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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
02-20-2012, 11:02 AM
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#751 | |
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Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
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02-20-2012, 11:22 AM
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#752 | |
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Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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02-20-2012, 11:45 AM
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#753 |
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Black Magic
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Sure did. I have to have you select a skeleton from the bone's treeview box first before you can add a new bone. This way all the bones from the skeleton are listed as possible parent bones
The incorrect rendering has been fixed. Turns out that SH5 is using the model's data for only the bones. Meshes are rendered as is: Notice that there are some new checkboxes under the misc tab: - show world axis - show camera axis both of the two above control the visibility of the two little boxes that show the reference axis's for the camera and world The lock diamond's show controls whether the lock diamond is rendered or not |
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02-20-2012, 11:50 AM
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#754 | |
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Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 861
Downloads: 78
Uploads: 3
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![]() Great work chaps, you guys are the future of SH5!
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02-20-2012, 12:08 PM
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#755 | |
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Black Magic
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Test version 1.1.67.0 available here: http://www.mediafire.com/?1z2r0186qnuzfq7 Fixes problem of not being able to select correct parent bone when adding new bone and incorrect rendering of some GR2 files Now to add a new bone you first have to select the skeleton from the bone's treeview box Adds some new checkboxes under the misc tab Last edited by TheDarkWraith; 02-20-2012 at 12:22 PM. |
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02-20-2012, 12:11 PM
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#756 |
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Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 783
Downloads: 149
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Hi Great How do you do, for a view so close to this side of the room QR1 ![]() Personally, I can not bring too near this side of the room
__________________
~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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02-20-2012, 12:24 PM
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#757 | |
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Black Magic
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By using combinations of the numpad keys 2,4,6, and 8 and mouse movements you have total freedom of movement of the camera. You can see anything and move it anywhere. i.e.: pan camera straight up and then press 8. You will move the camera and it's focal point up. |
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02-20-2012, 12:25 PM
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#758 |
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Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 783
Downloads: 149
Uploads: 0
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I have just try the new version : load the QR1 room and clic again on the file menu = error !
__________________
~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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02-20-2012, 12:28 PM
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#759 | |
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Black Magic
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Zoom camera all the way in first (right mouse button and mouse forward) before using the 2,4,6, and 8 numpad keys |
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02-20-2012, 12:37 PM
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#760 |
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Black Magic
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Room_TRF is pretty baren without everything else. Must be in dry-dock for a refit:
Just showing that you do have total freedom of movement of camera Just about done with the ability to view multiple GR2 files at a time. Actually I have that part coded and working. What I have to do now is if the next GR2 file you load's model is already present (loaded) then I have to give it the already loaded model's position,rotation, and scale data so that it renders in the correct place. v1.1.67.0 gave you the ability to load multiple GR2 files though the last part above isn't coded in yet. |
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02-20-2012, 12:55 PM
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#761 |
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Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 783
Downloads: 149
Uploads: 0
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Ok with the version 1.1.67.0 ,just a little thing a have try to open a hex modified GR2 for remake the CRC checksum ,but we can't no more save just after ,obliged to change a value of bones (and return the original value) or import a meshe to save the file with the good CRC
and thank you for the explanation for movement in editor
__________________
~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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02-20-2012, 12:56 PM
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#762 | |
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Black Magic
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EDIT: didn't add the menu item. I just forgot to flag the change in the InfoHeader class Last edited by TheDarkWraith; 02-20-2012 at 01:07 PM. |
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02-20-2012, 01:06 PM
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#763 |
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Black Magic
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v1.1.68.0 available here: http://www.mediafire.com/?iazme3x71k365zn
Fixed bug of when a modified GR2 file was opened whose CRC value and/or filesize was incorrect and you selected yes to correct problem File-->Save was not enabled at start Now when you correct the problem of the filesize and/or CRC value as soon as file is loaded click File-->Save to save changes to file. |
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02-20-2012, 02:00 PM
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#764 |
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Black Magic
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Had to figure out how the Waypoints_Room_x and Room_x went together. Finally figured it out:
Now that'll make for adding/editing waypoints a breeze!
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02-20-2012, 02:55 PM
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#765 |
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Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 783
Downloads: 149
Uploads: 0
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If you did not exist TheDarkWraith, it would have to invent you
__________________
~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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