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Old 05-06-2012, 05:02 PM   #3811
Dowly
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This might be something to consider, especially when times goes by and everyone
starts to have more solar panels they apparently can start lagging the server.
http://forum.industrial-craft.net/in...d&postID=42234
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Old 05-06-2012, 07:38 PM   #3812
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Maybe compile a few submods for review here. Not just gonna throw stuff on.

Updates to:
Forge (3.1.3.105)
Railcraft (5.2.1)

* aaaand new configs: http://www.gamefront.com/files/21665622/ServerCfg.zip
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Old 05-06-2012, 09:28 PM   #3813
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I'm not too fussed about the likes of forestry (although the cutting down whole trees instead of blocks is nice, I'll admit) particularly since it'll need artificial spawning to get it working. Next map, maybe.

However, a BC/IC crossover mod would be very nice...

Something like:

http://www.minecraftforum.net/topic/...2-195b-sspsmp/

It would also remove the potential Peak Oil problem we're going to have.


Oh...and..well..



http://www.minecraftforum.net/topic/...ppelin-mod168/
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Old 05-07-2012, 04:37 AM   #3814
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I wouldn't mind having the mod for planes and stuff... though they're a pain to fly sometimes, nothing new for the Lolwaffles...
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Old 05-07-2012, 09:18 AM   #3815
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<strike>There's a conflict somewhere. When I try to open my chest of crafted stuff I get a String length less than 0 error and it kicks me.</strike>

Didn't spot the new server Config files. All fine now.
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Old 05-07-2012, 10:01 AM   #3816
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Quote:
Originally Posted by Arclight View Post
Maybe compile a few submods for review here. Not just gonna throw stuff on.

Updates to:
Forge (3.1.3.105)
Railcraft (5.2.1)

* aaaand new configs: http://www.gamefront.com/files/21665622/ServerCfg.zip
Arc!! This message is dubious (says one thing, implies the opposite) You state that Forge 3.1.3.105 and RC 5.2.1 is for review, and you do not want to apply them to the server yet. But last night you wanted us to log off, and now the server states you need RC 5.2.1 to connect.

So we do need to update our clients to the links above!?!
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Old 05-07-2012, 12:15 PM   #3817
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Quote:
Originally Posted by Pisces View Post
Arc!! This message is dubious (says one thing, implies the opposite) You state that Forge 3.1.3.105 and RC 5.2.1 is for review, and you do not want to apply them to the server yet. But last night you wanted us to log off, and now the server states you need RC 5.2.1 to connect.

So we do need to update our clients to the links above!?!

The bit about reviewing mods before throwing them in was in regards to Dowly and new mods. Updates are going to happen every Monday. In this case forge and Railcraft were ready to be updated.
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Old 05-08-2012, 01:17 PM   #3818
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Quote:
Originally Posted by Oberon View Post
I'm not too fussed about the likes of forestry (although the cutting down whole trees instead of blocks is nice, I'll admit) particularly since it'll need artificial spawning to get it working. Next map, maybe.

However, a BC/IC crossover mod would be very nice...

Something like:

http://www.minecraftforum.net/topic/...2-195b-sspsmp/

I'd be in favor of this.


I'd like to point towards the reactor control mod:
http://forum.industrial-craft.net/in...&threadID=5915
For breeder reactors.


Also:
Equivalent Exchange http://www.minecraftforum.net/topic/...hange-2-v1440/

Now I know some of you think it's over powered but I'd like to point out several things.
1. 95% of the items require diamonds to make.
2. Making diamonds in EE is about the same as it is in IC2, just with a more direct conversion, it requires either an equal item, or a load of unequal items. It's not instant diamonds, in fact I'd say IC2+BC leads to more instant diamonds than EE does.
3. For 'balancing' purposes, all the generation rates are 1/4 in SMP.
4. Putting items in the Transmutation Tablet does not instantly let you convert it into anything you'd like. You need to train the tablet first, so if you don't have any of the resource you'd like to make, you're stuck.
5. The high end items cost just as much if not more than Quantum and Nano items in IC2. On top of that the ones that let you destroy the environment could be policed like Nuclear bombs in which destruction for the sake of destruction(at least outside of defined zones, or underground) counts as griefing.


I ask you to take a look at the recipes, and the wiki:
http://equivalentexchange.wikispaces.com/
And really consider it.



Also another point to consider, forestry would be a lovely mod, but at this point we can't use it because it needs a new world. If we added EE first, and trained a transmutation tablet appatite and the 2 basic bees, and then put this tablet in a public area, everyone could have access to the items at a cost. The original 3 items that were used to teach the tablet could then be destroyed.
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Old 05-08-2012, 01:22 PM   #3819
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Id be in favor of adding new mods. Anything new is good, if we don't freshen up the server every now and then It will die, just like in the past.
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Old 05-08-2012, 01:40 PM   #3820
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Agree with the reactor control mod, I'm going to start up my own reactor at some point in the near future and that would be a nice thing to have. Handy for Fast Breeders too.
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Old 05-08-2012, 03:08 PM   #3821
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Re: Equivalent Exchange, here's a thread discussing how EE works with other mods in SMP:
http://forums.technicpack.net/index....ic,5824.0.html

TL;DR?

Quote:
EE2 is like Creative Mode on crack. Once you have a few power
flowers, you can make anything you want essentially for free. If that's
what you want, great, but many Minecrafters can attest to the addiction
and fun of hunting for resources. EE2 eliminates the excitement of
exploring caverns for diamonds. It eliminates the dangers and strategies
of pillaring for glowstone in the Nether. It makes Buildcraft and IC2 mining
machines completely pointless. It enables anybody to reach the point of
effectively unlimited resources in a matter of a few days. And what's
worse, it requires absolutely no creativity to reach that point.

So, my vote is "No, thanks"
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Old 05-08-2012, 03:40 PM   #3822
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Quote:
Originally Posted by Dowly View Post
Re: Equivalent Exchange, here's a thread discussing how EE works with other mods in SMP:
http://forums.technicpack.net/index....ic,5824.0.html

TL;DR?




So, my vote is "No, thanks"

As I stated several times, you don't have to use it if you don't want to. That's like saying, cars shouldn't have cruise control, or automatic shifting, because I want the thrill of driving it myself, and everyone should have to drive it like me.





Anyways, in regards to Forestry, if it can just run on new chunks as you stated, I'd be in favor of adding it.


Isn't SMP but check out this mod:
http://www.youtube.com/watch?v=Q2sgG...feature=relmfu
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Old 05-08-2012, 04:58 PM   #3823
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Quote:
Originally Posted by Spike88 View Post
That's like saying, cars shouldn't have cruise control, or automatic shifting, because I want the thrill of driving it myself, and everyone should have to drive it like me.
That argument works both ways; saying you prefer automatic and everyone should use it.

As far as I can tell you're the only one in favor of EE, so you might want to reconsider who is trying to impose his will on who.
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Old 05-08-2012, 05:03 PM   #3824
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Quote:
Originally Posted by Spike88 View Post
As I stated several times, you don't have to use it if you don't want to. That's like saying, cars shouldn't have cruise control, or automatic shifting, because I want the thrill of driving it myself, and everyone should have to drive it like me.
You are correct, I don't have to use it if I dont want to.

Merely pointing out that it is indeed extremely overpowered contrary to what
you implied.

I'm fine with it if majority (and Arc) wants it on the server.

Quote:
Anyways, in regards to Forestry, if it can just run on new chunks as you stated, I'd be in favor of adding it.
I dont know for a fact it works that way, vanilla MC works which is what I'm basing my assumption to.

But I'm all for Forestry too. Much easier to get waterproofing.
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Old 05-08-2012, 07:05 PM   #3825
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I dont mine EE as I said anything to make this game get old slower, and is something new to try I am open for the idea.

This forum needs polls, so people can actually show what they think in a orderly fashion.
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