![]() |
SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
04-24-2011, 04:56 PM
|
#1 |
|
"Fire tube 1! Fire
tube 2! Dive!" ![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,958
Downloads: 796
Uploads: 0
|
I do not want to use the 3 minute rule. Plus, I am playing OM and using meters to calculate distances. I found this online, posted by our very own donreed1. I want to calculate speed by timing the target as it passes the perpendicular line on the scope. Will it work?
Ship's length past the vertical graticule / seconds x (3600/1852) = speed. The bearing to your submarine from the targeted ship, your AOB, must be between 60 and 120 degrees. You should be at full stop for best results. don1reed provided a quick example: i.e., T2 = 152.7m / 40 sec. x 1.94 = 7.4 kts. Is this acciurate? Why 3600/1852?
__________________
Signatures and emblems of the Barbarinna, which violated the site size rules and have have been voluntarily removed, were created the world renowned GUNFIGHTER. Last edited by I'm goin' down; 04-24-2011 at 09:55 PM. |
|
|
04-24-2011, 05:51 PM
|
#2 |
|
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,163
Downloads: 9
Uploads: 0
|
3600 seconds in an hour
1852 meters in a nautical mile .
__________________
- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
|
|
04-25-2011, 04:30 PM
|
#3 |
|
Sea Lord
![]() |
The formula quoted is accurate as far as it goes, but does not take into account your subs movement. If you want to estimate speed while moving you must account for both your own speed and the relative bearing. |
|
|
04-25-2011, 04:51 PM
|
#4 |
|
Navy Seal
![]() Join Date: Dec 2008
Location: NC
Posts: 7,053
Downloads: 340
Uploads: 0
|
I guess....
|
|
|
04-25-2011, 05:11 PM
|
#5 |
|
Sea Lord
![]() |
|
|
|
04-25-2011, 05:28 PM
|
#6 |
|
"Fire tube 1! Fire
tube 2! Dive!" ![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,958
Downloads: 796
Uploads: 0
|
in OM you can calculate speed using the Kiub interface, but you still have time the target as it passes the perpendicular line on the scope. Using donreed1's method if you are stopped skips the step with the interface. Also, in OM, the U-Boat's don't pick up the target map contact at great distance. If the target is close, saving time in the Kiub set up for manual targeting can be invaluable, especially if the target is moving at a high rate of speed.
__________________
Signatures and emblems of the Barbarinna, which violated the site size rules and have have been voluntarily removed, were created the world renowned GUNFIGHTER. |
|
|
04-25-2011, 05:52 PM
|
#7 |
|
Ocean Warrior
![]() Join Date: Dec 2004
Location: AN9771
Posts: 3,060
Downloads: 141
Uploads: 0
|
Just keeping the periscope at 0 or 180 degrees and turning the sub with the bow or aft right in front of the target also corrects for own motion completely. Don't turn while you take the time though, or twist the periscope. Make sure the compass is steady. But other than that you could go at flank (forward or backwards) if you wish.
|
|
|
04-25-2011, 06:07 PM
|
#8 | |
|
"Fire tube 1! Fire
tube 2! Dive!" ![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,958
Downloads: 796
Uploads: 0
|
Quote:
__________________
Signatures and emblems of the Barbarinna, which violated the site size rules and have have been voluntarily removed, were created the world renowned GUNFIGHTER. |
|
|
|
04-25-2011, 06:24 PM
|
#9 | |
|
Sea Lord
![]() |
Quote:
This will work too. |
|
|
|
04-25-2011, 08:30 PM
|
#10 | |
|
"Fire tube 1! Fire
tube 2! Dive!" ![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,958
Downloads: 796
Uploads: 0
|
Quote:
How do you keep periscope at 0 or 180 degrees and just in front of the bow of the target without turning your boat or "twisting" the periscope. I assume "twisting" does not mean bending the periscope, but refers the act of of rotating or swiviliing iit. Just for fun, let's assume the target is a big, fat Yamato BB, plodding along at a meager 24 kts. . This I have got see! (...er, read.)
__________________
Signatures and emblems of the Barbarinna, which violated the site size rules and have have been voluntarily removed, were created the world renowned GUNFIGHTER. |
|
|
|
04-25-2011, 11:32 PM
|
#11 | |
|
Sea Lord
![]() |
Quote:
What he means is you would turn your boat so your bow is just in front of the target, you then have the periscope at 0 deg. (ahead), then you time the transit of the target past the wire, while holding the course and periscope steady. You can turn the boat and periscope before you start timing, but not while you are timing. The same goes for 180 deg. periscope view, because in either case the plane of the wire isn't moving relative to the target's course. If you are viewing the target at some bearing other than 0 or 180 deg., the plane of the wire is moving in relation to the target's course and must be acounted for to get accurate results. I hope this explains it better. |
|
|
|
04-26-2011, 12:59 AM
|
#12 | ||
|
"Fire tube 1! Fire
tube 2! Dive!" ![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,958
Downloads: 796
Uploads: 0
|
Quote:
Quote:
![]() (Communicating in English is not easy, especially in technical matters. I see where I was confused.)
__________________
Signatures and emblems of the Barbarinna, which violated the site size rules and have have been voluntarily removed, were created the world renowned GUNFIGHTER. |
||
|
|
04-26-2011, 07:34 AM
|
#13 | |
|
Ocean Warrior
![]() Join Date: Dec 2004
Location: AN9771
Posts: 3,060
Downloads: 141
Uploads: 0
|
Quote:
|
|
|
|
04-26-2011, 07:58 AM
|
#14 |
|
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,391
Downloads: 91
Uploads: 0
|
I used this method with great success in both SH3 and 4. As for the latter, I was told that this wasn't practiced much in reality since the info on Japanese merchant ships was spotty at best, and true ship length was difficult to accertain. Not certain how true this was in the Atlantic
. The method does work though, provided the ship lengths are accurate.
|
|
|
04-26-2011, 10:26 AM
|
#15 |
|
The Old Man
![]() Join Date: Jan 2007
Posts: 1,438
Downloads: 189
Uploads: 0
|
Be aware that with OM, your crew watch and hydrophone station will report speeds; slow, medium, fast and in the documentation you have a range of speeds for all those different calls. To add to the fun the targets in OM also like to change their speeds at the most opportune times, namely just before you fire a torpedo.
It just adds to the fun and fog of war.
__________________
Wilcke For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|