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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
09-16-2010, 11:30 AM
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#1 |
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Bilge Rat
![]() Join Date: Sep 2010
Posts: 4
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I haven't grabbed the game yet but was curious - does it uses metric or English units? I'm guessing metric since we're talking about U-boats but would like to make sure.
I plan to use a maneuvering board to help with firing solutions, so knowing the units of measure will be a big help. Thanks! |
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09-16-2010, 11:32 AM
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#2 |
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The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,457
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Metric, but also Knots, which are not metric.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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09-16-2010, 12:31 PM
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#3 |
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Just A Kid At Heart
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And that's one of the weirdest things in maritime history. Originally a nautical mile as accepted as 2000 yards, but in 1929 the standard was established as exactly 1852 meters, or 2,025.372 yards, or 6,076.1155 feet.
So oddly enough, a nautical mile really is metric.
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"Human beings are perhaps never more frightening than when they are convinced beyond doubt that they are right." – Laurens van der Post
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09-16-2010, 01:23 PM
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#4 | |
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The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,457
Downloads: 46
Uploads: 4
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Quote:
![]() I was sure - though I didn't rethink that thoroughly - that 1 naval mile is defined as 1 minute of latitude on equator, which would make it a non-metric value, thus making also knots non-metric... But I was wrong.
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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