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Old 12-05-2010, 04:08 PM   #1
COOLCAT500
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Default WWII Battle Tanks: T-34 vs. Tiger

Hello guys, first of all I'm very greatfull for Zeewolf's dedication to WWII Battle Tanks: T-34 vs. Tiger and would like to thank him for his efforts.

I just discovered Project Zeewolf and am already spreading the word about it!

I have a few questions, does his mod address the erratic movement of the infantry in this game?

And: Do the infantry pose more of a threat then vanilla version?
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Old 12-06-2010, 09:29 PM   #2
ZeeWolf
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Quote:
Originally Posted by COOLCAT500 View Post
Hello guys, first of all I'm very greatfull for Zeewolf's dedication to WWII Battle Tanks: T-34 vs. Tiger and would like to thank him for his efforts.

I just discovered Project Zeewolf and am already spreading the word about it!

I have a few questions, does his mod address the erratic movement of the infantry in this game?

And: Do the infantry pose more of a threat then vanilla version?
Welcome aboard CoolCat500
The infantry has been re-worked and made an improvement over the stock
game be they still need development in the minimum of two areas.
1.) The library of animated actions is at a dreadfully basic level. This can
be enhanced to a much more acceptable level now that the skeleton
and character has been accurately re-produced. And the ability also now
exists to completely replace them with better models.
2.) The Infantry AI needs to be a long term focus. Development and
creation of more human tasks is a must.
These two are on the list of "must do" to bring this sim up to a level that
can fulfill my vision for T34 vs Tiger. Of course with time and hard work.


ZeeWolf
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Old 12-07-2010, 02:41 AM   #3
COOLCAT500
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That's terrific!

You got yourself a fan here. I'm going to buy this as soon as I'm able to and I'm sure as hell glad I found this site.

now just gotta tell my friends about this....
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Old 12-07-2010, 11:19 AM   #4
ZeeWolf
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Originally Posted by COOLCAT500 View Post
That's terrific!

You got yourself a fan here. I'm going to buy this as soon as I'm able to and I'm sure as hell glad I found this site.

now just gotta tell my friends about this....
Thanks CoolCat! That's fantasic
I would like to tell you also about how I made a huge breakthrough on a
issue concerning the land mass mesh density. I finally figured it yesterday and boy am I elated.

Cheers!

ZeeWolf
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Old 12-08-2010, 07:46 AM   #5
frinik
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Default Land Mass Mesh?????

That sounds like great news Zee but care to enlighten us poor Panzer crews what it means in practical terms

Cheers
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Old 12-08-2010, 10:53 AM   #6
ZeeWolf
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Originally Posted by frinik View Post
That sounds like great news Zee but care to enlighten us poor Panzer crews what it means in practical terms

Cheers
Hi frinik,
Yes, what that [mesh density] means in practical terms is that things like roads, trenches and terrain surface detail can be made more realistic. Also
surface textures can be positioned with more precision, etc..
Oh! I forgot the rivers and streams will be the proper width and coarse

ZW
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Last edited by ZeeWolf; 12-08-2010 at 11:19 AM.
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Old 12-14-2010, 03:43 PM   #7
Takeda Shingen
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Post to remove spam link remnant. Disregard.
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