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Old 10-12-12, 05:16 PM   #1
PortoFerro
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Default Maybe there is hope for "unpopular" game genres?

Hey guys,

I don't know if any of you was into Chris Roberts Games in the 90's (Wing Commander, Privateer, Strike Commander, Freelancer)
To me, they where as fascinating as my first Silent Service on the Amiga.

Well, Chris is back with a new title called "Star Citizen", that combines Wing Commander with Privateer in an open Universe. If he can pull it off, we get the space sim beyond our wildest dreams. EA wanted him to do another Wing Commander as a console game, he turned them down, as he does not want to code for "7 year old hardware" and firmly believes in the PC as the premium gaming platform. In SC you're not a ship, but a person flying it, heck, you can even pilot a cap ship, with your friends manning turrets and others scrambling out fighters from your hangar deck. Single Player, Multiplayer, Trading and Exploring in one package, fully modable, private server option, with cry-engine 3

And he does it without publishers or kickstarter, just direct crowd-funding through his website. After 2 days, they're at 450k, the goal is to reach 2m within 30 days. There are private investors ready to shell out a lot more, if the community proves enough interest.

Go and check out http://www.robertsspaceindustries.com/ (The main site is down because there are so many people in "shut up and take my money" mode)

I can't wait for the alpha in 2013...
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Old 10-12-12, 09:06 PM   #2
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Count me in the crowd throwing money at this one! Thanks for pointing it out!
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Old 10-14-12, 04:59 AM   #3
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Oh man, I LOVED the original Wing Commander. Thanks for the link!
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Old 10-14-12, 06:47 AM   #4
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Have played the Wing commander series, and Privateer (settled in the WC universe) - still one of the best SciFi games in my book, with a very good storyline, mystic, uncharted areas in space and this alien derelict ship - i loved it !!
If he comes out with someting like that, i'm in
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Old 10-18-12, 07:30 AM   #5
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How can he pull it off that he quit during the development of Freelancer and went to become a movie producer? Then 8 or 9 years later, he came back and decided to make the ultimate PC space sim. I'm quite impressed with the in-game footages that he showed, but I'm not quite sure to make a pledge if he can make it work.
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Old 10-18-12, 09:37 AM   #6
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There is always hope for "unpopular" game genres these days. Its called called Indie games. Where developers make the game they want instead of what the shareholders want.
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Old 10-19-12, 05:37 AM   #7
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Very interesting, I might pitch in but will wait a little bit. I too liked Wing Commander-one of my first PC games back in my student days. Sigh.
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Old 10-21-12, 06:09 AM   #8
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Saw this the other day and I'm looking forward to this!
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Old 10-21-12, 09:10 AM   #9
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OK, pledged and now looking forward to getting access to the alpha and beta versions
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Old 11-10-12, 03:59 PM   #10
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They have raised: $3,176,905 now. Still 9 more days to go.
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Old 11-10-12, 09:17 PM   #11
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Awesome news.
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Old 11-10-12, 09:58 PM   #12
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Sounds amazing. I have been waiting for something like this. There are already quite enough FPS space shooters out there, where's a good ship v ship? Sins of a solar empire is RTS, even though space battles can be quite epic in that game. Star trek is mediocre for me, honestly. there really hasnt been a very good one produced for a long time. Nor has there been any good open world true-survival games other than DayZ, where food, water, ect. come into play and you truly fight for survival.

There aren't that many GOOD Naval combat games that encompass everything like Battlestations: pacific does either, where you have Surface, air, underwater, and even land defense control all rolled into one. Navyfield became outrageous, it was a terrible grind most of the time, then the game capped your possible level and became more and more premium. Battlestations Pacific, both on Xbox and Windows, requires subscription for multiplayer, and is pretty arcade and not all that challenging. So there hasn't been an all around Naval combat game that has lived up to the idea's potential.


If i had money i'd absolutely donate. It's developers like these that the gaming industry needs alot more of. People who can create something original, balanced, one-time payment, and generally awesome. Hopefully that is what this game will turn out to be.
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Old 11-18-12, 12:56 AM   #13
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Just a quick bump, it's the end phase, lot's of new pledge options and we're at 4.5M!
Boarding Parties, Zero-G and Spacewalks are unlocked, if we hit 5.5M there will be a flyable carrier...
They're currently pumping out hourly updates and a live cast in the final 24hours. Time to secure your ships, as they come with live time insurance. In this game you actually loose your ship when you die...
And they look good:
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Old 11-18-12, 03:21 AM   #14
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Quote:
Originally Posted by PortoFerro View Post
And they look good:
[Picture]
Am I the only one to whom they rather look like two giant flies making millions of giant baby flies.

Sounds interesting otherwise, though.
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Old 11-18-12, 08:43 AM   #15
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Hi,
i think this ship looks much better ...

http://www.robertsspaceindustries.co...11/Image02.jpg

Looking forward, also donated some money ..
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