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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
07-05-2012, 09:13 PM
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#31 |
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Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,944
Downloads: 139
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Yeah, I get that too with the museum from time to time. No biggie though, they show up juuuuuuuuuuust right in the scope, and tbt.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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07-07-2012, 01:04 PM
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#32 |
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Gunner
![]() Join Date: Nov 2011
Posts: 95
Downloads: 62
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One more question:
When i want to click for a very slow speed backward is there a way to achieve this? the speed dial only have forward speed increment. the 'back slow' command produced too much speed and hence too much noise. In FOTRS the passive sonar for my Sargo dont work anymore when surfaced. It used to work in stock. Is this a bug of the mod or historically correct? I thought the 2 knob underneath the chin is the passive sonar? |
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07-07-2012, 02:18 PM
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#33 |
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Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,944
Downloads: 139
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I think you can tweak the reverse speeds if you go to your SH4 \ Data \ Submarine folder, and look in each model at the cfg file in each sub folder.
They all have -0.xx percentages for their speeds. If you want a couple of them slower, just change them to something like -0. 10, or -0.05, just have to tweak them to your personal liking, as there is no knot dial for reverse, just the telegraph, which is a stock issue. Just make sure to use a minus in front of the number you choose or you'll have a couple more forward speeds. The sonar not working on the surface is kinda historically correct, even though the subs have the sonar heads toward the forward keel area extended on the boats I guess it wasn't standard practice to do so, while the boat was moving, and if you did over like 5 knots, you couldn't hear much other than water noise from them. Mainly for submerged use, or if you did what the skippers did and drifted with the currents, which the game doesn't mimick. I just got used to it, and make an effort to keep the boat below the waves as much as possible except for charging batteries, and replenishing oxygen and compressed air.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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07-07-2012, 02:29 PM
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#34 |
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Torpedoman
![]() Join Date: Nov 2008
Posts: 119
Downloads: 106
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"Hi i am a new sh4 player, need some advice on what mods to take:
I am pretty much satisfied with the stock v1.5 so far but there are several stuff that i would like changed by adding mods:" -Boonie Playing this game and tweaking and modifying it... well it's own particular hell.Can't say you weren't warned. Don't ask me how I know. |
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07-08-2012, 02:09 AM
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#35 |
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Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,602
Downloads: 76
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As Hylander said mod the data\submarine\NSSgato.cfg for example.
The numbers are a percentage of top speed. I set back slow to -0.12 and back standard as -0.30. gives submerged speeds of 1 knot and 3 knots. It messes up your surfaced speeds but how often do you use back slow or standard? When using the bow tubes I will often back out of area rather than turning around. Works pretty good. especially at longer ranges. Magic
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![]() Reported lost 11 Feb. 1942 |
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07-08-2012, 03:50 AM
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#36 |
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Gunner
![]() Join Date: Nov 2011
Posts: 95
Downloads: 62
Uploads: 0
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thanks for the info..
The FOTRS seems to have gotten rid of those random intel update on the nav map.. anyway to bring it back? -Also i managed to disable a Mogami heavy cruiser with 2 torp to the mid section. no more torp to finish it off despite it being dead on the water. It was listing to starboard side, i maneuvered my boat directly behind it and surfaced at about 1500 meter range and spent all my DG ammo hitting its rudder below the waterline. I have not used any of the DG ammo before so it has maximum amount of ammo (140ap + 110-ish HE + 40 AA). Nothing happened on the mogami... its still listing, but no a scratch at the rear. This sucks.. what can i do to make 3" DG more 'realistic'? I dont want the 3" dg to be OP but in this case if i dumped the full shebang of ammo on its rear it should at least make a difference btwn a kill and a let live. edit: foudn out that the FOTRS does have intel recon, just very very rare. Last edited by boonie; 07-09-2012 at 02:58 PM. |
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07-08-2012, 04:20 AM
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#37 | |
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Gunner
![]() Join Date: Nov 2011
Posts: 95
Downloads: 62
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Quote:
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07-11-2012, 04:33 AM
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#38 |
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Gunner
![]() Join Date: Nov 2011
Posts: 95
Downloads: 62
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Have done a few patrol on FOTRS so far. Pretty satisfied with the mod and the huge amount of ships they added in.
-Pretty accurate stadimeter overall. -The Speed dial is bugged when playing under 1680x resolution, clicking 12knot will give 11knot etc etc. -The extra ships added in does not feature damage animation on their hull when torpedoed it seems. -When sailing remotely near Taiwan i still get excessive amount of air patrol from end to end. have to dive every 15-20km non-stop. |
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07-12-2012, 03:06 AM
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#39 |
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Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,944
Downloads: 139
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Check the download section, or the mod forum for a mod by Webster that reduces air patrols. It might be what you are looking for.
__________________
A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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07-13-2012, 10:23 AM
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#40 | |
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Gunner
![]() Join Date: Nov 2011
Posts: 95
Downloads: 62
Uploads: 0
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Quote:
just now i torpedoed a japanese corvette Yama~sumthing, cant remember exact name. The torpedo ripped out a very very big hole underneath slightly in front of its front turret, but the corvette just happily sails along, not even pinging me, no listing no negetive floatation, not even slowing down. ![]() ![]() something is very very wrong with FOTRS, now i get ctd everytime when i start the museum, and i get random ctd during patrol also. even after defrag the meseum would still ctd everytime. |
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07-13-2012, 11:43 AM
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#41 |
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Gunner
![]() Join Date: Nov 2011
Posts: 95
Downloads: 62
Uploads: 0
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i think i found the cause of the ctd...
its the 3000m bearing tool for 1680 resolution. Tested a few time with 3000m bearing tool loaded the museum will crash everytime at startup, unload that and museum works everytime. |
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07-15-2012, 08:17 AM
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#42 |
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Gunner
![]() Join Date: Nov 2011
Posts: 95
Downloads: 62
Uploads: 0
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LOL with now a much better grasp of handling them torpedo and TDC I started a new career with a captain named 'Model T1000'.
Knowing where them taskforce is at the start of the Philipine campaign i bagged 2 CMoH with the first 2 patrol ![]() Discovered some interesting point: - If u are surfaced (deck awash or fully surfaced) and got a visual on any taskforce, u have the option to radio in on the taskforce u discovered and shortly after u do so and submerged immediately you would mysteriously receive a new order to attack them taskforce despite being submerged. I think this will add more renown gained when successfully attacked said TF. -If you have just loaded a savegame and end patrol with no further kills, the medal they dish out is (at least) 1 step down as compared to loading a game and killing at least 1 boat. Although not sure if sampan counts. mod used : FOTRS + websters better air patrol. |
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07-15-2012, 09:23 AM
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#43 |
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Grey Wolf
![]() Join Date: Oct 2011
Location: Shorline, Washington
Posts: 972
Downloads: 126
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I recommend TMO, I don't know what the problem was but I remember FOTRS being a little buggy.
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"We run silent and we run deep" ![]() Proud owner of multiple SH games.
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07-15-2012, 09:52 AM
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#44 |
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Gunner
![]() Join Date: Nov 2011
Posts: 95
Downloads: 62
Uploads: 0
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07-16-2012, 12:42 PM
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#45 |
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Gunner
![]() Join Date: Nov 2011
Posts: 95
Downloads: 62
Uploads: 0
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i saw a u-tube video about sh4. In that video the dude had a battleflag painted at the side of his conn tower with updated kills by means of mini japanese flags just like them fighter plane's tail fin. what mod does that?
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