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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
06-05-2012, 01:36 PM
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#61 |
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Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
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Yes a Salmon trout (but not smoked)
![]() But,that is just a possibility test
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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06-05-2012, 01:53 PM
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#62 |
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Engineer
![]() Join Date: Mar 2010
Location: france(alps)
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hello,
just a little precision:the salmon lives in the ocean and go back in the river of his birthplace only for his reproduction;so it's not a mistake to have salmons in atlantic!!!
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06-05-2012, 01:57 PM
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#63 |
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Ocean Warrior
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 3,173
Downloads: 510
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06-05-2012, 02:04 PM
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#64 |
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Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
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Yes
__________________
~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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06-05-2012, 04:54 PM
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#65 |
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Ace of the deep .
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Stoianm once told me romanian for seagull is Pescarus found in Library .
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sobers modlist http://www.subsim.com/radioroom/showthread.php?t=192374 http://www.youtube.com/watch?v=VP30s5QF0pw We would like you to experience all the frustrations a uboat captain had , and thats just installing the game and mods . |
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06-05-2012, 05:59 PM
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#66 |
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Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
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Merci Sober ![]() Seagull=Pescarus=Mouette
__________________
~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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06-06-2012, 02:46 AM
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#67 | |
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Sparky
![]() Join Date: Jan 2010
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Quote:
I don't think it's possible to add another gr2. IIRC undersea.gr2 is harcoded. |
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06-06-2012, 04:00 AM
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#68 | ||
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Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
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Hi PinteaQuote:
![]() Quote:
because he must have some place where it is specified above: eg in the file undersea.gr2, random grass01 ![]() I thought otherwise, we might can be attach, a. dat (like Pescarus) to the rock
__________________
~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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06-07-2012, 05:12 PM
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#69 |
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Navy Seal
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The control of the Grass is also coded into several compiled shaders.
So it's not an easy job to mess with the shaders as far as Grass underwater. There is no decompiler for compiled shaders that's worth a crap.
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You're hanging out with us now, pal. ![]() Dignity has nothing to do with it. Democracy - 2 wolves and a lamb voting on what's for lunch. Liberty - a well-armed lamb contesting the vote. |
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06-08-2012, 02:19 AM
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#70 |
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Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
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Hi PrivateerThank for the info What do you thing about to adding fishs,with a .dat attached on the undersea I have not many knowledge with the .dat and for annimate an object with it ,But i am ready to learn ,i have take a look of the "pescarus" to understand and that not see to complicate
__________________
~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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06-08-2012, 04:15 AM
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#71 | |
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Sparky
![]() Join Date: Jan 2010
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Quote:
There's a CRC file that keeps track of any modifications to the shaders that does that. So you can freely change any shader. |
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06-08-2012, 04:17 AM
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#72 |
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Sparky
![]() Join Date: Jan 2010
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Different gr2 or dat files can be attached through controllers, I just don't know if they'll work in the case of undersea.gr...someone is just gonna have to test it.
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06-08-2012, 06:18 AM
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#73 |
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Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
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Downloads: 149
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Bonjour PinteaYes,i know a little for the sub equipement via the UPCData, But for the Undersea i don't know how is located Other thing ,in Goblin editor are some controller I do not know and I have no idea to run them ![]() ![]() There are: Menu anim: ExtanimCtl-MngExtAnim Menu SHcontrollers : DataType If someone have an idea ![]() Too bad, that there are bugs in Goblin and no instructions
__________________
~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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06-08-2012, 09:02 AM
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#74 |
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Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
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Downloads: 149
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This is what I can do for the seabed:
- Add more varieties of plants - Improving the quality of textures - Add small animals (seahorse seastar ...) meshes attached to plants/rocks - Add fishes (static) same as above or use a part of the plants (there are three distinctive meshes) -> replaced by fishes, and animation possible via the. Sim (I tried with a rotation, and this like, has a shoal of fishes) Voila
__________________
~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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06-08-2012, 09:08 AM
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#75 |
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Black Magic
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If it were me I would scale the plants and rocks down so they look realistic. Right now the plants look like gigantic kelp beds scattered about and the rocks looks like underwater mountains compared to the units in game
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