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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
02-10-2011, 07:49 AM
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#1741 |
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SUBSIM Enthusiast
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,154
Downloads: 48
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What it comes down to is you're too inconsistent. First of all, you're still not addressing the matter of lying about knowing that "new player". And now you come back into the discussion by opening with trolling:
And then you proceed to ask for a second chance. It's not about not being willing to give you that, it's about the fact I can't bloody trust someone as erratic as that.
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02-10-2011, 08:11 AM
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#1742 |
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Frogman
![]() Join Date: Apr 2010
Posts: 307
Downloads: 17
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Twice? Your lying!
Ok i admit to burning it down once because i was acting like a retard and i didn't think the damage would be that great. I thought that the fire would leave behind all the logs and leaves. Then i dropped the flint because i knew it was a dangerous object. I just did not want to look nooby in front of you guys so i covered up. But twice?! No way!
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02-10-2011, 08:16 AM
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#1743 |
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Frogman
![]() Join Date: Apr 2010
Posts: 307
Downloads: 17
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And i was trolololing at comment 1731.
It had nothing to do with my later argument.
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Want a Silent Hunter game with no bugs? http://www.youtube.com/watch?v=OhB8_kvT9ms |
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02-10-2011, 08:27 AM
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#1744 |
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SUBSIM Enthusiast
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,154
Downloads: 48
Uploads: 10
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That has to be the fifth time you avoid answering the questions on your relation to the other guy.
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02-10-2011, 08:45 AM
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#1745 |
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Swabbie
![]() Join Date: Jan 2011
Posts: 12
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Can anyone recommend any good tutorials on how to build traps in my dungeons? At the moment I just have them disabled with some torches and I am a bit daunted by the sheer number on youtube was hoping someone might be able to point me in the direction of a good one to start with?
cheers |
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02-10-2011, 09:15 AM
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#1746 | |
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Boobmeister
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Quote:
http://www.youtube.com/watch?v=lcicI6tX774 It's annoying as hell to listen, but it's a good tut. ![]() Oh and you can make the trap any size you want, even 1 block wide lava/water trap works AFAIK. |
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02-10-2011, 09:39 AM
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#1747 |
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Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,128
Downloads: 85
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To the EX troll, you can beg, and plead all you want, It wont help you. You *******ed up, and now you gotta live with it.
We have already are hunting another troll, and I am pretty sure we are on the right trail again...
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02-10-2011, 09:40 AM
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#1748 |
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Swabbie
![]() Join Date: Jan 2011
Posts: 12
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Cheers Dowly
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02-10-2011, 09:43 AM
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#1749 |
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Admiral
![]() Join Date: Sep 2006
Location: USA
Posts: 2,027
Downloads: 6
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I'm afraid the Mt. Commie interior isn't entirely secure. I just got jumped by a skeleton who came from the mines next to the lower farm. I put up a torch or two where I think it spawned, but be alert if you go down there.
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02-10-2011, 09:48 AM
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#1750 |
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SUBSIM Enthusiast
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,154
Downloads: 48
Uploads: 10
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Ah right, could use a door... started a project down at bedrock: afraid that despite ample lighting something spawns down there occasionaly.
How he made his way all the way up there is beyond me though.
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02-10-2011, 09:52 AM
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#1751 |
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Weps
![]() Join Date: Mar 2008
Location: Australia
Posts: 368
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I keep getting random mobs in my mine despite it being well lit.... :s
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02-10-2011, 09:57 AM
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#1752 |
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Ocean Warrior
![]() Join Date: Dec 2004
Location: AN9771
Posts: 3,062
Downloads: 141
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Monsters can't spawn in spaces less than 3 blocks high
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02-10-2011, 09:59 AM
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#1753 | |
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Ocean Warrior
![]() Join Date: Dec 2004
Location: AN9771
Posts: 3,062
Downloads: 141
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Quote:
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02-10-2011, 10:01 AM
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#1754 | |
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Boobmeister
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Like with the water thing, I must correct you that it is 2 blocks high.
![]() (unless the dye update changed that) Quote:
EDIT: Didn't have the blueprints anymore. Here's a top-down view of a underground trap I had in the previous world. The measurements are all wrong, but that's not the point here. ![]() ![]() Orange = lavatrap Green = loot collection point The water ran in 2 deep canals and was sliced with half-tiles to keep it all level (pressure plates I believe work too) Last edited by Dowly; 02-10-2011 at 10:30 AM. |
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02-10-2011, 10:57 AM
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#1755 |
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Ocean Warrior
![]() Join Date: Jul 2007
Location: High Peak, Derbyshire
Posts: 2,859
Downloads: 33
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Someones now been in my mine No.1 and did this, (which is accessed only by going though my house) and have not been down it for some time as I've been opening a new mine.
Whoever you are, please stop it as its not very nice or is in the spirit of things.
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