![]() |
SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
07-23-2011, 03:19 PM
|
#1 |
|
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,153
Downloads: 20
Uploads: 0
|
Ahoy,
Does anybody have a list of all GWX 3 ships and what type of engine sound they have? I believe there are about 5 different engine sounds. I'm working on a new RPM table for speed calculations. So far I've done the Large Mechant and the Passenger Cargo. It sure is a lot of work!
__________________
From BdU to all U-boats on patrol: Send in contact reports! http://opspin.net/operationspinnennetz/ |
|
|
07-25-2011, 02:47 PM
|
#2 |
|
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,153
Downloads: 20
Uploads: 0
|
While you're still thinking, I finished RPM figures for 7 ships...
__________________
From BdU to all U-boats on patrol: Send in contact reports! http://opspin.net/operationspinnennetz/ |
|
|
07-25-2011, 04:19 PM
|
#3 |
|
Chief
![]() Join Date: Jul 2005
Posts: 315
Downloads: 24
Uploads: 0
|
Do you mean your mod will give you the ability to determine speed by counting rpm on hydro? remember, some supermods alter the sounds. I am looking forward to your mod...
__________________
Everything comes to him who waits |
|
|
07-26-2011, 12:29 AM
|
#4 |
|
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,153
Downloads: 20
Uploads: 0
|
Yes but it's not a mod, just a table sheet. You can determine the target's speed by counting Engine sounds with the hydrophone. You have to also id the ship so visual contact is necessary.
There's already a table for the stock game made by Greyrider. There's also a table for GWX1.03 made by Raduz. But since GWX 2 the GWX team changed the ships and sound again so both are useless for GWX 3. That's why I'm working on a new table for GWX3.
__________________
From BdU to all U-boats on patrol: Send in contact reports! http://opspin.net/operationspinnennetz/ |
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|