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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
07-27-2012, 06:45 PM
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#1 |
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Planesman
![]() Join Date: Jun 2005
Location: Ohio
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Been so long since I've played - doesn't the attack map have the same tools as the nav map (compass, ruler etc)? If so there not on the screen.
Using TMO only. |
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07-27-2012, 08:01 PM
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#2 |
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Bosun
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07-27-2012, 08:28 PM
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#3 |
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Navy Seal
![]() Join Date: Mar 2007
Location: DeLand, FL
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Nor in TMO.
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You'll just have to remember what this is supposed to look like...Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Trans-Atlantic Radio, Slightly Subnuclear Deck Gun, TMOPlot, TMOKeys, SH4 Report 3.1.0.0beta |
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07-27-2012, 08:53 PM
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#4 |
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Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
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Just torpedo controls on the map is all I know about.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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07-28-2012, 12:58 AM
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#5 |
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Sea Lord
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There were never any tools on the attack map. God knows why they made it that way. |
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07-28-2012, 04:31 AM
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#6 |
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Planesman
![]() Join Date: Jun 2005
Location: Ohio
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Thanks guys -
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07-28-2012, 08:14 AM
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#7 |
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Navy Seal
![]() Join Date: Mar 2007
Location: DeLand, FL
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Yeah, there you go. There was never a valid reason to separate the functions into two separate maps at all. It's just one of those baffling decisions game developers make that leave you cold.
__________________
You'll just have to remember what this is supposed to look like...Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Trans-Atlantic Radio, Slightly Subnuclear Deck Gun, TMOPlot, TMOKeys, SH4 Report 3.1.0.0beta |
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07-28-2012, 08:59 AM
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#8 |
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Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
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Should be an option to turn off the attack map. Can't watch your torpedo trajectory? Neither could real life skippers in WWII.
__________________
A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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07-28-2012, 06:43 PM
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#9 |
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Planesman
![]() Join Date: Sep 2008
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True, perhaps, but you also can't see the plot from the PK. Something approximating the marks made by the approach party on a mobo or similar paper.
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*While troubleshooting a printer at work Me: "Do you want me to run the copies through again?" Boss: "Hold on, let me go get the alcohol first. Me:
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07-29-2012, 01:16 AM
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#10 | ||
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Sea Lord
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Quote:
Quote:
With RFB, the "attack map" is for all practical purposes, OFF. You can look at it all you want, but there is only your boat's icon and nothing else. You have no map contacts, and can't make any marks yourself. I hardly ever look at it. |
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07-30-2012, 03:04 PM
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#11 | |
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Navy Seal
![]() Join Date: Mar 2007
Location: DeLand, FL
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Downloads: 40
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Quote:
Look at it this way. Because the torpedo proceeds forward in a straight line and then makes its turn to the gyro angle, a bearing automatically gives you the range of the topedo. When you plot that bearing on the projected torpedo plot, you get the exact position of the torpedo on the plot with astounding accuracy. For a zero gyro plot, you know the speed of the torpedo and how long it takes to get there. It's just a matter of listening to ensure the torpedo stays on bearing and motor sounds don't change. Then again, it's a piece of cake to plot positions as accurately as our attack map shows for the entire torpedo run. Our attack map does a stellar job of reproducing what the targeting team did on every single torpedo firing and running without it is operating your submarine with a paper bag over your head. The real sub crews would not have fired a torpedo without the ability to check a solution before they fired and to track the torpedo on the way to the target. We shouldn't either. The attack map is legitimate. It is important. A main reason I don't use RFB is that they, even after lengthy explanation, just did not understand the attack map and it's function within the game. I established in much more detail than this that the attack map performs functions actually performed by real crews. They nerfed it anyway and I was done with RFB.
__________________
You'll just have to remember what this is supposed to look like...Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Trans-Atlantic Radio, Slightly Subnuclear Deck Gun, TMOPlot, TMOKeys, SH4 Report 3.1.0.0beta |
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07-30-2012, 08:13 PM
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#12 |
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Sea Lord
![]() Join Date: May 2006
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A sound aid, like the sonar man listening and relaying info would be fine. The map with visual aid should be optional.
__________________
A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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07-31-2012, 12:24 AM
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#13 | |||
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Sea Lord
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Ahh, the map contacts debate here again, biting me on the ankle like an angry schnauzer. Ouch! Quote:
Yes, ideally, the crew could track a torpedo on the way to the target. But this is largely dependent on circumstances. Tracking a single torpedo, going straight ahead toward a single target is easy. But, would tracking a four torpedo spread, going out on a gyro angle, while there are multiple targets churning the water, and your inexperienced soundman is trying to figure out if that pesky escort is moving closer or not, be easy? A careful tracking of your torpedo, presumes that you're not changing course, and that your sound operator is not doing anything else at the same time. Good luck figuring out that the one circle runner out of the spread, is not going where it is supposed to, and reacting to this unexpected information in time to do much about it. Did that first torpedo go off course, or just get lost in the noise? Maybe it just sank? Hard to tell with so much going on. Tick-tock..... Quote:
I don't dispute that crews checked their solutions whenever possible. The question is how well could they check them. They had limited tools at their disposal. They had the visual obervations, they had sonar, they had radar (later), and they had their plot. However none of these were perfect, and the last one, the plot, was a compilation of information obtained from the others. As such, any errors in the others were likely likely to be transfered to the plot. So while they could check over their firing solution, and make sure it conforms to the plot (assuming they had enough time), they really had no independent means of being sure the plot was accurate. Quote:
I don't know why the RFB team deep-sixed the attack map, but it appears to me that since they were unable to fix it, they decided that the lesser evil was to eliminate it. I would have done the same thing. |
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08-01-2012, 11:07 AM
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#14 | |
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Navy Seal
![]() Join Date: Mar 2007
Location: DeLand, FL
Posts: 5,648
Downloads: 40
Uploads: 22
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Quote:
__________________
You'll just have to remember what this is supposed to look like...Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Trans-Atlantic Radio, Slightly Subnuclear Deck Gun, TMOPlot, TMOKeys, SH4 Report 3.1.0.0beta |
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08-01-2012, 11:29 AM
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#15 | ||||
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Navy Seal
![]() Join Date: Mar 2007
Location: DeLand, FL
Posts: 5,648
Downloads: 40
Uploads: 22
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Quote:
__________________
You'll just have to remember what this is supposed to look like...Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Trans-Atlantic Radio, Slightly Subnuclear Deck Gun, TMOPlot, TMOKeys, SH4 Report 3.1.0.0beta |
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