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Old 08-27-2011, 10:43 AM   #1
Lucky07
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Default Best damage Mod

hello all again .

What mod is the best ?? the mod i usually use to upgrade damage devastations is the GWX - Enhanced Damage Effects
there is another one better than this ??
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Old 08-27-2011, 12:32 PM   #2
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There must be...at least when someone comes along and states there is
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Old 08-27-2011, 01:00 PM   #3
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This is a gotta have. Works great and really shows what kinda damage your Torp does to All ships.

Real Torpedo Damage Final

Link to Download : http://www.subsim.com/radioroom/down...do=file&id=962


Enjoy
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Old 08-27-2011, 01:02 PM   #4
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the Torpedo damage Final version 2.0 (88.6 KB) so ?? the enchanced damage effect affect only for torpedo damage ?
im asking to add the better one to the op ursula and make it compatible with the rest ( like a mod pack)
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Operation Ursula Campaing Megamod
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i still having some problems to start the campaing at the year 1936.... any help is welcome
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Old 08-27-2011, 01:04 PM   #5
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Sorry. I have them both installed with JSGME.
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Old 08-27-2011, 01:06 PM   #6
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Quote:
Originally Posted by FIREWALL View Post
Sorry. I have them both installed with JSGME.
uhmmmm which of both first ?? (the built in JSGME i mean )
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Operation Ursula Campaing Megamod
http://www.subsim.com/radioroom/showthread.php?t=187114
i still having some problems to start the campaing at the year 1936.... any help is welcome
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Old 08-27-2011, 01:07 PM   #7
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Default test

test
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Old 08-27-2011, 01:08 PM   #8
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WELCOME ABOARD!
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Old 08-27-2011, 02:13 PM   #9
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Torpedo damage final and GWX enhanced damage effects are completely different outcomes.

The former is a simple graphical application of a punctured hull and the latter enhances the smoke, fire, explosion and graphical animations.

Hence my initial response.
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Old 08-27-2011, 04:13 PM   #10
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Quote:
Originally Posted by FIREWALL View Post
Sorry. I have them both installed with JSGME.
Same here, they work quite nicely in tandem. Both quite complimentary I'd say...
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Old 08-28-2011, 10:06 AM   #11
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ok thx u so much so
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Operation Ursula Campaing Megamod
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i still having some problems to start the campaing at the year 1936.... any help is welcome
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Old 08-28-2011, 11:36 AM   #12
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Try this MOD, in my Opinion the best:

http://www.mediafire.com/?jgthyt1oenh

Best regards,
Magic
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Old 08-29-2011, 01:20 PM   #13
Lucky07
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Quote:
Originally Posted by Magic1111 View Post
Try this MOD, in my Opinion the best:

http://www.mediafire.com/?jgthyt1oenh

Best regards,
Magic
ohhh !! thx u so much man , i will take it in consideration

Edit ! itsss reallyy nice man !! u know how to contact racerboy ?
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Operation Ursula Campaing Megamod
http://www.subsim.com/radioroom/showthread.php?t=187114
i still having some problems to start the campaing at the year 1936.... any help is welcome
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Old 08-29-2011, 01:49 PM   #14
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Quote:
Originally Posted by Lucky07 View Post
ohhh !! thx u so much man , i will take it in consideration

Edit ! itsss reallyy nice man !! u know how to contact racerboy ?
"Racerboy" is now "TheDarkWraith" = The same Member here !

You must contact TheDarkWraith to question for permession, here: http://www.subsim.com/radioroom/member.php?u=254741

Best regards,
Magic
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Old 08-29-2011, 07:12 PM   #15
Lucky07
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Quote:
Originally Posted by Magic1111 View Post
"Racerboy" is now "TheDarkWraith" = The same Member here !

You must contact TheDarkWraith to question for permession, here: http://www.subsim.com/radioroom/member.php?u=254741

Best regards,
Magic
done !! thx u for ur help !
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Operation Ursula Campaing Megamod
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i still having some problems to start the campaing at the year 1936.... any help is welcome
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