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Old 06-22-2016, 09:52 AM   #61
Bleiente
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Updated first post.

regards
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Old 07-06-2016, 10:19 AM   #62
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Old 07-07-2016, 09:08 AM   #63
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Old 07-07-2016, 03:17 PM   #64
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Can your MODs be applied to an SH4 1.5 modded to TMO without RSRDC?
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Old 07-07-2016, 04:23 PM   #65
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Quote:
Originally Posted by jldjs View Post
Can your MODs be applied to an SH4 1.5 modded to TMO without RSRDC?
Almost everything is tuned to TMO_RSRDC_OTC.
However... the sounds of ModSoup and the "Real Environment RSRDC_TMO by Kriller + Caustic" should certainly work.

Last edited by Bleiente; 07-08-2016 at 08:35 AM.
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Old 08-20-2016, 08:31 AM   #66
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Hello,
What can you tell us about the latest 2 mods: graphic patch and sensor patch?
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Old 08-27-2016, 12:58 PM   #67
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Quote:
Originally Posted by bybyx View Post
Hello,
What can you tell us about the latest 2 mods: graphic patch and sensor patch?
Sorry that I only now reply - I am currently seldom online. The sensor patch restricts primarily a the hydrophones at surface running, simultaneously I have adapted even the ammunition for the deck gun and the anti-aircraft guns on a halfway realistic level ie reduced; it is so to speak a realism patch. The graphics patch for Real Environment RSRDC_TMO by Kriller + Caustic improves fire and smoke animations. regards
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Old 08-29-2016, 12:22 PM   #68
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does that replace oll the textures from stock ships and subs? do i need to do a backup before replace?
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Old 09-02-2016, 09:55 AM   #69
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It is generally not a mistake to have a separate backup of SH4.
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Old 11-05-2016, 04:12 PM   #70
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*bump
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Old 12-04-2016, 12:05 PM   #71
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I know this may sound like a silly question, but can I run your mods if I don't use OTC?
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Old 12-22-2016, 03:44 PM   #72
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Im getting ready to use Ralles Mod Soup, but I have some questions regarding which Graphics Environment mod to use.

The original post shows Real Environment RSRDC_TMO by Kriller + Caustic being used. Along with Ralles ModSoup V1.1 GrafikPatc.

Farther down the thread Fitzcaraldo shows a mod list using Environment Mod 5.0, without Ralles ModSoup V1.1 GrafikPatc.

Do both of these Mods work with the TMO RSRDC sensors? What is the difference? Is one newer, more optimized, better looking or does it come down to personal taste?
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Old 12-23-2016, 06:20 AM   #73
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Also what is this mod that is referenced in Fitzcaraldo's mod soup, TorpedoupdateV2?

Last edited by Cobra5150; 12-23-2016 at 06:29 AM.
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Old 01-07-2017, 09:24 PM   #74
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Quote:
Originally Posted by jscharpf View Post
I know this may sound like a silly question, but can I run your mods if I don't use OTC?
No - OTC is a very necessary and important mod for my mod soup.
Special thanks to CapnScurvy.

Quote:
Originally Posted by Cobra5150 View Post
Im getting ready to use Ralles Mod Soup, but I have some questions regarding which Graphics Environment mod to use.

The original post shows Real Environment RSRDC_TMO by Kriller + Caustic being used. Along with Ralles ModSoup V1.1 GrafikPatc.

Farther down the thread Fitzcaraldo shows a mod list using Environment Mod 5.0, without Ralles ModSoup V1.1 GrafikPatc.

Do both of these Mods work with the TMO RSRDC sensors? What is the difference? Is one newer, more optimized, better looking or does it come down to personal taste?
Just try it with my prescriptions - I was / am so very satisfied, especially since I can guarantee the appropriate functions - especially in the field of sensor technology.

Gruß Ralle
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Old 01-10-2017, 04:06 PM   #75
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I have a small request ...
Since I myself have not played for about 6 months, I would be very happy here about game pictures Campaign from SH4 with RallesModSoup from users.

It serves once for the functional control over the soup as well as the acknowledgment against the many modders, which have made this soup possible and forced by me into a fertile Gang Bang Party.

I would also like to emphasize - this my ModSoup is not in any competition with FortSU ... MadMax FortS is a big evil animal, it is Moby Dick and his conquest requires great skill ... it will significantly influence the future of SH4.

Thanks and Greetings
Ralle
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Last edited by Bleiente; 01-10-2017 at 04:38 PM.
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