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05-11-2012, 03:07 PM
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#1 |
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Samurai Navy
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I have been tweaking the behavior of ships on sea and scene.dat.Its a bit shallower and less violent ocean but I found that any larger waves allowed causes ships to look off as they crest the waves.I also just found that my tweaked scene.dat blends really well with TMT V2's larger ships but for some ships its way off.TMT not only tweaks the draft/length etc of all ships but also tweaks there movement over the surface for more realistic look.The larger ones are now perfect but the medium ones tend to not move over the ocean and just look off.
This is not just a cosmetic thing I am trying for as it also has to do with gameplay.When the smaller ships are rock solid over rough seas it firstly looks very bad and removes the difficulty of having to choose magnetic or impact.Just always choosing magnetic is not realistic because in rough seas they tended to choose impact due to the draft changing dramatically.But you now also have the probablity of a failure from running too close to surface in heavy seas thanks to Hsie torpedo failure mod making for a narrow window of choice. Will still look worlds better thoughAnyone know how to find ships in the "sea" folder by their names when you target them in game,for example(tramp steamer etc).The folders for battleships are easy as the name is as is shown in game but the merchants are coded with names like NLST,NLTF,NMWP,NMSTR etc. |
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05-11-2012, 03:25 PM
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#2 |
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Rear Admiral
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NPTV=Small Vorpostenboot
NPTV_KFK=Kriegsfischkutter NTB_1924=Type 23-24 classes NTB_1937=Type 35-37 classes MS1935=Minesweeper NMSR=Raeumboot class NLST=Landing Ship Tank NDS=Large Depot Ship NSD=Small Depot Ship NMSS=Sperrbrecher class NDST=Large Trawler AC4=Cyclops NAMM=Ammunition Ship NKGN=Large Merchant NKLS=Medium Cargo NLLS=Medium Cargo - WITH LIGHTS NKSQ=Tramp Steamer NLSQ=Tramp Steamer - WITH LIGHTS NKBL=Small Freighter NKSS=Small Merchant NLSS=Small Merchant - WITH LIGHTS KLAKE=Great Lakes Freighter NSCT=Coastal Freighter NLGH=Lightship NLL=Liberty Cargo NVV=Victory Cargo NFAD=Dithmarschen class NOTMS=Large Tanker NLTMS=Large Tanker - WITH LIGHTS NOTMST2=Modern Tanker NECT=Medium Tanker NOTSF=Small Tanker NLTSF=Small Tanker - WITH LIGHTS NSJT=Intermediate Tanker NNWP=Nipiwan Park-type Tanker NCOT=Coastal Tanker NOTCW=Whale Factory Ship NRC=Ore Carrier NLPL=Ocean Liner - WITH LIGHTS NPPL=Large Troop Ship NPTB=Small Ocean Liner NLUS=HMT Aquitania NCHT=Chatham-type Troop Ship NLOL=Ceramic-type Ocean Liner NKCA=Passenger/Cargo NPTR=Troop Ship NPTL=Large Passenger/Cargo - WITH LIGHTS NTR=Troop Transport NHSL=Hospital Ship NPRT=Cyclops-type Collier NGRA=Granville-type Freighter NKSEF=Coal Freighter Schute_M2=Small Coal Tender NKLSS_Hansa=Medium Hansa Freighter NKMCS_Hansa=Hansa Freighter NKMSS_Hansa=Hansa Type Freighter NLUS_Bremen=TS Bremen NLUS_Europa=TS Europa M35Hansa=Hansa Freighter NKGHAN=Large Hansa Freighter NPL_Hap=Small Passenger\Steamer NPL_KDF=KDF Steamer NPKDF=KDF Liner NPPL_Hansa=Hapag Liner NKSS_CAT=Cam Merchant NKSMM=Small Cargo
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05-11-2012, 03:44 PM
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#3 |
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Samurai Navy
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Thanks Bigboywooly...I already found that and thought it doesn't point to the actual folder I need.But its in code.
![]() I need to add an N to LSQ=Tramp Steamer to find it as its listed.... NLSQ=Tramp Steamer.Looks hard since GWX has a ton of ships!But I will try it out.
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05-11-2012, 04:14 PM
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#4 |
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Rear Admiral
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The list above isnt the Sea folder EnglishNames file
IS the folder names of the ships in the Sea folder eg NLL=Liberty Cargo NLL is the folder name in the Sea folder LL is the cfg name in the roster files LL is the class name English names cfg shows LL=Liberty Cargo NTB_1924=Type 23-24 classes NTB_1924 is the folder name in the Sea folder TB1924 is the cfg name in the roster files TB1924 is the class name English names cfg shows TB1924=Type 23-24 classes I already did the hard work for you in that list
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05-11-2012, 04:52 PM
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#5 |
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Samurai Navy
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LOL,thats great stuff and here I thought I was onto something !!
Wow,I figured out the morse code that is ever present in SH3. Sadly,my tuning for the day is over as I started drinking a few beers an hour ago and just now I got sea sick watching a new change.Modding is caput for the night...till tommorow when the modding but strikes again.
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05-12-2012, 09:09 PM
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#6 |
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Samurai Navy
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Bigboywooly,any chance you can point me to the "small fishing boat".And is there a small ship code like first two letters signify the type....NL=medium merchant types etc?
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05-16-2012, 04:32 PM
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#7 |
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Samurai Navy
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Still working on this and find that quite a few ships I have worked on have messed up stats.I am using TMT as the base so it will work with GWX which TMT was made for.The bad stats has nothing to do with Makman's work as I checked that they were in fact there from stock or from GWX.Makman concentrated on the drafts,lengths and mast heights first and foremost as that was what his excellent mod was striving for (to fix the discrepancies in targeting).His tweaks to the behavior of the ships were good also but did not really come into effect until the sea state itself was corrected.Of course this could all be an opinion of mine and others may like the crazier hectic sea of stock Sh3.
As I said I found some wrong stats and its funny that things just did not feel right at times playing SH3 in past.One was the Raeumboot class ship having 7500hp instead of its historical 2500...explains why it looks so fast when trying to avoid you or other ships.Another is the medium cargo ship having displacement of 14,225 but the .cfg file shows 6200.This always felt off to me when targeting ships looking for largest in convoys and wondering why the big medium cargo ship was so low in tonnage.Of course renown will be adjusted accordingly.This is just a few of the ships I have touched(around 8)so far. PS:Here is a tease of what I am trying for.First is TMT with stock GWX water...its alot better than it was without TMT mod. http://www.youtube.com/watch?v=lDsMaCG_nks Next is with my tweaks...with stormy weather to add to ambiance...both 15m wind speed and both look much better before Youtube butchers them. ![]() http://www.youtube.com/watch?v=8_r0u0sZc6k |
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05-16-2012, 10:49 PM
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#8 |
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Samurai Navy
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Question for you guys about the tankers in game.In game the large tanker is huge and larger than the modern tanker.Even its stats show a much larger ship but the displacement is actually smaller.Whenever I target these ships I always feel like I am getting wrong info from the size of the ship to the tonnage one gets from sinking.Yet you get more renown for the ships with smallest tonnage in REc manual though you would never know this.This is sending wrong message imo and denying actual tonnage.Can anyone shed any light on what I am seeing here?I found a T2 tanker online that looks very similar to modern tanker in game and shares its size stats with a displacement of around 15000.0.Please anyone has an answer?Also the large tanker's displacement?
The medium cargo is Length=140 Width=19.5 Mast=20.8 Draft=9.7 Displacement=14225.0 RenownAwarded=190 The modern tanker is Length=152.7 Width=18.8 Mast=28.7 Draft=11.2 Displacement=10448 RenownAwarded=320 The large tanker is Length=190 Width=30.3 Mast=25.7 Draft=13.1 Displacement=9490 RenownAwarded=340 |
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05-17-2012, 12:07 AM
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#9 |
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Seasoned Skipper
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Tankers net more renown, as they were prize targets. Historically, U-boats were told to specifically told to hunt them down, as were US subs in the Pacific.
As for the Large tanker vs Modern, I also wondered why the much smaller ship has a higher displacement.
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Largest target sunk with deck gun: British merchant cruiser, 14000 tons
Largest engaged: HMS Nelson. Results inconclusive. ![]() Read Brag's Kingmaker. Just read it. ![]() |
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05-17-2012, 12:13 AM
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#10 | |
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Samurai Navy
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Quote:
But one would never know that because I think the tanker displacements are way off.Displacement='s what you see for tonnage in the rec manual.This is why all this time I get all confused when I see these huge tankers and the tonnage seems very low for their size. What amazes me after reading your post is the amount of oil spills during the war must of been devastating on top of the wars damage .We get one oil tanker nowadays spill its load and it ruins whole areas of sea. |
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05-21-2012, 12:06 PM
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#11 |
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Samurai Navy
![]() Join Date: Apr 2011
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First it was the semi larger ships that seem to hover completely out of the water in high seas and I could not understand why even with hours of tweaking.Then destroyers that lift the props severely out of the water.I was on verge of rage quitting quite a few times and even more angry since the smaller boats are so easy to get to look good.
Just about to quit and I said let me go back and re-tweak the scene.dat.Spent hours doing that and I am now closer to my goal and also to allowing me to run an even higher sea state.Thats great and now my original concept of ships looking good at both calm seas and harsh seas is taking shape and they also look good thru the scopes.Also found a way of manipulating the L/R drag against the COG to force ships to enter the water the way I want them to.This helped out tremendously with the destroyers,or certain ones with certain length,that I can now make them dive into the waves as they were engineered to do judging from their bow shape. Then after fixing quite a few issues and making 10 ships look good at both 15mps and 0mps wind speeds I come to find that the speed the ship itself is moving at also factors in to how they look.Was shocked to find all the ships looking so odd at 6kts. ![]() Again I raged quit but finally fixed that issue which in turn fixed the semi-large ships hovering effect(very large like battleships do not suffer at all).So back on track with 10 ships down and 146 to go(not including the small sail boats I will try to do also). Just a question I have.When I try to add the ships M35b and M36B to a mission so I can test them I get CTD.Anyone know why this is happening.M36B has this in its .cfg and wondered if that is the cause but M35B doesn't. [AirGroup 1] StartDate=19390101 EndDate=19430601 Squadron1Class=FBHurricaneMk1 Squadron1No=1 |
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05-21-2012, 01:54 PM
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#12 | |
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Rear Admiral
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Quote:
NF for the fishing boats NF_boat being the small one
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05-21-2012, 01:58 PM
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#13 | |
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Rear Admiral
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Quote:
Whatever country it is the Hurricane needs to be in that countries air roster
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05-21-2012, 02:43 PM
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#14 |
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Samurai Navy
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Thanks again Bigboywooly.Your posts here are really helpful.Just found something new while testing.I always wondered if the float values in the.val did anything.Now after testing it I see they control.......the float values.
![]() Just changed my arch nemesis's(ammunition ship)float values to what the Bismarck has and it cured the excessive rear coming out of water effect but now the boat seems to sink.Probably my other settings and I'll try it with Bismark settings and see if it fixes it.More stats to tweak means hopefully I can make this easier and better to look at. |
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05-21-2012, 02:44 PM
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#15 |
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Samurai Navy
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