker easier to unselect would be greatly appreciated. ps) might also want to consider displaying the "tracker assigned" to the Navmap Digital Dtat Indicator, perhaps under the "Age". That would convient. |
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11-01-2005, 08:38 PM
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#80 |
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Engineer
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Location: Germany
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Interface Imrprovement:
Buoys screen: When entering library mode the "next" and "previous" arrow buttons are rendered above the scuttle button, leaving some of the scuttle button clickable which has cost me more than one buoy. TMA: The game should memorize the settings (course speed range bearing / ruler position) for each individual contact. When I select another contact, the ruler is totally off, still there where I put it for a toally different solution. Realism: We learnedthat the 688 also uses WAA, not only the SW. (Lufwolf said he cant adress this via mod
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11-01-2005, 09:21 PM
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#81 | |
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Ocean Warrior
![]() Join Date: Jun 2004
Location: Along the Watchtower
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Quote:
The TMA station issue is fixed in v1.02; check out the demo. |
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11-01-2005, 11:02 PM
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#82 | |
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Admiral
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Quote:
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National Sonar Association, VMC Navy, USMORS-SCP, USMORS-FCP
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11-01-2005, 11:07 PM
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#83 | |
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Admiral
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Quote:
Towed array True bearing 090 ambiguious bearing 270 Sphere array True bearing 090 ambiguious bearing 270 ???? or just that you get a narrowband tonal at 090? The TA picks up lower frequencies while the sphere picks up higher frequencies.
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National Sonar Association, VMC Navy, USMORS-SCP, USMORS-FCP
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11-02-2005, 08:06 AM
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#84 | |
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Engineer
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Quote:
Clicking twice is not a good solution cause you click often and fast when you go through the library entries to get to the ship you are looking for.
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11-03-2005, 01:35 PM
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#85 | ||
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Captain
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Quote:
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11-06-2005, 02:07 PM
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#86 |
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Captain
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I've noticed that the FFG TA demon is buggy in the case of an incorrect TPK. Whereas the subs correctly give a high speed with a low TPK, the FFG TA gives a low speed for a low TPK.
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11-07-2005, 03:58 PM
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#87 |
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Seasoned Skipper
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Probably already mentioned: in the ACTIVE SONAR INTERCEPT in the 688, INTERVAL is not consistent with AGE
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11-07-2005, 04:09 PM
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#88 |
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Seasoned Skipper
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In the broadband of 688 when centering from North to South and viceversa, the sonar displays a "skip" of baffles...well, when moving to another sonar station and back to the broadband, the baffle "skip" is not there anymore
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11-09-2005, 11:40 AM
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#89 |
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Captain
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FFG:
Unlimited missiles can be launched regardless of FCR count. The bug that a fcr doesn't go CWI when you reload too quickly has severe implications: You can then deassign the radar without affecting the missile homing ability, and assign it again, and use it to "guide" another missile to any (same or another) target. This means, that until this is fixed the only limiter is how quickly the missiles are loaded and warmed. This points to a serious lacking in how 'threepart' sensors (SARH) are implemented. (If you're gonna do an aegis playable you'll probably need to fix that) Also, it seems everything that uses intercepts do it wrongly - I suspect even torpedoes though it's not very visible there, but not only missiles. It would seem like the 76mm and the CIWS too, though a bit of aspect is required for it to really show with those.
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11-11-2005, 01:05 AM
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#90 | ||
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Seasoned Skipper
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Quote:
1) There is no contact on the broadband sphere array (not even a faint line) 2) I get no contact profile in the UPPER narrowband sphere array screen BUT I do get NARROWBAND LIBRARY PROFILES in the LOWER narrowband sphere array screen when the cursor is on both towed array bearings...
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The true worth of a man is to be measured by the objects he pursues. - Marcus Aurelius |
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