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Old 03-15-2012, 12:02 PM   #106
Arclight
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As far as I know helos have 2 altitudes; just above tree top and below treeline. You can effectively hide a chopper behind hedges and such, but it obstructs line of sight. I doubt there would be an exception for the Kiowa with the mast-mounted optics. They will go to low altitude when they are stationary, there's nothing below them (tree, building) and they have no enemies in sight.

I have had them firing from behind hedges, with a recce chopper spotting, but I'm not sure whether or not it requires clear line of sight from the attack helo.

I do know they can land and hide (by hovering low) in swamp areas. Swamp doesn't give cover, just concealment.
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Old 03-15-2012, 12:15 PM   #107
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Encouraging post by devs at the W:EE forums:

Quote:
Hi all,

Despite what you may think, we're not spending our time still celebrating the release.
Here is a preview of what we’re presently working on at Eugen to improve Wargame in a near future, based on the requests and suggestions we’ve had from the community on this forum:

- Comp Stomp: It’s being tested as I speak (well, write). It takes more time that stated two weeks ago because we’ve decided not to just transpose the solo campaign’s AI, but to improve it especially for the multiplayer in order to give it sharper teeth. Thus more challenge, be warned …
- Ability to ping the map .
- New Game Modes & Victory Conditions
- New Multiplayer Maps
- Possibility to watch old replays from previous versions.

Yet, we’re working on this in parallel with the daily technical assistance, balance tests and fixes, … and all of this takes time. More time actually than some, whom enthusiasm we’re nonetheless grateful of, would actually grant us between an interesting (and, especially, feasible) suggestion and its implementation. But be sure we’re working hard to improve the game. Some of the features I’ve mentioned above, especially Comp Stomp & Ping, should be available quickly. Other will take more time to be designed, validated, tested and then implemented. We’re talking of weeks may be, not just a few days.
We’re taking your feedbacks and suggestions into accounts. All we’re asking in return is for your support and to be patient, all of this will be made available ... soon enough …
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Old 03-15-2012, 12:25 PM   #108
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They've definitely get their heads screwed on straight when it comes to customer feedback. Got to hand it to them.
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Old 03-15-2012, 12:37 PM   #109
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I'm glad they recognise the game is doing well enough to warant proper support, even further development.
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Old 03-15-2012, 01:07 PM   #110
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Quote:
Originally Posted by Oberon View Post
They've definitely get their heads screwed on straight when it comes to customer feedback. Got to hand it to them.
Agreed. Interesting that this comes in the same few days as the recent blunder over at the 1c Cliffs of Dover forums, where the devs forum 'representative' basically suggested that they would stop releasing information on the (by now near mythical) patch because people were being too nasty to them. It has moderators banning people left right & centre if they do something as controversial as post off-topic or express their disappointment at waiting almost a year for a functioning game - in short, only the fanboys and rose-tinted glasses are left, the community is dying slowly and the reputation of a once great developer is ruined.

What amazes me is that a lot of the larger companies don't seem to understand the value of communication. It's now the norm to release an unfinished product, which always leads to a lot of anger/etc on forums. Given this, it boggles the mind that people still think hiding in the dev bunker with their fingers in their ears actually works.

Dropping Ubi seems to have done wonders for Eugen. Kerberos (of 4x space strategy Sword of the Stars fame) are another good one; SOTS 2 was terrible at release due to a host of problems at their end, but they've communicated throughout, offered refunds and free copies of SOTS1 for people to play while they wait for the main product to be finished - and it makes a HUGE difference to the customer. Maybe with the rise of kickstarter projects and alpha funding etc, the 'bunker' culture will begin to fade.

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Old 03-15-2012, 01:25 PM   #111
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Oh God, not more 1C drama, those guys really ruined their reputation with CloD and they seem to be happily digging the hole ever deeper.
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Old 03-15-2012, 01:45 PM   #112
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Crazy isn't it. Such a shame too.

New maps for this will be good, hopefully we'll see a bit more variation. Bunch of us were saying the other night how we need more game modes, so it's pretty win all round!

Also thank god for the map ping - no more

'move that unit!'

'where?'

'third tree on the right by the dirt track next to the farmhouse at the right of Bravo'

''

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Old 03-15-2012, 08:14 PM   #113
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Drives to firing position with missiles up, lowers missiles to fire...


Spud rush before...


Aaand...Spud rush after...
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Old 03-15-2012, 08:27 PM   #114
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PC rebooted twice during W:EE today, and once yesterday - I've just benchmarked, cpu reached max 61ºC on one core and 57ºC on the other, fan spinning nicely as are the case fans. Graphics card temps are 48ºC. Yesterday (or even the day before!) straight after I started FSX for an hour or so - if anything is going to get my processor hot it's that, but it didn't.

I'll go through driver updates and the W:EE forum tomorrow.

The only thing noticable in the event viewer was that M$ Family Safety tried to do something just before each reboot.
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Old 03-15-2012, 09:17 PM   #115
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Wowzers...are you and Arc running Nvidia or ATI? My 5870 doesn't run that hot on WEE, but then I have the settings between Medium and High in most things.
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Old 03-15-2012, 10:11 PM   #116
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Eh? I'm not having heat issues, it's just the first game that actually seems to use the hardware effectively. Since it can get my card's fan to spin up from idle on mostly max settings; only stress testing managed that before.

And it's a Gigabyte GTX460.
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Old 03-16-2012, 02:52 AM   #117
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A card running at 48C isn't hot, the fan is only some 40%, even 61 for the CPU isn't bad. Everything is set high with no issues in-game other than a surprise reboot.
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Old 03-16-2012, 04:28 AM   #118
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Which is a rather severe issue. :p

I can count the number of BSODs I've had the past years on one hand; a software crash shouldn't bring down the whole thing down on Win7. Issue with heat seems more likely.
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Old 03-16-2012, 04:46 AM   #119
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But it only happens during this game, and not BSOD to get a reference from.

Nevermind, I'll keep plodding on but will refrain from MP until I get it stable - can't be any more fun for you guys when I just disappear (guaranteed points for you and all that...).


Edit - I've just realised I may have had Stop on Errors set to automatically restart, I shall investigate further later.
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Old 03-18-2012, 04:30 PM   #120
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Aargh, still no further into diagnosing my reboots during this game - Auto restart disabled but still no BSOD, absolutely nothing showing in Event Viewer prior to restart - the only thing close is one about another user account on this PC that is specifically setup for stepson to do homework when nobody is here to log him on to his own account. I'll delete that account and try again.

Aside from that, I had Core Temp logging and results below -



As you can see, perfectly respectable 60/54 max temps right until reboot and running temp was a degree or two below that immediately prior. GPU was running, again, at 48ºC.



Edit: Rolled back my graphics drivers and just played for 35 mins straight without issue. It did not, however, improve my gameplay.

...or make me like ponies!
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