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Old 02-27-2012, 08:48 PM   #61
scissors
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Default can rename file?

Quote:
Originally Posted by sober View Post
just make a folder and name it Pascals crew uniforms , put the data folder in that . Enable the Pascals crew uniforms folder .
Would it work to rt click the data in jsmge and rename it ?
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Old 02-27-2012, 09:15 PM   #62
pedrobas
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Would it work to rt click the data in jsmge and rename it ?
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Old 02-27-2012, 10:25 PM   #63
7Infanterie19
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Originally Posted by misha1967 View Post
And it's green!
Quote:
Originally Posted by sober View Post
and it spins
Ok, so a while back, I was reading this, still not knowing what the hell you guys were talking about, because I missed stoppro's quote, but I had a good chuckle anyway:
Quote:
Originally Posted by stoppro View Post
the radar thing at the bottom right of the loading page
So, here I am sitting there waiting for the game to load up, happily smoking my pipe, staring at this green disc on the bottom right of the screen, and I say to myself "self, wasn't that black and white before? It's green now. And it spins!" And I pretty near p***** myself laughing. Oh man, such a small thing to make my day .

I figure it must have slipped in as a part of your best ever fog mod or one of the other ones I have loaded.

Thanks sober! You rock!
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Old 02-27-2012, 10:40 PM   #64
sober
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hahaha love it .
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Old 02-28-2012, 12:54 PM   #65
MauroPattaro
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Great work Sober! How can find the mod: Fuel Gauge WoGaDi_SteelViking's Interior? In the same folder of SteelViking Interior mod i don't find this.
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Old 02-28-2012, 01:06 PM   #66
pedrobas
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Quote:
Originally Posted by MauroPattaro View Post
Great work Sober! How can find the mod: Fuel Gauge WoGaDi_SteelViking's Interior? In the same folder of SteelViking Interior mod i don't find this.
Here:
http://www.subsim.com/radioroom/showthread.php?t=192758
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Old 02-28-2012, 01:20 PM   #67
MauroPattaro
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Thanks Pedrobas!
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Old 02-28-2012, 08:32 PM   #68
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Thank you
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Old 02-28-2012, 08:36 PM   #69
7Infanterie19
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Originally Posted by sober View Post
hahaha love it .
It's still crackin' me up .. I will never be able to look at that disc the same again.
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Old 02-28-2012, 10:31 PM   #70
sober
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I wanted tp keep it going but someone wrecked it
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Old 02-29-2012, 06:21 AM   #71
bornshadow
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nice thanks
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Old 02-29-2012, 07:25 AM   #72
Ablemaster
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Hi sober tried your latest mod list, my key commands are all messed up, would it be better to put stormys sound mod last ? no real biggy just used to the previous command keys mate.

Moved
Speech fixes and additions (english version) and is ok now, guess was messing with commands cfg.
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Old 02-29-2012, 10:47 AM   #73
Magic1111
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Quote:
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nice thanks
Welcome aboard!!!
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Old 02-29-2012, 02:25 PM   #74
sober
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Quote:
Originally Posted by MauroPattaro View Post
The "shallow water patch" is necessary for the Dynamic Environment SH5 Basemod 2.1 Mod? I see the video of Stoianm on youtube, this mod change the skin of terrain submerged on port.
Here is a compromise . If you are in shallow water and its calm and you stop or slow speed you can see the sea bed from your sub .

http://www.subsim.com/radioroom/down...o=file&id=3491
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Old 02-29-2012, 03:31 PM   #75
MauroPattaro
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Is an image whit your mod? Very Nice!
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