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Old 03-05-13, 06:44 AM   #1
Feuer Frei!
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Default [REL] New SH3 Screens: Barracks, Single Mission and Campaign...Version 1

Hi and thanks for stopping by.

I'm currently working on some new screens for SH3, namely the career loading screen, the Barracks screen, Campaign screen, Mission Orders screen and a few other bits and pieces.

Now remember, this is a work in progress. Here is what i'm talking about:

BEFORE:



WIP:




Next we move onto the Campaign screen:
BEFORE:



WIP:




Now, we move onto the Single Mission Load screen:
BEFORE



WIP




Now as you can see from those 3 examples, lots has been done to the originals, but, remember, WIP and lots to do still, just some rough Alphas i wanted to show, to get some Feedback.

There are more screens (Mission Orders and Career are just 2) which i haven't shown, that i'm working on...

I know something similar has been done before by Sea Wolf, whom by the way i draw inspiration from, but, i'm extending a lot further out than him.

So, the production line is continuing with this

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Old 03-05-13, 10:39 AM   #2
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Ah the B17II TME briefing room screen! Its been awhile since I last saw that one.
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Old 03-05-13, 01:32 PM   #3
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What can I say?
Very good examples.
Keep up the good work!
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Old 03-05-13, 02:36 PM   #4
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Nice - I'll definitely use these
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Old 03-05-13, 04:32 PM   #5
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Nice work!

Widescreen also?

Best regards.

Fitzcarraldo
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Old 03-06-13, 01:03 AM   #6
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Thanks for the kind words

Hmm... i seem to have hit a snag. The SingleMissions tga which i edited doesn't seem to 'stick' when loading up a new campaign.
Instead, the old tga file still loads.
I've tried to make the edited tga file smaller, still no go.
Any ideas? Jim? Is there another screen like this in GWX3:



I thought the only path for this screen is \data\menu\loading? I over-wrote the orig screen(above) with my edited one, exact same name.


EDIT: NVM, Found the culprit, it's the map tga file.
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Old 03-06-13, 04:27 AM   #7
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Ok Folks
here is an update!

3 Screens are now finished. Following is a copy of before and after, i've kept the image sizes big like this so you can truly appreciate (hopefully) where the improvements took place:

BEFORE:



AFTER:



\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\\\\\\

BEFORE:



AFTER:



\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\\\\\\\\\\\\

AND FINALLY,
BEFORE:



AFTER:



\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

As you can see some major differences, these are final, and completed.
Next will be the Campaign Log screen, the Radio Messages screen, Periscope screen, UZO screen, Rec Manual screen and possibly the shortcuts icons on the gui.

Possibly more

See how i go.
Would be good to get some feedback on those 3 finished screens i just posted, would People use them? Do they look ok? Of course it's a subjective view.

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Old 03-06-13, 06:20 AM   #8
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I would certainly use them.
Conagtulations.
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Old 03-06-13, 08:32 AM   #9
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I'd have to say I'd use them

The only one so far I am not so keen on is the loading screen that has the sub with the dazzle camo in it. Is that an Arctic camo?
Doesn't seem to work as well as all the others for me.

But as you have said - that is an entirely subjective view.
You have done very nice work on all the screens I have seen so far - just so happens that particular one doesn't do it for me.

Carry on the good work
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Old 03-06-13, 08:34 AM   #10
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Quote:
Originally Posted by Feuer Frei! View Post
Any ideas? Jim? Is there another screen like this in GWX3:



I thought the only path for this screen is \data\menu\loading? I over-wrote the orig screen(above) with my edited one, exact same name.


EDIT: NVM, Found the culprit, it's the map tga file.
Yeah...that be the one
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Old 03-06-13, 08:48 AM   #11
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Quote:
Originally Posted by max-peck View Post
I'd have to say I'd use them
The only one so far I am not so keen on is the loading screen that has the sub with the dazzle camo in it. Is that an Arctic camo?
Doesn't seem to work as well as all the others for me.
You know, the more i look at that screen the more i have to agree with you
I will change that ugly sub to something a little more 'reserved'.
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Old 03-06-13, 08:47 PM   #12
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I've got some ingame screenshots of some edited images, to give you an idea of what they look like ingame:











I think they look acceptable.
This is a bigger job than what i first thought. Once i finish a image, i look at it then an hour later realise i'm not happy with it and i edit again.
I'll keep the updates coming.
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Old 03-07-13, 04:11 AM   #13
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UPDATE:

Here are screens of more edited images:









I'm almost done now, tested 95% of it ingame, shouldn't be too much longer.
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Old 03-07-13, 05:16 AM   #14
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Quote:
Originally Posted by Feuer Frei! View Post
UPDATE:


I'm almost done now, tested 95% of it ingame, shouldn't be too much longer.
Except the pop-camo boat, I like all the new images!

...and the users of widescreen SH3 request you an optional version for 1360x768

Many thanks for the great work.

Fitzcarraldo
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Old 03-07-13, 05:27 AM   #15
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Quote:
Originally Posted by fitzcarraldo View Post
Except the pop-camo boat
Are you talking about the campaign loading screen one?
If so, i have good news for you(i hope):


Much better, no?



Quote:
...and the users of widescreen SH3 request you an optional version for 1360x768
It will be on the designing table
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