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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
04-07-2011, 03:43 PM
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#1 |
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Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 917
Downloads: 354
Uploads: 30
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Lot of new and stable mods out now. Time to regroup, build a new mod pack and get the wolfpack together again.
Those who played with me last year feel free to get back in touch! Those looking for MP friends feel free to add me on Skype and/or leave your contact details here......
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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04-07-2011, 04:35 PM
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#2 |
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中国水兵
![]() Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
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Do you play on 100% realism?
How do you discourage somebody from using cheats? |
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04-07-2011, 05:31 PM
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#3 |
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Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 917
Downloads: 354
Uploads: 30
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You can play on any realism you choose. We aren't playing against each other so each person can choose their own realism. The group we get together is usually a pretty honest bunch of players, we have never had any problems with cheating. Which cheats do you refer too? And generally we try to match our gameplay modifications as close as possible so we seldom crash.
EDIT: Just noticed your a 100%er, great, there's a bunch of us that play 100% as well.........
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 Last edited by ddrgn; 04-07-2011 at 05:42 PM. |
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04-07-2011, 05:47 PM
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#4 |
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中国水兵
![]() Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
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04-07-2011, 05:58 PM
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#5 | |
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Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 917
Downloads: 354
Uploads: 30
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Quote:
I have found actually making friends makes for a better pack, where cheating is never really a problem.
__________________
ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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04-07-2011, 06:01 PM
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#6 |
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Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,758
Downloads: 803
Uploads: 11
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And who is the leader of the wolfpack?
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04-07-2011, 06:04 PM
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#7 |
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Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 917
Downloads: 354
Uploads: 30
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The more times you play the more tactics you use. Usually, we coordinate the first salvos than after that its pretty much every man for his self. Some times we pair up or run decoys to draw fire and DD's away from the others attacking the convoys.
As for the leader, we usually mix it up and let the last game winner choose, sometimes he choose to keep who ever is in charge already
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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04-07-2011, 06:08 PM
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#8 |
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Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,758
Downloads: 803
Uploads: 11
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when you play online only the one who host the game can pause the game?... when you deploy decoys?... how much time a DDs is trycked by a decoy... i did not tested this in game... and the decoy afect the senzor of the asdic also?.... you can use high rpm after a decoy for some amount a time and the DDs are deaf?
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04-07-2011, 06:32 PM
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#9 | |
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Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 917
Downloads: 354
Uploads: 30
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Quote:
There is no pause in MP. The tactic I refered to was actually having another sub lure DD's away from the convoy acting as a decoy; but dropping decoys definately works as well. You drop a decoy, and dive and/or turn at a fast rate of speed for a minute or so, then go silent. You lose them for a short time, 20 minutes or so before they search another area. The DD's charge the decoys and I assume its affected their sonar.
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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05-28-2011, 10:47 AM
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#10 |
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Torpedoman
![]() Join Date: Dec 2010
Posts: 111
Downloads: 4
Uploads: 0
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i've never played multi-player.
how does it work? we just pick a historical or player created mission and do that? |
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06-02-2011, 03:30 PM
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#11 |
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Sonar Guy
![]() Join Date: Sep 2002
Location: Great Lakes Area - Ohio
Posts: 380
Downloads: 61
Uploads: 0
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