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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Do you like to have this WoS Addon? | |||
YES, sounds awesome |
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15 | 93.75% |
No, it's not my liking |
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1 | 6.25% |
Voters: 16. You may not vote on this poll |
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Thread Tools | Display Modes |
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#1 |
Engineer
![]() Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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Hi guys,
after several weeks of dealing with mods and many frustrating hours, I finally managed to create a Modpack which is fitting my likings. With this topic I want to find out if my liking is fitting the likings of other players and then maybe release my work. ![]() What I did: First I have chosen a MegaModpack that is as close as possible to my likings. I chose The Wolves of Steel by vdr1981 (Vecko). He managed to merge many awesome mods together to a stunning MegaModpack. Then I started to add mods I missed in The Wolves of Steel and changed the default settings of The Wolves of Steel. For this I took care to only add sound files and texture files so no config gets exchanged or overwritten. Sadly for some settings it was not possible to avoid exchanging config files. In this case I took the original files from The Wolves of Steel and edited them. This way I ensured that the stability of The Wolves of Steel will stay the same. The mods I added: - Monochrome Pictures for Loading Screens - taken from Schleichfahrt Modpack - DynEnv v2.9 - 3.a Enhanced Visibility (medium) - for a better visibility under water - Naights Submaine Textures v1.2 (PUV) - I do not like the red textures in SteelViking's Interior, I like it dirty and dark - Mixture of DBSM and SDBSM - The best of both "Das Boot Sound Mod" - MadMax SubDiesel - Rongels Lifeboats - No way playing without that - Critical Hits Torpedo - Pascal-VIIC-correct periscope in tube - sobers NO ship bow wave mod SH5 The WoS files I edited: - Officer Command „Identify Target“ activated (Page layout.ini) - Damaging of KDB Hydrophon at 120m changed to ca. 190m (Zones.cfg) The settings I did in TDW Generic Patcher: (Snapshot) - Removed independent engine control - it was bugged and useless - Removed coercion of dud torpedoes - I hate dud torpedos even if it is realistic - Added automatically switch to battery recharge mode when surfaced - Every time I surfaced I forgot to switch it on - Reduced maximum wind speed - Sobers Smoke screen looked horrible with high wind speed - Added colors to the MapTools - for better visibility The settings I did in OptionsFileEditorViewer: - Minimum Dails for all TDCs - I did'n need more dails - Activated automatically switch to battery recharge mode when surfaced - additionally to the setting in the Patcher - Removed time delay and teleport for CrashDive - I first thought CrashDive is bugged - Added TAI Map, resized it and did some settings - This was my main isue with WoS - Enabled graphical Tools for NavMap and did some settings - looking awesome - Added the Officers Icon in TDC and activated the option to turn off TDC - Now you can use the 1-2-3 alignment - Locked the Officers Icons on the bottom of the screen. - I did not like the scrolling because it was the only GUI part scrolling If you are a modder and you don't like to see your mod in this Addon, please contact me! If you are a player and you do like to have this Addon, please reply to this posting and maybe give some suggestions. ![]() By the way: For the german players a translation of the complete WoS Modpack + Addon will come soon. (hopefully) Last edited by Dragon81; 08-21-14 at 02:31 AM. |
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#2 |
Seaman
![]() Join Date: Jun 2011
Location: Romania
Posts: 39
Downloads: 44
Uploads: 0
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I would like to use this addon, looks nice.
Aloso could u make an optional file for non hardcore players.For example after i installed wolves of steel , couldnt see anymore the info for contacts on the map (when u hover the mouse to see the speed of the contact, etc). Also is great u fixed the hydrophone damage bug. |
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#3 | |
Engineer
![]() Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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Hi Dodo11,
Quote:
![]() When you'r able to find out what mod causes this "reduced tooltip" then maybe I can help. |
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#4 | |
Black Magic
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#5 | |
Seaman
![]() Join Date: Jun 2011
Location: Romania
Posts: 39
Downloads: 44
Uploads: 0
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Dragon81 ,i have another sugestion if its ok.Could u make "The wolves of steel" compatible with "Intercontinental radio mod"? Both mods are using the file music.cfg. Im asking because a good radio mod helps alot with the immersion. The music file from "Intercontinental radio" looks like this : [GENERAL] CertainityTime=1 MinDuration=20 FadeTime=2 [STATES] States=11 State1=BEGIN State2=NORMAL State3=BATTLE State4=TENSION State5=HIGH TENSION State6=VICTORY State7=DEFEAT State8=JOY State9=NAVIGATION MAP State10=IN BASE State11=UNDER DEPTH CHARGES [BEGIN] Tracks=11 ;Track1=BEGIN 1.ogg ;Track2=BEGIN 2.ogg ;Track3=BEGIN 3.ogg ;Track4=BEGIN 4.ogg ;Track5=BEGIN 5.ogg ;Track6=BEGIN 1 R.ogg ;Track7=BEGIN 2 R.ogg ;Track8=BEGIN 3 R.ogg ;Track9=BEGIN 3 R2.ogg ;Track10=BEGIN 4 R.ogg ;Track11=BEGIN 5 R.ogg [NORMAL] Tracks=9 ;Track1=STALKER 1.ogg ;Track2=STALKER 2.ogg ;Track3=STALKER 3.ogg ;Track4=STALKER 4.ogg ;Track5=STALKER 5.ogg ;Track6=STALKER 1 R.ogg ;Track7=STALKER 2 R.ogg ;Track8=STALKER 3 R.ogg ;Track9=STALKER 5 R.ogg [BATTLE] Tracks=12 ;Track1=BATTLE 1.ogg ;Track2=BATTLE 2.ogg ;Track3=BATTLE 3.ogg ;Track4=BATTLE 4.ogg ;Track5=BATTLE 5.ogg ;Track6=BATTLE 6.ogg ;Track7=BATTLE 1 R.ogg ;Track8=BATTLE 2 R.ogg ;Track9=BATTLE 3 R.ogg ;Track10=BATTLE 4 R.ogg ;Track11=BATTLE 5 R.ogg ;Track12=BATTLE 6 R.ogg [TENSION] Tracks=10 ;Track1=TENSION 1.ogg ;Track2=TENSION 2.ogg ;Track3=TENSION 3.ogg ;Track4=TENSION 4.ogg ;Track5=TENSION 5.ogg ;Track6=TENSION 1 R.ogg ;Track7=TENSION 2 R.ogg ;Track8=TENSION 3 R.ogg ;Track9=TENSION 4 R.ogg ;Track10=TENSION 5 R.ogg [HIGH TENSION] Tracks=9 ;Track1=HIGH TENSION 1.ogg ;Track2=HIGH TENSION 2.ogg ;Track3=HIGH TENSION 3.ogg ;Track4=HIGH TENSION 4.ogg ;Track5=HIGH TENSION 5.ogg ;Track6=HIGH TENSION 2 R.ogg ;Track7=HIGH TENSION 3 R.ogg ;Track8=HIGH TENSION 3 R2.ogg ;Track9=HIGH TENSION 5 R.ogg [VICTORY] Tracks=3 ;Track1=VICTORY 1.ogg ;Track2=VICTORY 2.ogg ;Track3=VICTORY 3.ogg [DEFEAT] Tracks=3 ;Track1=DEFEAT 1.ogg ;Track2=DEFEAT 2.ogg ;Track3=DEFEAT 3.ogg [JOY] Tracks=5 ;Track1=JOY 1.ogg ;Track2=JOY 2.ogg ;Track3=JOY 3.ogg ;Track4=JOY 4.ogg ;Track5=JOY 5.ogg [NAVIGATION MAP] Tracks=2 ;Track1=STALKER 5.ogg ;Track2=STALKER 5 R.ogg [IN BASE] Tracks=2 Track1=MAIN THEME R.ogg Track2=MENU R.ogg [UNDER DEPTH CHARGES] Tracks=2 ;Track1=HIGH TENSION 1 R.ogg ;Track2=HIGH TENSION 4 R.ogg Last edited by Dodo11; 08-21-14 at 01:48 PM. |
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#6 |
Engineer
![]() Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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Just to be sure, can you give me a link to the mod?
Edit: Is it this mod? http://www.subsim.com/radioroom/showthread.php?t=166070 1) For SH5 you have to delete the music.cfg (read the description) 2) It is over 5GB big... this is to much. |
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#7 |
Count Dracula
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- Removed independent engine control - it was bugged and useless
it's not bugged at all works fine .....
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#8 | |
Seaman
![]() Join Date: Jun 2011
Location: Romania
Posts: 39
Downloads: 44
Uploads: 0
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#9 | |
Engineer
![]() Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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But the interface is not made for it. You don't have a second arrows indicating the speed of the second engine. And only one engine creates a sound, the other engine is silent. I randomly gets the bug that one engine is out of control. Eighter it is running and I can not stop it or it stopped and I can't get it to run. After I disabled this function the bug is gone. |
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#10 | |
Count Dracula
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#11 | |
Crusty
![]() Join Date: Jun 2005
Location: USA
Posts: 649
Downloads: 334
Uploads: 0
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Does anyone speech commands anymore ?
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Captain AJ ![]() |
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#12 |
Engineer
![]() Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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You mean that you can give a command with your voice and the game execute it?
Can you post a link? |
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#13 |
An able master
![]() Join Date: Jan 2010
Location: England
Posts: 274
Downloads: 121
Uploads: 5
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Sounds good mate, sure this will be popular, i'm all for it, thanks.
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#14 |
Count Dracula
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#15 |
Sailor man
![]() Join Date: Jan 2014
Posts: 50
Downloads: 80
Uploads: 0
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Hey Dragon,
I like the changes you made...they match with my likings for a good subsim-game ![]() BUT: Could you please take out the additional dynenv-settings (DynEnv v2.9 - 3.a Enhanced Visibility) so that everyone can add own preferences? I like it dark and murky...or can I just overwrite it, with my settings? Greetings ![]() |
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