SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How would you prefer? | |||
All in a single mod (only 1 Big Mod) | 42 | 52.50% | |
Just the way it is (in parts) | 38 | 47.50% | |
Voters: 80. You may not vote on this poll |
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Thread Tools | Display Modes |
06-05-12, 03:11 PM | #872 |
XO
Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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06-05-12, 03:30 PM | #873 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
with all the due respect... rest in peace dear friend, may a legion of mermaids take care of your lovely bones! |
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06-06-12, 04:58 AM | #874 | |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Quote:
With his experience of the deep and skill this is for sure not a credible explanation of what's going on here. No one heard any distress signals? Where are the SAR ships? I can't believe Pedrobas ever would leave us alone here in a state of unpreceded misery |
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06-06-12, 02:29 PM | #875 |
Sailor man
Join Date: Apr 2006
Posts: 47
Downloads: 24
Uploads: 0
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So finally after upgrading to 64bit I can use SH5... MMM feels just great, but one thing seriously annoys me:
The recognition manual is broken. When I open it, it shows 3 ships... when I click the arrows left or right, it moves to the next ship, but the ship to the other side disappears together with the scroll arrow... in fact both, the ship and the arrow are still there (I can scroll by clicking where the arrow should be), but I cannot see a thing... impossible to recognize the enemy with this type of manual... |
06-07-12, 12:58 AM | #876 |
Bilge Rat
Join Date: Dec 2011
Posts: 1
Downloads: 84
Uploads: 0
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Just wanted to say, LOVE this. I always seem to balls things up myself, so having this is a godsend. Thanks
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06-08-12, 04:50 PM | #877 | |
XO
Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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Quote:
If serious, I'm sure Pedrobas is OK but strange he didn't post any message about his plans re. this megamod (and its update, technical and other support). |
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06-08-12, 07:05 PM | #878 |
Swabbie
Join Date: Jun 2012
Location: Old Castille (Spain)
Posts: 6
Downloads: 46
Uploads: 0
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Downloading now.
It looks very good.
__________________
When Isaac Peral tested his war submarine, it had good results, but the Spanish authorities said the submarine will have no future in war. They were completely wrong. |
06-12-12, 05:40 PM | #879 |
Bosun
Join Date: Feb 2012
Posts: 64
Downloads: 232
Uploads: 0
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More MMM?
Thank you all for the mods. I couldn't even play the game until I installed this compilation. I have been at sea ever since. I am really looking for new versions but cannot seem to see any as I look through the forum. Specifically a newer version of the mmm and an AI to help the hopeless enemy who can't even fight back I have yet to be pursued by a Destroyer and Im all up in their buissnes, hell they even run from me, It would be great if I could feel doomed or cornered or ....something
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06-12-12, 10:44 PM | #880 | |
Black Magic
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Quote:
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06-15-12, 04:07 PM | #881 |
Bosun
Join Date: Feb 2012
Posts: 64
Downloads: 232
Uploads: 0
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mmm
Struggling with instabaility after installing mmm, moved to solid state hard drive but still crashing believe problems can be worked out. thank you for responding and helping me. what is needed is a step by step installation guide with screenshots of files in correct configuration, for comp illiterates like myself. currently I'm working on optional mod order and jsgme/mod file configurations. sourced from the "Extras" folder, Oh I do have a question! Do you prefer the documentation be removed from the folders prior to installation or should I lift the data files directly into the jsgme? should all these files entitled Data be allowed to merge in jsgme? (should I rename them?) Was I using an out of date version of jsgme and now that I have installed version 2.whatever will the data files will not merge? I have to go home to find out. work sux. This game that I cannot play is so entertaining. Oh I was using the beta version but I don't think the AI was working. Love Realnav won't play the game without it.
Last edited by hanx91; 06-15-12 at 04:20 PM. Reason: add comment |
06-15-12, 10:30 PM | #882 |
Bosun
Join Date: Feb 2012
Posts: 64
Downloads: 232
Uploads: 0
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Im rollin.... I mean Flotin
I got it going Im off the the north sea. when I get back Im gonna try to fix the hydro
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07-04-12, 11:31 PM | #883 |
Bosun
Join Date: Feb 2012
Posts: 64
Downloads: 232
Uploads: 0
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jsgme no longer works
or I dont know how to use it anymore it no longer asks to open a mod folder am I screwing up f this game
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07-26-12, 11:32 PM | #884 |
Nub
Join Date: Oct 2010
Location: Canada, East coast
Posts: 4
Downloads: 105
Uploads: 0
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Enjoying every minute of this mod. I wish development would continue. However I have noticed a problem, I have the base mod installed and my deck gun hasn't upgraded ? When I'm at port it says I have the 10.5 installed, then when I look at sub systems it says I have the 8.8.....my upgrades are broken? why? PLEASE help me.
P.S A friend is also playing, he said his sub won't upgrade either. We both have MMM AIO 0.5 installed. |
07-27-12, 11:49 AM | #885 |
Commodore
Join Date: Aug 2007
Location: Scotland, UK
Posts: 623
Downloads: 102
Uploads: 0
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I love the mod but my pc hates it...I'm assuming it's conflicts with the latest OH II updates that's making it somewhat unplayable.
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