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View Poll Results: Time Period
Civilization (Nothing, build up) 0 0%
Roman-Era (480 BC-) 1 14.29%
Medieval (1080-) 2 28.57%
18th Century (1700-) 0 0%
19th Century (1800-) 1 14.29%
20th Century (1900-) 3 42.86%
Voters: 7. You may not vote on this poll

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Old 10-02-10, 10:48 PM   #1
Legionary74
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Default Risk-Type game

So Im thinking about hosting a risk sort of game.


Back when TalkEmpire was still up, there was a guy named Craig who always hosted one.

I need about 6 people who want to try it out, as I dont remember our system 100%.

What exactly is this?

You create/choose a nation, pick the land for it, and you build it up every "turn" (1-2 turns a day).

Every day, a bonus is put into your nation, example:

Turn 1, 5,000 population
Depending on land, water, anything else I can dream up: Turn 2, 6,522 people.

Like that.

This game gives 100% freedom, so if you want to draft your population, go ahead. If you want to build ships and invade other countries (unless you border them) go ahead, and ill factor in the bonuses.

I need to make a freewebs site for this.

Anyone interested?


Time period chosen:
1900-
UPDATE:

WEBSITE



Those of you who arent 100% sure what this is, see my more detailed page here:
WHAT IS RISK?


Xfire would help, add me, Legionary74

Last edited by Legionary74; 10-03-10 at 12:57 PM.
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Old 10-02-10, 10:51 PM   #2
Legionary74
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Poll up for time period vote.


EDIT: Dammit, forgot modern times.

Can a mod add modern times (1991-) please?>

If not, just say it any ill tally them
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Old 10-02-10, 11:17 PM   #3
Stealth Hunter
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Why not start the game around 1880 and end it in 1950, beginning right before the Scramble for Africa (when the Imperial Zenith of Europe began) and ending right after World War II in the years leading up to the harshest times of the Cold War?
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Old 10-02-10, 11:18 PM   #4
Legionary74
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Well you see, thats why theres voting :P

We decide when a period starts, then goes until someone controls the world.
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Old 10-03-10, 12:01 AM   #5
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Anyone interested?
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Old 10-03-10, 12:02 AM   #6
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Last edited by Legionary74; 06-16-15 at 05:28 AM.
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Old 10-03-10, 12:38 AM   #7
Stealth Hunter
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I'll take Germany.

It's seriously dead in here tonight.
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Old 10-03-10, 12:41 AM   #8
Legionary74
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Old 10-03-10, 12:45 AM   #9
Legionary74
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Due to the nature of subsim, ive decided the poll is closed, the time period will begin in 1900.
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Old 10-03-10, 12:46 AM   #10
Stealth Hunter
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EDIT: I'm fixing the map so we can have near-authentic 1900 borders. Shouldn't be too hard since Kaiserreich is based off of Germany winning the Great War with only minor variations in territory boundaries.

Last edited by Stealth Hunter; 10-03-10 at 12:56 AM.
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Old 10-03-10, 12:50 AM   #11
antikristuseke
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If i can have Fistonia, i'm game, Fistonia is a unified nation of Finland and Estonia.

Actually, nevermind, turns out I actually have to do some work at work today, I have been here for 4 months and this is the first time I am actually doing something related to my job.
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Old 10-03-10, 12:54 AM   #12
Legionary74
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Old 10-03-10, 12:56 AM   #13
antikristuseke
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You have no idea how wrong you are, here, I shall demonstrate.

An no, I am not in, going to be busy most of today with some techicians here.
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Old 10-03-10, 01:00 AM   #14
Legionary74
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Quote:
Originally Posted by antikristuseke View Post
You have no idea how wrong you are, here, I shall demonstrate.

An no, I am not in, going to be busy most of today with some techicians here.
Do I smell file edit/mod?
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Old 10-03-10, 01:02 AM   #15
antikristuseke
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Some limited editing, made Finland into fistonia, made all the estonian provinces natives, added new flag, combined the researcher pool and generals. After that it was all down to well timed warfare and preparations. The AI fails hillariously when you employ the tactic of in depth defense, let them create a salient, cut off their line of retreat and supply and watch hundreds of divisions of soviet troops get anihilated by CAS and finally moped up by infantry.
I did'nt play that game though, but a friend of mine did, I just gave him the idea of Fistonia and made the flag.
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