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Old 03-17-2012, 05:51 PM   #16
Missing Name
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Quote:
Originally Posted by Fubar2Niner View Post
Enable after Thomsen, yes?
Yup!

Quote:
On a side note, Aces also made a .sdl compat file if I remember correctly. Will this conflict mate?
I'm not sure. Could you direct me to it? I'll test it out.

Thanks for the support, all! I'm always looking to improve it.
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Old 03-17-2012, 06:13 PM   #17
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Quote:
Originally Posted by Missing Name View Post
Yup!


I'm not sure. Could you direct me to it? I'll test it out.

Thanks for the support, all! I'm always looking to improve it.
Aces sdl

http://www.mediafire.com/?p6adad0zh9p6rxs
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Old 03-17-2012, 06:28 PM   #18
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You can always use S3D to adjust the SDL file as you wish.
I use a program written by ref myself.

By adjusting the sdl file you don't need to worry about who did what to get the sounds you want to play.
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Old 03-18-2012, 03:38 AM   #19
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Sounds good going try this now
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Old 03-18-2012, 08:09 AM   #20
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Quote:
Originally Posted by privateer View Post
You can always use S3D to adjust the SDL file as you wish.
I use a program written by ref myself.

By adjusting the sdl file you don't need to worry about who did what to get the sounds you want to play.
Dear Privateer: Is there some tutorial here at SUBSIM or another place for adjusting the SDL file?

Many thanks in advance.

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Old 03-18-2012, 07:42 PM   #21
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Okay, so Ace's SDL will not work with this mod installed over it.

Since I didn't see any tutorials on how to modify the sdl, here's a crash course geared for my mod. (This is going into the next readme and the first post as well.)

IN ORDER TO MAKE ANY NON-COMPATIBLE SDL FILES WORK, YOU WILL NEED SILENT 3DITOR.


PRELIMINARY STUFF.
Any sdl files already present will be overwritten if you enable them via JSGME. This can cause sound issues.

1.) Delete the sh3.sdl included in my mod.
2.) Open the version of the sdl you want to modify in Silent 3ditor. This is probably in another mod folder or in your default "Sound" folder.

REASSIGNING SOUNDS TO BE PLAYED. Since the mod doesn't use the original torpedo sound files, you will have to make the game recognize which files to play instead.

3.) Go to the entry labeled "Torpedo.Cruise"
4.) In the side bar, click in the "Wave name:" box and highlight the already present "Torpedo_Cruise_loop.wav"
5.) Delete the name of the old .wav and enter "Torpedo_T2_Cruise_loop.wav" YOU NEED TO INCLUDE THE EXTENSION NAME!
6.) Go to the entry "Torpedo.Cruise_hyd" and change the file from "Torpedo_Cruise_loop_hyd.wav" to "Torpedo_T2_Cruise_loop_hyd.wav"

CREATING NEW SOUNDS BASED UPON EXISTING ENTRIES. There are 2 different types of torpedoes, each with two sounds. The "Cruise" files control the sound they make in freecam, while the "Cruise_hyd" files control what is heard on the hydrophone. To be honest, this is how I make every new entry. Find and copy an entry similar to what you want, rename it and assign it a new wav. I still don't know what many of those options on the side do.

7.) Right-click on the entry "Torpedo.Cruise_hyd" and click on "Copy"
8.) Right-click again and hit "Paste." An entry named "Torpedo.Cruise_hyd - Copy" will appear.
9.) On the sidebar, click on the box for "Name:" and highlight "Torpedo.Cruise_hyd - Copy" Rename the entry "Torpedo.Steam.Cruise_hyd"
10.) Change the .wav from "Torpedo_T2_Cruise_loop_hyd.wav" to "Torpedo_T1_Cruise_loop_hyd.wav"
11.) Similarly, copy the "Torpedo.Cruise" entry and rename it "Torpedo.Steam.Cruise"
12.) Change the wav associated with it from "Torpedo_T2_Cruise_loop.wav" to "Torpedo_T1_Cruise_loop.wav"

The SDL file you modified will now be compatible with this mod. Similarly, any new sound can be added the same way. Just make sure the dsd files recall the name of the sdl entry correctly or the sound will not play.
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Old 03-18-2012, 11:10 PM   #22
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Good stuff, bro! I love this mod, it allows me to walk away for a sec and just listen for the ticking of the clock
Also good job on the different torpedo sounds, very stoked!
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Old 03-19-2012, 12:25 PM   #23
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Quote:
Originally Posted by Missing Name View Post
Okay, so Ace's SDL will not work with this mod installed over it.

Since I didn't see any tutorials on how to modify the sdl, here's a crash course geared for my mod. (This is going into the next readme and the first post as well.)

IN ORDER TO MAKE ANY NON-COMPATIBLE SDL FILES WORK, YOU WILL NEED SILENT 3DITOR.

PRELIMINARY STUFF. Any sdl files already present will be overwritten if you enable them via JSGME. This can cause sound issues.

1.) Delete the sh3.sdl included in my mod.
2.) Open the version of the sdl you want to modify in Silent 3ditor. This is probably in another mod folder or in your default "Sound" folder.

REASSIGNING SOUNDS TO BE PLAYED. Since the mod doesn't use the original torpedo sound files, you will have to make the game recognize which files to play instead.

3.) Go to the entry labeled "Torpedo.Cruise"
4.) In the side bar, click in the "Wave name:" box and highlight the already present "Torpedo_Cruise_loop.wav"
5.) Delete the name of the old .wav and enter "Torpedo_T2_Cruise_loop.wav" YOU NEED TO INCLUDE THE EXTENSION NAME!
6.) Go to the entry "Torpedo.Cruise_hyd" and change the file from "Torpedo_Cruise_loop_hyd.wav" to "Torpedo_T2_Cruise_loop_hyd.wav"

CREATING NEW SOUNDS BASED UPON EXISTING ENTRIES. There are 2 different types of torpedoes, each with two sounds. The "Cruise" files control the sound they make in freecam, while the "Cruise_hyd" files control what is heard on the hydrophone. To be honest, this is how I make every new entry. Find and copy an entry similar to what you want, rename it and assign it a new wav. I still don't know what many of those options on the side do.

7.) Right-click on the entry "Torpedo.Cruise_hyd" and click on "Copy"
8.) Right-click again and hit "Paste." An entry named "Torpedo.Cruise_hyd - Copy" will appear.
9.) On the sidebar, click on the box for "Name:" and highlight "Torpedo.Cruise_hyd - Copy" Rename the entry "Torpedo.Steam.Cruise_hyd"
10.) Change the .wav from "Torpedo_T2_Cruise_loop_hyd.wav" to "Torpedo_T1_Cruise_loop_hyd.wav"
11.) Similarly, copy the "Torpedo.Cruise" entry and rename it "Torpedo.Steam.Cruise"
12.) Change the wav associated with it from "Torpedo_T2_Cruise_loop.wav" to "Torpedo_T1_Cruise_loop.wav"

The SDL file you modified will now be compatible with this mod. Similarly, any new sound can be added the same way. Just make sure the dsd files recall the name of the sdl entry correctly or the sound will not play.
Woah...... nice info and tutorial Kaleun, much oblidged

Best regards.

Fubar2Niner
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Old 03-23-2012, 12:11 PM   #24
Missing Name
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Argh, I've been trying to make new flak gun sounds (for 3.7cm and 2cm). All I've succeeded in doing is breaking the game...
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Old 03-23-2012, 01:20 PM   #25
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Quote:
Originally Posted by Missing Name View Post
Argh, I've been trying to make new flak gun sounds (for 3.7cm and 2cm). All I've succeeded in doing is breaking the game...
To quote a phrase mate... 'Rome wasn't built in a day'

Stick with it Kaleun, I'm sure you'll crack it Looking forward to the result, loving your sound mod

Best regards.

Fubar2Niner
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Old 05-11-2012, 09:21 PM   #26
Missing Name
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Yes, I know the thread got a bit old. BUT UPDATE! Namely, Aces' SDL is now inside the mod, with the new sounds added in.

Check the first post to find it.
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Old 05-12-2012, 06:20 AM   #27
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Quote:
Originally Posted by Missing Name View Post
Yes, I know the thread got a bit old. BUT UPDATE! Namely, Aces' SDL is now inside the mod, with the new sounds added in.

Check the first post to find it.
Thanks a lot shipmate, knew you'd do it

Best regards.

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