![]() |
SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
06-17-2012, 08:45 PM
|
#31 | |
|
Navy Seal
![]() Join Date: Mar 2007
Location: DeLand, FL
Posts: 5,650
Downloads: 40
Uploads: 22
|
Quote:
And if you still want to steal something you have to take a source of light with you. The smallest point of light in complete darkness just screams out, "Somethings going on over here! You might want to check it out!" It's only in places where there is altogether too much light and we light the way for the thieves that crime can run rampant. And we show 'em where the good stuff is by lighting it up better. Smart us! Yes, out to sea, or in the Australian outback where there just is no light on a moonless night is scary dark. I talked to astronomers who traveled to Ayers Rock to watch an eclipse and they swore that the Milky Way, something that most city folks have never seen, casts a shadow there! The Milky Way, the band of amorphous light brightest in the Sagittarius area is a collection of stars, all of them much more than a thousand light-years away. I told them they must be joking. They convinced me that they were not. We complain that we can't see well enough to target decently at night. You should read the real action reports! Welcome to the war.
__________________
You'll just have to remember what this is supposed to look like...Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Trans-Atlantic Radio, Slightly Subnuclear Deck Gun, TMOPlot, TMOKeys, SH4 Report 3.1.0.0beta |
|
|
|
06-22-2012, 11:47 PM
|
#32 | |
|
Navy Seal
![]() Join Date: Dec 2008
Location: NC
Posts: 7,217
Downloads: 340
Uploads: 0
|
Quote:
not near land...course no way to get a perfect in game look, but still should have clouds and more extended lighting, but close to the moon, with clouds much darker away from it
Last edited by Armistead; 06-23-2012 at 12:39 AM. |
|
|
|
06-23-2012, 12:22 PM
|
#33 |
|
Navy Seal
![]() Join Date: Mar 2007
Location: DeLand, FL
Posts: 5,650
Downloads: 40
Uploads: 22
|
Sounds like you're on the right track. So, unlike leovampire, you couldn't get any work done in the hospital? Seems like he did his best work there!
__________________
You'll just have to remember what this is supposed to look like...Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Trans-Atlantic Radio, Slightly Subnuclear Deck Gun, TMOPlot, TMOKeys, SH4 Report 3.1.0.0beta |
|
|
06-23-2012, 02:08 PM
|
#34 | |
|
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 2,012
Downloads: 99
Uploads: 0
|
Quote:
@MWolfe: I think you're on the right track too. IMHO, I think you should make the night time colors much less pronounced. Given the game engine mechanics, you might just find the right balance there, between a natural night time lack of color, and total blackout. ![]()
__________________
"The only thing worse than being blind is having sight but no vision." -Helen Keller
|
|
|
|
06-23-2012, 02:17 PM
|
#35 |
|
Navy Seal
![]() Join Date: Dec 2008
Location: NC
Posts: 7,217
Downloads: 340
Uploads: 0
|
[QUOTE=Rockin Robbins;1900639]Sounds like you're on the right track. So, unlike leovampire, you couldn't get any work done in the hospital? Seems like he did his best work there![/QUOTE
Heck, can't even have a cellphone in there, much less a pc... I think I can get it close, have to adjust cloud color. When the moon gets high it really lights the ocean up. Basically I found all the sun settngs work for the moon, just most mods don't adjust sun settings at night, leave them at 0, so playing with those, you can get many different looks, course I want dark clouds away from moon which is easy, but you change one color you have to tweak all the other colors to match....I was shocked how much it effected visuals, full moon AI spotting ships at 5-6nms, not sure what would be the correct range, heck, my AI cant hardly spot the the enemy at 6nms during the day. Anyone want to play with it just set the sun to sky intensity values up during the night and lighten sun colors, halo, reflection in env files and adjust reflection in scene dat....then fine tune all the colors...i dont know when i will get home to play with it, not soon |
|
|
06-23-2012, 04:33 PM
|
#36 | |
|
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 2,012
Downloads: 99
Uploads: 0
|
Quote:
What the heck is "prolly"?
__________________
"The only thing worse than being blind is having sight but no vision." -Helen Keller
|
|
|
|
06-23-2012, 06:08 PM
|
#37 |
|
Just A Kid At Heart
|
__________________
"Realism is in how you play, not in the game settings." -Rockin Robbins, Subsim member
|
|
|
06-23-2012, 06:09 PM
|
#38 |
|
Navy Seal
![]() Join Date: Dec 2008
Location: NC
Posts: 7,217
Downloads: 340
Uploads: 0
|
|
|
|
06-23-2012, 06:18 PM
|
#39 | |
|
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 2,012
Downloads: 99
Uploads: 0
|
Quote:
__________________
"The only thing worse than being blind is having sight but no vision." -Helen Keller
|
|
|
|
07-23-2012, 09:53 PM
|
#40 |
|
Navy Seal
![]() Join Date: Dec 2008
Location: NC
Posts: 7,217
Downloads: 340
Uploads: 0
|
Back working on it, humor me why I keep playing with it, easier to compare them against the others here and get opinion. Trying to find a balance between the first two looks. Still need to darken wake a tad, maybe a tad too much glare, maybe too much light...
![]() ![]() Clouds more blurred here... ![]() ![]() Get about this same look going away from the moon, clouds lit up more around moon, still fairly dark opposite horizon. ![]() ![]()
Last edited by Armistead; 07-24-2012 at 01:54 AM. |
|
|
07-23-2012, 10:49 PM
|
#41 |
|
Torpedoman
![]() Join Date: Nov 2008
Posts: 119
Downloads: 106
Uploads: 0
|
FWIW back in 1989 I was flying back to Oahu late at night-moon was out you could see the Big Island of Hawaii way off in the distance (and an orange pin prick of light of lava flowing in the water.) Never forget that-and the ocean sparkled to. It was just like your screen captures.
Then somebody was asking me about President Kennedy and the PT 109 and what you see in the movies is true. I said one thing that is dead wrong about that movie is you can see everyone on deck before the collision. Which you have to because its a movie. What you have to imagine is that that was a moonless night and the only light was probably the glow of the cockpit instruments and peoples watch dials and a phosphorescent wake of a ship coming out of nowhere suddenly. I went deep sea fishing off San Diego-at 1:00 60 miles out{no moon-no stars [clouds?} it was like being in an ink well and yes I was worried being run down by a ship since our vessel was 35 ft long. When the USS CORVINA was sunk by I-I76 it was Gibbous Moon (which is like in your screen capture)-Japanese were decks awash in open ocean (and I think I uncovered why) when they saw CORVINA-but CORVINA evidently never spotted them-or acted like she did'nt.
Last edited by Tempest555; 07-24-2012 at 12:50 AM. |
|
|
07-24-2012, 01:59 AM
|
#42 |
|
Navy Seal
![]() Join Date: Dec 2008
Location: NC
Posts: 7,217
Downloads: 340
Uploads: 0
|
Playing some more, not much, some different looks, moon brighter, not as much glare, lil darker env. The big issue I have to figure out is what visual range should be at night as lighting has a lot of effect. I never much like the visual range of the subs AI anyway, I can see much further, but with what I have here the crew can see 5nms away on a moon light, but I can see that far anyway. Course as is with no moon it's so dark you/crew can hardly see anything, but maybe that's as it should be. Moon may need to be smaller....?
![]() different clouds, more blurred, thicker, so less light. ![]() ![]() Maybe more realistic ![]() TMO is fairly dark, but away from the moon I'm as dark, if not darker. Last edited by Armistead; 07-25-2012 at 12:58 AM. |
|
|
07-24-2012, 03:09 AM
|
#43 |
|
Torpedoman
![]() Join Date: Nov 2008
Posts: 119
Downloads: 106
Uploads: 0
|
Well one item I don't think you can put in the mod-Japanese optics were superior to American optics at night
|
|
|
07-26-2012, 12:25 AM
|
#44 |
|
Guest
Posts: n/a
Downloads:
Uploads:
|
I will use, just exchange them with JSGME. Late autumn clear, early spring, such as the October..
|
|
07-28-2012, 12:28 AM
|
#45 |
|
Sea Lord
![]() Join Date: Sep 2010
Posts: 1,868
Downloads: 81
Uploads: 1
|
Looks good, Armistead. |
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|
