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Old 07-19-2015, 01:32 PM   #1
Xdeposh
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Default SH5 Strange map bug when using TWoS

Hello, my map is acting really strange after I installed the megapack The Wolves of Steel. This really is a game breaker for me, is there any way I can remove this or the map addon??

2015-07-19_00001.jpg

Edit: I'm talking about the strange squares saying [AK] and such
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Old 07-19-2015, 02:05 PM   #2
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Xdeposh! hang tough! help to arrive shortly! Although the map you posted is the German Kreigsmarine Grid Map.
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Old 07-19-2015, 06:40 PM   #3
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A Warm Welcome To The Subsim Community > Xdeposh
You Will Always Find Someone Here To Help You
New To Silent Hunter <> Need Help <> Click On My Thread Link.
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Post #24 Shaefer’s Season 2 Let's Play Silent Hunter 5 YouTube Videos

The squares you refer to is the Kriegsmarine Grid Map.
I will try to explain how it works as best that I can.
When you request a mission you will receive a grid reference to patrol.
This will not happen on the 1st Mission (Baltic)

This appears in the Captain's Log i.e AN5544.


The first reference i.e AN55 you will see on the navigation map.
The last 2 numbers i.e. 44 breaks down the grid reference into smaller sections.

Use your mouse wheel on the navigation map to enlarge AN55

Press the E key and scroll in the top section to find Maps and tick the box.
Scroll in the lower section and tick the Light Grid box.


Drag the Grid on top of AN55 and drag the side and the top to fit the grid.
In this instance we are looking for 44.
You will see the section 40
To complete the grid reference you need the number 4.


I use my ruler tool and marker to draw the area
Each one of these small rectangles I measure out to approximately 20km x 10km


Grid AN5544 showing in AN55
Enlarge the map to remove the Kriegsmarine Grids.


You will receive your patrol orders in a radio message.
You can use the compass to draw out the 80km from the center of AN5544
This may also show in the Captain's Log radio messages as in picture 1.
You must not make a manual save when entering the area.
The 48 hours game time has to be completed in 1 session, or pause the game and hibernate your PC.
You will be told when this has completed.
It is useful to use the ! Player Objective Icon which can be minimized when it appears at the top of the map.
This will turn from yellow to green.


Each completed patrol area is worth 1 bonus point.

This is the way I do it, there may be better ways, but I am sure seeing this you will find your own way.

Peter


Last edited by THEBERBSTER; 07-19-2015 at 07:22 PM.
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Old 07-20-2015, 12:35 PM   #4
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You should be sorted now....Welcome Aboard
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Old 07-21-2015, 07:46 AM   #5
Xdeposh
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Icon14 Thanks for support :)

Thank you all
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Old 11-15-2017, 09:23 PM   #6
pan31geo
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Quote:
Originally Posted by THEBERBSTER View Post
A Warm Welcome To The Subsim Community > Xdeposh
You Will Always Find Someone Here To Help You
New To Silent Hunter <> Need Help <> Click On My Thread Link.
Subsim <> How To Donate <> See The Benefits <> Support The Community

Post #24 Shaefer’s Season 2 Let's Play Silent Hunter 5 YouTube Videos

The squares you refer to is the Kriegsmarine Grid Map.
I will try to explain how it works as best that I can.
When you request a mission you will receive a grid reference to patrol.
This will not happen on the 1st Mission (Baltic)

This appears in the Captain's Log i.e AN5544.


The first reference i.e AN55 you will see on the navigation map.
The last 2 numbers i.e. 44 breaks down the grid reference into smaller sections.

Use your mouse wheel on the navigation map to enlarge AN55

Press the E key and scroll in the top section to find Maps and tick the box.
Scroll in the lower section and tick the Light Grid box.


Hi Peter,

I was reading on this post and then I realised that in my charts the maps are not there. Is there something I have to enable on my own?
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Old 11-16-2017, 02:39 AM   #7
vdr1981
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Quote:
Originally Posted by pan31geo View Post
Hi Peter,

I was reading on this post and then I realised that in my charts the maps are not there. Is there something I have to enable on my own?
Of course they aren't there...
Don't get me wrong pan31geo but the only thing you'll have with your monster mod soup, stated in twos+mods thread, are the problems...
You should check accompanied documentation at least once, decide will you use complete megamod or custom modlist and reinstall your game...
Cheers...

Last edited by vdr1981; 11-16-2017 at 02:57 AM.
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Old 11-16-2017, 05:30 AM   #8
THEBERBSTER
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Hi pan
This is the first of many problems you are going to have when you add mods that are not compatible with TWOS.
TWOS is 100% relaible and stable, so thanks to Vecko we can spend our time playing the game rather than trying to fix it.
Peter
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Old 11-16-2017, 07:54 AM   #9
pan31geo
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OK guys, I got the message, don't slap me that hard lol
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