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Old 10-24-2017, 12:00 PM   #31
mkiii
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Originally Posted by Cyborg322 View Post
Hi mkii

No this is a Type 1 D
Simon

Suppose it could be an XD
see post #2

I don`t make them,
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Old 10-24-2017, 01:29 PM   #32
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I need a copy of granny viewer v2,8.33.0, has to be this version, I have scoured the web and cannot locate it, and its not avaliable for download at Granny`s website anymore (they probably pulled it because it was a goldmine of information of their GR2 format)

also some earlier versions of TDW`S GR2 Editor

ps, Gap empty your inbox mate
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Old 10-25-2017, 12:38 PM   #33
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Originally Posted by mkiii View Post
I need a copy of granny viewer v2,8.33.0, has to be this version
No, sorry, on my HD I have v2.9.1.0. Found v 2.8.38.0 at this link

you might ask for help in some of the Civilization forums maybe

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Originally Posted by mkiii View Post
I have scoured the web and cannot locate it, and its not avaliable for download at Granny`s website anymore (they probably pulled it because it was a goldmine of information of their GR2 format)
Shhh... hopefully they don't read us

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Originally Posted by mkiii View Post
also some earlier versions of TDW`S GR2 Editor
No problem on that.
I have the following versions:

1.1.272.1, 1.1.320.1, 1.1.332.1, 1.1.374.1, 1.1.400.1, 1.1.403.1, 1.1.404.1, 1.1.415.1, 1.1.418.1, , 1.1.447.1, 1.1.451.1, 1.1.453.1

Should I pack them all and send them your way?

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ps, Gap empty your inbox mate
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Old 10-25-2017, 01:32 PM   #34
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Originally Posted by Cyborg322 View Post
Hi mkii

No this is a Type 1 D
Simon

Suppose it could be an XD
From the look of it, it doesn't seems its hydrodinamic design was very advanced. In game, what would we be supposed to do with it (besides sinking)?

PS: I think wikipedia calls that 1D thingy "Brandtaucher"
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Old 10-25-2017, 03:10 PM   #35
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Originally Posted by gap View Post
No, sorry, on my HD I have v2.9.1.0. Found v 2.8.38.0 at this link

you might ask for help in some of the Civilization forums maybe



Shhh... hopefully they don't read us



No problem on that.
I have the following versions:

1.1.272.1, 1.1.320.1, 1.1.332.1, 1.1.374.1, 1.1.400.1, 1.1.403.1, 1.1.404.1, 1.1.415.1, 1.1.418.1, , 1.1.447.1, 1.1.451.1, 1.1.453.1

Should I pack them all and send them your way?



yes please Gap.

The granny is for decompressing a file, as far as I know that is the only version that works with the editor for that. tried all the versions I have found and none of them work
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Old 10-25-2017, 05:07 PM   #36
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yes please Gap.
I have found a few more versions of the editor than I said before. Here they are:

https://www.mediafire.com/file/cb609...o_1_1_453_1.7z

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Originally Posted by mkiii View Post
The granny is for decompressing a file, as far as I know that is the only version that works with the editor for that. tried all the versions I have found and none of them work
Try sending a PM to Jeff Groves. He might have that version of the viewer or he might point you in the right direction
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Old 10-25-2017, 06:51 PM   #37
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Quote:
Originally Posted by gap View Post
From the look of it, it doesn't seems its hydrodinamic design was very advanced. In game, what would we be supposed to do with it (besides sinking)?

PS: I think wikipedia calls that 1D thingy "Brandtaucher"
Hi GAP

Yes you are correct it's a "Brandtaucher"

Please don't take me so Seriously about making a Model for SH5 it was a joke. I thought it was obvious, but I'm really starting to regret it !

Mkiii My Pal I love you and your IX


Simon xxx
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Old 10-26-2017, 04:31 AM   #38
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Quote:
Originally Posted by Cyborg322 View Post
Hi GAP

Yes you are correct it's a "Brandtaucher"

Please don't take me so Seriously about making a Model for SH5 it was a joke. I thought it was obvious, but I'm really starting to regret it !

Mkiii My Pal I love you and your IX


Simon xxx
Hi Cyborg322,

no reason to regret. I think your British humour was pretty obvious, but not the same can be said about my sarchasm lol
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Old 10-26-2017, 11:51 AM   #39
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Originally Posted by gap View Post
I have found a few more versions of the editor than I said before. Here they are:

https://www.mediafire.com/file/cb609...o_1_1_453_1.7z



Try sending a PM to Jeff Groves. He might have that version of the viewer or he might point you in the right direction
Many thanks Gap.....That`s one file off the won`t open list, the other is compressed, hopefully Jeff will be able to help out with that.
the last one is sensors gr2, which is a lost cause, TDW knew what the problem was but never got round to sorting it out.

Last edited by mkiii; 10-26-2017 at 01:02 PM.
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Old 10-26-2017, 01:30 PM   #40
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been looking at the files involved in putting the IX in game, as a uboat under its own name, apart from everything in the sub folder, I have

Roster....easy enough
Flotilla....should be easy enough
upcdatage....not to sure about this one

those are the obvious ones, are there any not so obvious ones that I have missed (highly likely)
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Old 10-26-2017, 01:42 PM   #41
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Originally Posted by mkiii View Post
Many thanks Gap.....That`s one file off the won`t open list, the other is compressed, hopefully Jeff will be able to help out with that.
the last one is sensors gr2, which is a lost cause, TDW knew what the problem was but never got round to sorting it out.
Yep, to the best of my knowledge no version of GR2 editor can open that file. Besides that, what other file(s) are you trying to open?

I hope no new guns are required for the upcoming Type IX, because unfortunately animations are still a big no-no
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Old 10-26-2017, 01:44 PM   #42
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Originally Posted by mkiii View Post
been looking at the files involved in putting the IX in game, as a uboat under its own name, apart from everything in the sub folder, I have

Roster....easy enough
Flotilla....should be easy enough
upcdatage....not to sure about this one

those are the obvious ones, are there any not so obvious ones that I have missed (highly likely)
Vecko is your man here
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Old 10-26-2017, 02:14 PM   #43
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Yep, to the best of my knowledge no version of GR2 editor can open that file. Besides that, what other file(s) are you trying to open?

I hope no new guns are required for the upcoming Type IX, because unfortunately animations are still a big no-no
the compressed file is ct periscope +anim.....may need to move the mesh, but can probably work around this if necessary.

no new guns, will use the stock ones. (but I may redo the textures) a lot of the in game textures look fugly on a 55" screen


I can open the sensors file, just can`t save it, something to do with datatype definitions in sec 6. and I seem to remember TDW altered that file for something and said not to let anything overwrite it, otherwise bad things would happen
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Old 10-26-2017, 04:01 PM   #44
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Originally Posted by mkiii View Post
the compressed file is ct periscope +anim.....may need to move the mesh, but can probably work around this if necessary.
IIRC that file contains interior's periscope models. Wjat do you need to change in it?

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no new guns, will use the stock ones. (but I may redo the textures) a lot of the in game textures look fugly on a 55" screen
Textures are not a problem.

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Originally Posted by mkiii View Post
I can open the sensors file, just can`t save it, something to do with datatype definitions in sec 6. and I seem to remember TDW altered that file for something and said not to let anything overwrite it, otherwise bad things would happen
I remember now. The reason for most GR2 Editor versions not being able to open that file, and no version being able to save it, is a checksum error. The error itself only affects TDW version of the file: he had hex edited it long before he could figure out most of the knowledge that GR2 Editor is based on. If memory serves me well, his only change to thesaid file, was removing the RWR equipment linking node from the telescopic snorkel. Today, you can do the same using the editor, with no checksum errors on saving. Just work on the stock file instead of messing with TDW's bugged file
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Old 10-26-2017, 04:50 PM   #45
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not much of a change really, its just both of the scopes are in the ct on the IX, I can open and save the obs scope now, so moving it into the ct should be no problem, add a new bone in the ct for it, and delete the bone in the cr.

but I will probably have to move the attack scope a bit, It all depends on if the position in the ct is determined by the bone, or position info in the mesh.
either way it should work out ok.

I have decided to do a quick job on the cr, ct, and tra, just so things are reasonable from the start, after all we do need the scopes in their correct places, and 2 tubes in the aft torpedo room, and when we lower the obs scope we don`t want it hanging out of the cr ceiling do we .

In the greater scheme of things its not that much work. and using the tools is getting easier, so work progresses better, with less muck ups.
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