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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
02-13-2012, 02:20 PM
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#61 |
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Commander U-345
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02-13-2012, 02:21 PM
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#62 |
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Commander U-345
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02-13-2012, 02:22 PM
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#63 |
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Commander U-345
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02-15-2012, 10:30 AM
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#64 |
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The Horror...The Horror
Join Date: Nov 2009
Location: Hope, ID
Posts: 215
Downloads: 1
Uploads: 0
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OK... I have been playing through the tutorial and actual targeting in combat and am lucky to get a hit on the stern of a moving target. i go through all of the procedures, even recalculating the speed (15seconds plus) and I can't get the hang of it. I used to be a Navy Officer so I am trained on target angles (angle off the bow) and have become very familiar with the identification process so the ships are correctly identified.
All my shots seem to pass behind the target. I can't seem to alter the angle off bow or manually increase the speed to get the torpedo to adequately lead the target. I have looked for cheats etc on the net and have not found anything helpful. HOW DO YOU GUYS DO IT AT 100% REALISM?! |
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02-15-2012, 11:18 AM
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#65 |
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Commander U-345
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Did you mean the 3min 15 sec rule? You can also use the nonogram that is moddened into some of the maps. Your problem sounds like a wrong speed setting.
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02-15-2012, 11:39 AM
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#66 |
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The Horror...The Horror
Join Date: Nov 2009
Location: Hope, ID
Posts: 215
Downloads: 1
Uploads: 0
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I'm using the speed derived from the notepad (locking on the ship for 10-15 seconds). I am not sure what you are refering to with the 3 min 15 sec rule.
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02-15-2012, 11:47 AM
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#67 | |
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A-ganger
![]() Join Date: Jan 2012
Posts: 99
Downloads: 69
Uploads: 0
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Quote:
another method is to wait till the target ships bow crosses your verticle crosshair, and start a timer [dont move your periscope during this] and wait till the ships stern crosses the line and stop the timer, next you pull up the recongition manual to check the ships length - lastly you plug in all the numbers into this equation, you're sum is the target ships speed Ship Length in Meters * 1.94) / Time in Seconds
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Capt. Wallace B. Binghampton: Suck in that gut sailor! Gruber: I'm totally sucked! |
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02-15-2012, 11:54 AM
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#68 |
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The Horror...The Horror
Join Date: Nov 2009
Location: Hope, ID
Posts: 215
Downloads: 1
Uploads: 0
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So......does that mean that I have to use the TDC in addition to the solution on the notepad? The game tutorial leads one to believe that all you need is the notepad in the upper right hand corner.
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02-15-2012, 12:04 PM
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#69 |
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A-ganger
![]() Join Date: Jan 2012
Posts: 99
Downloads: 69
Uploads: 0
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Negative, you don't need the TDC to calculate any of these, the AOB wheel i use goes around my attack periscope, it doesnt come stock with GWX or vanilla, and even then its not a must, it just speeds things up for me [i use H.sies acm reloaded GUI]
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Capt. Wallace B. Binghampton: Suck in that gut sailor! Gruber: I'm totally sucked! |
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02-15-2012, 12:10 PM
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#70 |
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The Horror...The Horror
Join Date: Nov 2009
Location: Hope, ID
Posts: 215
Downloads: 1
Uploads: 0
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How do you make changes to the notepad speed calculation or input the speed from calculations you have made with wheel / crosshair etc?
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02-15-2012, 12:36 PM
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#71 | |
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A-ganger
![]() Join Date: Jan 2012
Posts: 99
Downloads: 69
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Quote:
when i said the TDC is not needed, i meant its of no use for me when trying to calculate the ships range, AOB, or speed - i use it purely to enter those settings as i get them heres a link to the gui i use, GUI
__________________
Capt. Wallace B. Binghampton: Suck in that gut sailor! Gruber: I'm totally sucked! |
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02-15-2012, 12:43 PM
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#72 | |
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The Horror...The Horror
Join Date: Nov 2009
Location: Hope, ID
Posts: 215
Downloads: 1
Uploads: 0
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Quote:
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02-16-2012, 11:20 AM
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#73 |
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Commander U-345
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Messages Noted.
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02-16-2012, 03:46 PM
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#74 |
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Sparky
![]() Join Date: Aug 2008
Location: Ankara / TURKIYE
Posts: 154
Downloads: 299
Uploads: 0
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Dear OLC Mod user Flotilla members,
I have some questions about OLC mod, I want to try it but I don't know how to install and where to find. 1. Where can i find the latest version ? 2. Is it compatible with GWX ? 3. Is it hard to use ? |
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02-17-2012, 10:15 AM
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#75 |
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Commander U-345
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You can download it from subsim downloads. It is compatible with GWX but not compatible with some GWX mods. I would use JSGM to uninstall all mods then install OLC to your SHIII Mods folder and then activate it via JSGM. You can then activate your other mods and let JSGM tell you if they will work.
There is a learning curve with OLC. I think he did some video tutorials but I dont know where they are. |
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