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Old 03-20-2011, 04:34 PM   #31
Zedi
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4 bearing method is still the only realistic method to use for those concerned about the realistic play. Pinging a convoy is like and open invitation to be killed. But the 4BM require time and patience.

Usually, when Im tracking a convoy I do it on a more personal way. Im just listening very careful and try to determine if the contact is closing or not and what type of sound is it.. a convoy, a single target, warships etc. Then I mark the bearing, surface and race in that direction. Every 15 minute I dive, stop engines and listen again and so on until I make a visual contact with the target. After that, things are a bit more easy.. its time to determine a precise bearing, speed and also plan an attack depending on the convoy size, escorts, weather etc.
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Old 03-20-2011, 04:47 PM   #32
stoianm
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i like to play realistic also and i am an patient person... but after this sh5.exe patch i have not the patience to use the 4 bearing again... i use this method from tutorial only to hunt in heavy fog day and to find an cource of an hydro spoted contact...
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Old 03-20-2011, 04:56 PM   #33
Dignan
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Another way to hunt targets in poor weather like fog is to use the "Dick O'Kane" constant bearing method. It is similar to your tutorial but you don't need to know an exact range. Just an accurate speed, bearing and an accurate course. If you have these pieces of data, you set your sub up to be at a 90 degrees angle to the target's course and shoot when it crosses a fixed bearing. Usually 10 degrees to the right or left of your heading (depending on which direction its coming from). You set the TDC up much like stoianm shows here.

THere are many tutorials on this in the SH4 forums if anyone is interested. VEry effective for long range shots (with a visual on target) and very effective for sonar attacks but you should be closer to compensate for sonar inaccuracies.
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Old 03-20-2011, 05:04 PM   #34
stoianm
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Quote:
Originally Posted by Dignan View Post
Another way to hunt targets in poor weather like fog is to use the "Dick O'Kane" constant bearing method. It is similar to your tutorial but you don't need to know an exact range. Just an accurate speed, bearing and an accurate course. If you have these pieces of data, you set your sub up to be at a 90 degrees angle to the target's course and shoot when it crosses a fixed bearing. Usually 10 degrees to the right or left of your heading (depending on which direction its coming from). You set the TDC up much like stoianm shows here.

THere are many tutorials on this in the SH4 forums if anyone is interested. VEry effective for long range shots (with a visual on target) and very effective for sonar attacks but you should be closer to compensate for sonar inaccuracies.
if you play at 100% realism you can find an precise spead or cource only with for bearing methode (i think)... this methode ''Dick O'Kane'' can be used at 100% realism? If yes can you post an link pls?
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Old 03-20-2011, 05:26 PM   #35
Dignan
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Quote:
Originally Posted by stoianm View Post
if you play at 100% realism you can find an precise spead or cource only with for bearing methode (i think)... this methode ''Dick O'Kane'' can be used at 100% realism? If yes can you post an link pls?
You are correct. You are still limited with finding an accurate range but if you can find speed and course with 4bearings or by visual contact you can then submerge and use only sonar to carry out the attack using a constant bearing technique.

Here are some links. They are for SH4 but the principles are the same and work for SH5. Just make sure you don't have the periscope linked to the TDC or it will throw off your TDC data inputs.

Dick O'Kane Targeting video download

Dick O'Kane Sonar only video download (the difference here is that he uses pinging to find range I believe. So again we are limited by the uboat's available technology)

DIck O'Kane written tutorial

The bottom-line is that if you can get speed and course by some other method while submerged (like 4 bearing method) you don't need an accurate range to carry out a Dick O'Kane attack. The 90 degree setup of your sub to the targets course cancels out the need for an accurate range.
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Old 03-20-2011, 06:18 PM   #36
MiTon
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Hi Stoianm,

just watched your tutorials! Well done, will try real nav next time!

Greets

MiTon
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Old 03-21-2011, 03:17 AM   #37
von faust
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Nice job !!! Grat video !!!!

Thanks
It's what I need to understand some functions of TDW mod
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Old 03-21-2011, 03:25 AM   #38
stoianm
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Quote:
Originally Posted by von faust View Post
Nice job !!! Grat video !!!!

Thanks
It's what I need to understand some functions of TDW mod
Thanks... soon will be an tutorial with manual TDC with Real navigation and realism 100% (no map contact)
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Old 03-21-2011, 04:19 AM   #39
Drewcifer
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Stoianm The Dick O'kane method is the "Fast 90" which I'm fairly sure your familar with.

And you don't need the four bearing. Just Speed and course. AOB sorts itself obviously if you know the course. You line up for a 90 degree shot, fire on your zero bearing and direct hit.
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Old 03-21-2011, 04:21 AM   #40
stoianm
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Quote:
Originally Posted by Drewcifer View Post
Stoianm The Dick O'kane method is the "Fast 90" which I'm fairly sure your familar with.

And you don't need the four bearing. Just Speed and course. AOB sorts itself obviously if you know the course. You line up for a 90 degree shot, fire on your zero bearing and direct hit.
Yes my friend... tnx... the 4 bearing is the only methode that i know to calculate speed, course, aob etc from an ship using the hydro (without using the sonar ping)
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Old 03-21-2011, 06:07 AM   #41
stoianm
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Default stoianm Manual TDC using Real navigation and Realism100%

Hi,

i just made a new video tutorial:

stoianm Manual TDC with Real navigation and Realism 100% tutorial for SH5


1)How to use attack periscope to find course, AOB, range etc from an ship with real navigation and realism 100%
2)How to choose the best position before making the final attack on an ship using Real navigation
3)How to add al the data in the TDC and how and when to fire your torpedoes
4)How to sunk an wounded ship at surface with the deck gun using the Trevally Automated Scripts v0.5
5)How to obeserve what the last FIX by TDW (ships taking damage by fire) is working
6)How to not use an electric torpedo with magnetic pistol and torpedo depth setted under the ship keel


To play in this manner you need to have installed this 3 mods:

1)NewUIs_TDC_6_4_0_ByTheDarkWraith
2)NewUIs_TDC_6_4_0_Real_Navigation
3)Trevally Automated Scripts v0.5













See post #1 for details
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Old 03-21-2011, 06:25 AM   #42
Magic1111
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Quote:
Originally Posted by stoianm View Post
Hi,

i just made a new video tutorial:

stoianm Manual TDC with Real navigation and Realism 100% tutorial for SH5


1)How to use attack periscope to find course, AOB, range etc from an ship with real navigation and realism 100%
2)How to choose the best position before making the final attack on an ship using Real navigation
3)How to add al the data in the TDC and how and when to fire your torpedoes
4)How to sunk an wounded ship at surface with the deck gun using the Trevally Automated Scripts v0.5
5)How to obeserve what the last FIX by TDW (ships taking damage by fire) is working
6)How to not use an electric torpedo with magnetic pistol and torpedo depth setted under the ship keel


To play in this manner you need to have installed this 3 mods:

1)NewUIs_TDC_6_4_0_ByTheDarkWraith
2)NewUIs_TDC_6_4_0_Real_Navigation
3)Trevally Automated Scripts v0.5













See post #1 for details
Wonderful my friend !

This Thread I´ve added to my "Favorites" (Bookmarks) for a faster find in Internet Explorer / Firefox !
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Old 03-21-2011, 06:28 AM   #43
stoianm
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Quote:
Originally Posted by Magic1111 View Post
Wonderful my friend !

This Thread I´ve added to my "Favorites" (Bookmarks) for a faster find in Internet Explorer / Firefox !
tnx... in next tutorial i will show you an secret methode (Karl Dönitz teached me this one) how you can sunk fast an ship when you have guests on your Uboat and when you have an novice navigator
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Old 03-21-2011, 08:43 AM   #44
Takeda Shingen
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Very nice. Please duplicate post to this thread for preservation:

http://www.subsim.com/radioroom/showthread.php?t=162521
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Old 03-21-2011, 08:45 AM   #45
stoianm
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Quote:
Originally Posted by Takeda Shingen View Post
Very nice. Please duplicate post to this thread for preservation:

http://www.subsim.com/radioroom/showthread.php?t=162521
thank you... but i am afraid i am not understand what i must to do and how can i do that?... you mean to make this thread stiky?
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