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08-09-12, 09:47 PM | #1 |
The Old Man
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[REL] New_Torpedo_Door_Sound_Mix
New OGG Sound Mix Sample files for Torpedo Door Open/Close sound effect byTheBeast | Created: 7:17 PM 8/9/2012
================================================== ===================================== This MOD is SEMI-JSGME Ready and does require edit done by the user! PURPOSE: Player Emersion! FILE INFO: Torpedo_Tube_Opening.ogg Sample Rate: VBR 96-128 Length: 15 seconds File Size: 208,896 bytes (No Compression) (Tube Floods, Tube Outter Door Opens, Hull Outter Doors Open, Torpedo Man says "Tube Ready to Fire") Torpedo_Tube_Closing.ogg Sample Rate: VBR 96-128 Length: 15.4 seconds File Size: 200,704 bytes (No Compression) (Torpedo Man says "Closing Tube", Hull Outter Door Closes, Tube Outter Door Closes, Tube Purges) NOTE: I did not include a Commands.cfg file because there are to many variations on Key Bindings. I didnt want to mess up anyones Key Binding configuration. This means that you will have to manually edit your data\Cfg\Commands.cfg for to make the changes listed below. CREDITS: Stormy - [REL] Stormy`s DBSM collection SH5 REQUIRED CHANGES: (data\Cfg\Commands.cfg) - Copy your current Commands.cfg to same location in this MOD. - Make the changes listed below to the new Commands.cfg file and save changes. Code:
[Cmd308] Name=Open_torpedo_tube Contexts=1 HasDelayedExecution=Yes Sound_0=ELO_Helm,Torpedo_Tube_Opening [Cmd309] Name=Close_torpedo_tube Contexts=1 HasDelayedExecution=Yes Sound_0=ELO_Helm,Torpedo_Tube_Closing [Cmd310] Name=Open_sel_torpedo_tube Contexts=1 HasDelayedExecution=Yes Sound_0=ELO_Helm,Torpedo_Tube_Opening [Cmd311] Name=Close_sel_torpedo_tube Contexts=1 HasDelayedExecution=Yes Sound_0=ELO_Helm,Torpedo_Tube_Closing - These changes worked fine using NewUIs_TDC_7_1_0_byTheDarkWraith Yeah, I found a free Sound Mixer - WavePad by NCH DOWLOAD LINK: http://www.subsim.com/radioroom/downloads.php?do=file&id=3666 Regards! TheBeast Last edited by TheBeast; 08-09-12 at 10:51 PM. Reason: Add Sound Sample Info |
08-10-12, 05:25 AM | #2 |
Frogman
Join Date: Apr 2005
Posts: 308
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Thank you, TheBeast, currently downloading
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08-10-12, 07:38 AM | #3 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
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hi, very nice sample mix, THX !
...SDBSM and or players with a german voice pack installed would need a german "tube rdy to fire" voice at the end of the opening sample. ...using ogg instead of wave for this sounds is a great idea, it save some mem and performance. Consider a wave to ogg migration where ever possible for the next SDBSM version.
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Stormy...... |
08-10-12, 11:18 AM | #4 |
Navy Seal
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Still more
Thanks theBeast |
08-10-12, 03:21 PM | #5 | |
Silent Hunter
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Quote:
Best regards, Magic |
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08-10-12, 08:35 PM | #6 | ||
The Old Man
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Quote:
Quote:
I would want Normal, Tension, Whisper versions of each. Really supprised you guys didnt notice I was using CheifEngineer (helm) rather then TorpedoMan (weapon) when calling sounds. Sound_0=ELO_Helm,Torpedo_Tube_Opening should be Sound_0=ELO_Weapon,Torpedo_Tube_Opening |
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02-25-13, 03:21 AM | #7 |
Navy Seal
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Bump
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02-25-13, 07:00 AM | #8 |
Nub
Join Date: Dec 2012
Location: England
Posts: 4
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Nice Mod!
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02-25-13, 10:13 AM | #9 |
Planesman
Join Date: Jul 2008
Posts: 181
Downloads: 476
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Nice Nice
Thanks |
02-25-13, 11:45 AM | #10 |
Ocean Warrior
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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Will this mod work without using NewUIs_TDC_7_1_0_byTheDarkWraith?
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
02-25-13, 12:00 PM | #11 |
Ocean Warrior
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I don't remember, have you able to open/close torpedo tubes manually in stock game?
If yes, this mod should work in stock.. Don't forget to edit commands.cfg..
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02-25-13, 02:18 PM | #12 |
Ocean Warrior
Join Date: May 2005
Location: New Castle of Delaware
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V, I see no way by key commands to open or close the torpedo doors in stock or modded SH5. I'm thinking is a sound mod only. In SH3 it was neccessary to do so or you wasted a torpedo, if you forgot to open them.
Can someone correct me if I'm wrong?
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
02-25-13, 03:29 PM | #13 |
Navy Seal
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I think you can assign a key to open close torp doors using Keymapper if you don't have one mapped
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02-25-13, 06:34 PM | #14 |
Ocean Warrior
Join Date: May 2005
Location: New Castle of Delaware
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Thanks for that Fi. Do you have this mod running and torpedo doors opening/closing with a keycommand?
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
02-25-13, 09:29 PM | #15 |
Sea Lord
Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
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Thanks nice mod
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