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Old 12-21-13, 12:43 PM   #136
Atoka220
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Link is down
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Old 12-21-13, 12:46 PM   #137
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Link is down


ftp://hartmuthaas.no-ip.org/public/S...ce_v4_0_SH3.7z

Username & Password in my Signature!!!


So Long

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Old 12-21-13, 01:16 PM   #138
gi_dan2987
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Gentlemen, I apologize if I did not read this in an earlier post. How do I adjust the values of the disturbance parameters?
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Old 12-21-13, 02:37 PM   #139
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Originally Posted by gi_dan2987 View Post
Gentlemen, I apologize if I did not read this in an earlier post. How do I adjust the values of the disturbance parameters?
Download S3D and open the file.
You'll need to play with the values till you understand what is going on but that's how everyone learns.
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Old 02-04-14, 07:57 AM   #140
GreyBeard
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Default CTD

I've tried to run this mod about a half a dozen times and I always get a ctd when loading a game save, usually the 2nd save. I'm very careful about game saves too, no land nearby (at least 55km distance), no visuals, nothing on sound at depth. Don't know what to do to correct it.
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Old 02-04-14, 11:09 AM   #141
BigWalleye
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Greybeard, I have had the same experience. It was part of the problem discussed in this thread:

http://www.subsim.com/radioroom/showthread.php?t=205755

I hesitate to fault the mod, since 1) it is TDW's work, and I know that he is thorough and conscientious, and 2) there is evidence on SubSim that lots of people use this mod and only a few report problems. But I am pretty sure that something in the mod conflicts with something in my setup. Honestly, though, I have never tried to pin down the problem any further. I just don't use the mod. A pity, too, since, like all TDW mods, it's a big improvement. But I was so happy just to get my game back to a playable state that I haven't done any further troubleshooting. (This mod wasn't my only problem!)
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Old 02-04-14, 03:15 PM   #142
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Originally Posted by BigWalleye View Post
......... I am pretty sure that something in the mod conflicts with something in my setup........
My thoughts exactly. Presently I was on my 4th patrol with no problems. Returned to port, installed the Water D. Mod, proceeded on my 5th patrol, made a save and exit, reloaded the save okay, then encountered and sank 2 ships, save and exit, ctd on reload. I get to the point of loading where the game says "Not so long ago......" I suspect the only way to find the conflict would be to install in reverse. SH3, GWX, TDW Water Disturbance and no other mods. Then start a campaign to see what results and so forth and so forth, one mod at a time. Hmmm........sounds time intensive.......first I must procrasinate some more.
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Old 02-04-14, 04:40 PM   #143
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Originally Posted by frau kaleun View Post
At the rate cool stuff is being released lately, I may never get out of base again.

"Every time I think I'm out, they pull me back in..."
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Old 02-04-14, 06:55 PM   #144
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Default CTD Part II

That didn't take long. I keep an installed copy of SH3 with the cracked 1.4 version of the executable in place on a DVD, ready for use. I copied that to a file, installed GWX 3.0 from a fresh download of it and enabled one mod, TDW's Water Disturbance. I then started a career. I departed Wilhelmshaven, arrived at my assigned patrol grid BF16 and then performed a proper save and exit, no visuals, no sounds, greater than 55km from land, last screen F2. CTD on reload, seconds after seeing "Not so long ago..." This is what came up on the error message:

Problem signature:
Problem Event Name: APPCRASH
Application Name: sh3.exe
Application Version: 1.4.0.1
Application Timestamp: 00000000
Fault Module Name: sh3.exe
Fault Module Version: 1.4.0.1
Fault Module Timestamp: 00000000
Exception Code: c0000005
Exception Offset: 000b82a4
OS Version: 6.0.6002.2.2.0.768.3
Locale ID: 1033
Additional Information 1: 71b2
Additional Information 2: d67447db3d751ecbf60cd906060deaa4
Additional Information 3: 7a25
Additional Information 4: 48652f378e7f3e13e5f640531da3151d

I don't know what all that stuff means. Anyone else?
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Old 02-04-14, 07:15 PM   #145
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I have exactly the same problem with this mod. All saved games fail to load if (and only if) a ship is sunk on patrol. Shooting down aircraft doesn't seem to matter as saved games load fine. The effect is the same regardless of mod. I've tried stock with just this mod, GWX & LSH using Windows 7 and Windows XP(on the same duel boot pc).
I can't fault a mod which works on other machines for other people. I'm just unlucky with my hardware/software and lack of ability in the geeky side of computing to fix my own problems.
If suggest you don't try altering your mod soup bit by bit to nail the conflict. Save a lot time and run a test with just stock1.4 and this mod only.
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Old 02-04-14, 07:41 PM   #146
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Quote:
Originally Posted by ohmygollygosh View Post
...All saved games fail to load if (and only if) a ship is sunk on patrol.....
I didn't even have to sink a ship this last time out.

Quote:
Originally Posted by ohmygollygosh View Post
If suggest you don't try altering your mod soup bit by bit to nail the conflict. Save a lot time and run a test with just stock1.4 and this mod only.
Did you read my post # 144? Fresh install SH3, GWX, no other mods, CTD.
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Old 02-04-14, 10:38 PM   #147
Sailor Steve
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Originally Posted by flag4 View Post
Unfortunately that was three years ago, and these days she apparently doesn't play any SH at all, having given in fully to her addiction to Skyrim.
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Old 02-05-14, 04:02 AM   #148
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CTDs caused by this mod are old news.

For example:
http://www.subsim.com/radioroom/show...&postcount=104

Stiebler.
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Old 02-05-14, 06:21 AM   #149
GreyBeard
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Originally Posted by Stiebler View Post
CTDs caused by this mod are old news.

For example:
http://www.subsim.com/radioroom/show...&postcount=104

Stiebler.
That sounds like you are saying that no one knows how to fix it, correct? In which case I will simply drop the matter and continue SH3 without the mod.
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Old 02-05-14, 06:23 AM   #150
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Quote:
Originally Posted by GreyBeard View Post
I didn't even have to sink a ship this last time out.



Did you read my post # 144? Fresh install SH3, GWX, no other mods, CTD.
Sorry GreyBeard. I didn't see your last post before I finished replying to an earlier one. It seems that this mod effect different systems in slightly different ways.
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