![]() |
SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
01-19-2011, 07:43 PM
|
#1 |
|
Engineer
![]() Join Date: Jan 2011
Location: Montreal, Canada
Posts: 206
Downloads: 87
Uploads: 0
|
My boat keeps diving past my desired depth when moving at minimal or slow speed, is there any fix for this?
I remember seeing something about this somewhere but i cant find it anymore. Any help would be GREATLY appreciate *I posted the same question in the SH5 workshop but thought i'd get more answers here. Mods: delete the other thread if you must Last edited by IonicRipper; 01-19-2011 at 09:56 PM. |
|
|
01-19-2011, 09:57 PM
|
#2 |
|
Engineer
![]() Join Date: Jan 2011
Location: Montreal, Canada
Posts: 206
Downloads: 87
Uploads: 0
|
It only seems to affect Type VIIA's and Type VIIB's, regardless of the crew's experience
|
|
|
01-20-2011, 12:15 AM
|
#3 |
|
Engineer
![]() Join Date: Jan 2011
Location: Montreal, Canada
Posts: 206
Downloads: 87
Uploads: 0
|
Thats weird... You would think the developers would have fixed this in the last 2 patches we got
|
|
|
01-20-2011, 11:28 AM
|
#4 |
|
Seaman
![]() Join Date: Feb 2008
Posts: 34
Downloads: 41
Uploads: 0
|
|
|
|
01-20-2011, 01:47 PM
|
#5 |
|
Engineer
![]() Join Date: Jan 2011
Location: Montreal, Canada
Posts: 206
Downloads: 87
Uploads: 0
|
I played v1.0 and there definitely is an improvement with the 2 patches
|
|
|
01-20-2011, 04:39 PM
|
#6 |
|
Navy Seal
![]() |
its just the impression that ubi creates a new bug (sometimes 2) for everyone they fix
the sinking is a known issue at depth but shallower running it doesnt come into play much, AFAIK the modders ARE working on it but no idea if its fixible or to what extent
__________________
. My Gamefront Page .~~/~~My Mods.~~/~~ (GFO) Game Fixes Only Mod.~~/~~ Mod Soup Fix |
|
|
01-20-2011, 10:55 PM
|
#7 | |
|
Loader
![]() Join Date: Jan 2009
Posts: 82
Downloads: 69
Uploads: 0
|
Quote:
It ads an unpredictable element of realism. A boat that responds precisely to calculated programmed conditions would be boring and unrealistic. |
|
|
|
01-21-2011, 12:19 AM
|
#8 |
|
Engineer
![]() Join Date: Jan 2011
Location: Montreal, Canada
Posts: 206
Downloads: 87
Uploads: 0
|
I respectfully disagree with the comment above
Dont you think someone would notice? Why should it be up to the captain to keep the boat leveled... It makes no sense Picture this... Captain - 90 meters Chief - Yes captain, 90 meters 5 minutes later Captain - Why are we at 200 meters, chief? Chief - iunno...
|
|
|
01-21-2011, 01:20 AM
|
#9 | |
|
Loader
![]() Join Date: Jan 2009
Posts: 82
Downloads: 69
Uploads: 0
|
Quote:
It's a liitle exaggerated, but I like a little unpredictability. I imagine that your scenario played out at least a few times in real life. |
|
|
|
01-21-2011, 01:51 AM
|
#10 |
|
Ace of the deep .
|
If you are using the environment mod then unenable and take the submarine folder out and enable . See how that goes .
__________________
sobers modlist http://www.subsim.com/radioroom/showthread.php?t=192374 http://www.youtube.com/watch?v=VP30s5QF0pw We would like you to experience all the frustrations a uboat captain had , and thats just installing the game and mods . |
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|