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Old 05-01-13, 12:53 AM   #1
Fifi
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Default FX Update torpedo splash back!

Hi

EDIT:

So our "dream team" of SH5 has reworked and released an update/add-on for TDW FX Update!
It's called "New Torpedoes Explosion - FX Update add-on"
Thanks to Volodya, Gap and all involved in it!!
New torpedo splash and effects avalaible below, and has to be activated after FX Update.


http://www.mediafire.com/download/58...date_add-on.7z

Last edited by Fifi; 05-22-13 at 04:35 PM.
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Old 05-01-13, 05:37 AM   #2
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Quote:
Originally Posted by Fifi View Post
Hi

For those who want the nice torpedo hitting splash, i've changed one value in FX Update torpedoes_g7a-e file, using S3D app, to put back stock effect visible any distance...
Good find Fifi
Why don't you use Goblin to edit files?
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Old 05-01-13, 06:26 AM   #3
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I made my hand on S3D with SH4...and find it easier.
You know i'm still very basic learner, and Goblin is complicated to me
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Old 05-01-13, 06:38 AM   #4
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Originally Posted by Fifi View Post
I made my hand on S3D with SH4...and find it easier.
You know i'm still very basic learner, and Goblin is complicated to me
I see..
I have long wanted to get a closer look at these effects.. maybe it's time to do it..
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Old 05-05-13, 06:55 AM   #5
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Hey Guys,

Just a quick question
So i was about to go ahead and install this file to get the nice splash effects, however when i copy/paste into FX Update/data/library my PC asks me do i want to move and replace the file that's in the folder? or move and keep both files?

What would be the correct way?

Thanks all
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Old 05-05-13, 07:41 AM   #6
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@ Fifi

Perhaps it would be better to ask TDW - where to edit his file than return to the stock settings


@ TDW

TDW, tell us please - where and in what file exactly should/can we edit for increasing range of visibility of your torp explosion water splash effect?

Thank you
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Old 05-05-13, 08:16 AM   #7
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Quote:
What would be the correct way?
I guess, you should replace the file.
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Old 05-05-13, 11:02 AM   #8
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Quote:
Originally Posted by TiberiusXIV View Post
Hey Guys,

Just a quick question
So i was about to go ahead and install this file to get the nice splash effects, however when i copy/paste into FX Update/data/library my PC asks me do i want to move and replace the file that's in the folder? or move and keep both files?

What would be the correct way?

Thanks all
Save your original file somewhere (to put it back later on if you want it again) and apply for move and replace. Don't keep both files in same folder, it's useless.

Quote:
Originally Posted by Volodya61
@ Fifi

Perhaps it would be better to ask TDW - where to edit his file than return to the stock settings
He might be busy with something more important...
To me, the stock setting i'm putting back is only a programed visual effect with no interference to other torp file settings he might have done.
But i'm no expert
Only can tell i'm using this effect back from quite some time now, and did not noticed any side effect in game using FX Update...
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Old 05-05-13, 11:44 AM   #9
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Quote:
Originally Posted by Fifi View Post
Save your original file somewhere (to put it back later on if you want it again) and apply for move and replace. Don't keep both files in same folder, it's useless.
Or you can enable Fifi's patch on top of Fx Update using JSGME, as you do with any other mod

Quote:
Originally Posted by Fifi View Post
He might be busy with something more important...
To me, the stock setting i'm putting back is only a programed visual effect with no interference to other torp file settings he might have done.
But i'm no expert
Only can tell i'm using this effect back from quite some time now, and did not noticed any side effect in game using FX Update...
For what I can see from Fifi's screenie, he just put back the Id of the old torpedo splash effect. Doing it shouldn't cause any side effect.

If for future editing you want to know exactly which effect is used, just open bazafx.dat (where most of the stock effects are stored) in s3d and look for the same Id with the search function or, even better, open the torpedoes_g7a-e.GR2 file in Goblin, merge its sim file, merge bazafx.dat, and then expand any amun_torpedo controller, as you would do with S3d. The water_explosion property will display the name of the effect, instead of its Id
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Old 05-05-13, 12:10 PM   #10
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Thanks Guys
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Old 05-05-13, 01:39 PM   #11
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Quote:
Originally Posted by gap View Post
For what I can see from Fifi's screenie, he just put back the Id of the old torpedo splash effect. Doing it shouldn't cause any side effect.
If for future editing you want to know exactly which effect is used, just open bazafx.dat (where most of the stock effects are stored) in s3d and look for the same Id with the search function or, even better, open the torpedoes_g7a-e.GR2 file in Goblin, merge its sim file, merge bazafx.dat, and then expand any amun_torpedo controller, as you would do with S3d. The water_explosion property will display the name of the effect, instead of its Id
Hi Gabriele

Here is a small misunderstanding.. I wanted to learn from TDW - where exactly to edit ranges of visibility of water splash effect in his files ..
I already figured out it is in - TDW_FXU_Torp_Exsplosion_Particles.datTorpExsplosionSplashRDelay (RInitial, LDelay,LInitial) → ParticlesGenerator.. and what now? there are two tabs - GlobalScale and GlobalScaleFar, and both have sub tab - Distance.. so, which one?
Maybe you know?
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Old 05-05-13, 03:34 PM   #12
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Quote:
Originally Posted by volodya61 View Post
Here is a small misunderstanding...
Ah okay I see your point now

Quote:
Originally Posted by volodya61 View Post
...there are two tabs - GlobalScale and GlobalScaleFar, and both have sub tab - Distance.. so, which one?
Maybe you know?
As I see it, GlobalScaleFar distance is the maximum distance at which the low definition effect is visible; GlobalScale is the same, but for full resolution. Density and opacity scales might play a role too.
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Old 05-05-13, 04:06 PM   #13
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Quote:
Originally Posted by gap View Post
As I see it, GlobalScaleFar distance is the maximum distance at which the low definition effect is visible; GlobalScale is the same, but for full resolution. Density and opacity scales might play a role too.
Unfortunately I tried both ways (GlobalScaleFar and GlobalScale) and no luck so far.. I had set the same values as in particles.dat (stock effects).. nothing.. if I set the stock effects to the torpedoes .sim, everything is OK and I can see water splash in a 1 km and further.. TDW's water splash I can see only in a 200-300 meters..
Maybe TDW someday could find a couple minutes and will fix this issue
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Old 05-05-13, 04:15 PM   #14
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Quote:
Originally Posted by volodya61 View Post
Maybe TDW someday could find a couple minutes and will fix this issue
I agree, but i couldn't wait that's why i found this little turn around...
I really enjoy to see huge water splash each torp hit!
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Old 05-05-13, 04:16 PM   #15
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Quote:
Originally Posted by volodya61 View Post
Unfortunately I tried both ways (GlobalScaleFar and GlobalScale) and no luck so far.. I had set the same values as in particles.dat (stock effects).. nothing.. if I set the stock effects to the torpedoes .sim, everything is OK and I can see water splash in a 1 km and further.. TDW's water splash I can see only in a 200-300 meters..
Maybe TDW someday could find a couple minutes and will fix this issue
what are far density and opacity set to?
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