![]() |
SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
02-29-2012, 04:48 PM
|
#1 |
|
Commander
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 472
Downloads: 23
Uploads: 0
|
Is there a posibility that a mod could be coded to automatically remove the crewmen from a ship when it's considered "Destroyed" and sinking?
It looks silly when all of the cremen are dutifully manning their stations (I.e. AA Guns) when their ship is split in half and engulfed in flames and sinking... |
|
|
02-29-2012, 04:58 PM
|
#2 |
|
Engineer
![]() Join Date: Mar 2010
Location: Botosani, Romania
Posts: 212
Downloads: 455
Uploads: 0
|
Websters_Real_Lifeboats_F.5.7z, you find him here http://www.gamefront.com/files/user/...ded&order=desc
|
|
|
02-29-2012, 10:39 PM
|
#3 | |
|
Commander
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 472
Downloads: 23
Uploads: 0
|
Quote:
Is this gonna play nice with TMO 2.5 and RSRDC...??? I thought TMO 2.5 already used Webster's Real Lifeboats Mod...??? |
|
|
|
03-04-2012, 05:29 PM
|
#4 |
|
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,944
Downloads: 139
Uploads: 0
|
Once the vessel starts to sink beneath the waves, the crew on deck disappears. Sucks, but that's how it is right now.
__________________
A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
|
|
03-05-2012, 05:26 PM
|
#5 |
|
Navy Seal
![]() |
my mod just controls how the lifeboats act and their speed so it wont make the crew vanish from a ship until the game decides the ship is sunk which can be a PITA especially if you sink one in a harbor and it cant sink enough so as you said its engulfed in flames and broken in half leaning on its side but the crew is still there firing at your scope
![]() as to my mod working well with TMO, i dont know of any other mod that changes lifenboats so it should have no problem working well with any of the other mods out there
__________________
. My Gamefront Page .~~/~~My Mods.~~/~~ (GFO) Game Fixes Only Mod.~~/~~ Mod Soup Fix |
|
|
03-05-2012, 10:33 PM
|
#6 |
|
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,415
Downloads: 24
Uploads: 0
|
Doesn't Pacific Environment affect lifeboats? Or does it just add bodies to the debris field?
__________________
![]() ![]() Let the Beast inside you free! |
|
|
03-07-2012, 05:32 PM
|
#7 |
|
Navy Seal
![]() |
not sure about that but i doubt it but in order to verify this you need to see if it has the same files i used, look at the files in my mod and see if they are in Pacific Environment mod.
__________________
. My Gamefront Page .~~/~~My Mods.~~/~~ (GFO) Game Fixes Only Mod.~~/~~ Mod Soup Fix |
|
|
03-07-2012, 09:39 PM
|
#8 | |
|
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,415
Downloads: 24
Uploads: 0
|
Quote:
__________________
![]() ![]() Let the Beast inside you free! |
|
|
|
03-24-2012, 09:31 PM
|
#9 |
|
The Old Man
![]() Join Date: Apr 2005
Location: Oldham, Lancs,England
Posts: 1,425
Downloads: 53
Uploads: 0
|
That's something I missed playing GWX,and SH3 earlier versions,moded. a torpedo hits a ship and the crew do arobatics awsome,in sh4 no matter what mod you use,the ship blow up and the crew just vanish,and if you hit a ship in harbour laden with ammo,and fuel, take a look at the civies walkin near the ship they won't bat an eyelid.(Im playing FORTS v1.3 at the momment)
__________________
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|