![]() |
SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
09-11-2010, 06:20 PM
|
#1 |
|
Ace of the Deep
![]() Join Date: Aug 2009
Location: Californian Republic of imbeciles
Posts: 1,201
Downloads: 55
Uploads: 0
|
![]() ![]() ![]() ![]() ![]() ![]() How the hell am i still ALIVE?!?!?!?!?!?!?! Apparently a plane did all this at TC while i was underwater. HOWS THAT EVEN POSSIBLE!?!!??!!?? It skinned half my boat. not even destroyers do that. What was this a nuclear Depth Charge? Something was messed up with the CO2 thing, cause when i got back to base (thank GOD it was in Manila), i had 95% CO2. this was seriously FUBAR Heres The Screenshots ![]() ![]() ![]() This is just trying to maintain periscope depth. It looks like im emergency surfacing. and this is EMERGENCY emergency surfacing. And yet, i just ordered it to go to periscope. ![]() ![]() ![]() ![]()
__________________
![]() A popular Government without popular information nor the means of acquiring it, is but a Prologue to a Farce or a Tragedy or perhaps both. Knowledge will forever govern ignorance, and a people who mean to be their own Governors must arm themselves with the power knowledge gives - James Madison |
|
|
09-11-2010, 06:39 PM
|
#2 |
|
Engineer
![]() Join Date: May 2010
Location: Pandora. Not the blue cat people Pandora...
Posts: 216
Downloads: 22
Uploads: 0
|
Something went wrong here, methinks.
And yet, you have 000 hull dammage. |
|
|
09-11-2010, 07:13 PM
|
#3 |
|
Navy Seal
![]() Join Date: Dec 2008
Location: NC
Posts: 7,079
Downloads: 340
Uploads: 0
|
One bug that forever remains in the game is the CO2 bug. Most think it happens more if you alt/tab out alot or use TC alot dived, not sure anyone knows. The only way to fix it is to save the game and reload and your CO2 will work as it should.
Planes can do that kind of damage to your skin, almost funny, yet you have very little real damage. It's just the way the graphics render hit zones. I've had that in the rear of my sub and in the front to where my whole sub was almost a transparent frame. Really no different that when you get shot by an enemy deckgun and it leaves big holes you can see through, yet little damage. In reality one hole you would be out of business. It's hard to find and mod that perfect damage zone, just so many factors involved. Course it will vanish if you save and reload. This happened to me a few days ago, think about 15% damage..lol, I'll try to find the other one where it's front and back, now thats a looker.
|
|
|
09-11-2010, 08:19 PM
|
#4 |
|
Captain
![]() Join Date: Mar 2010
Location: Just off the port bow
Posts: 508
Downloads: 204
Uploads: 0
|
permitted to abandon ship?
__________________
"Diesel Pig" Proud S-Boat commander |
|
|
09-11-2010, 08:29 PM
|
#5 |
|
Navy Seal
![]() Join Date: Mar 2007
Location: DeLand, FL
Posts: 5,648
Downloads: 40
Uploads: 22
|
Naw, it's only a flesh wound. Swim it off!
__________________
You'll just have to remember what this is supposed to look like...Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Trans-Atlantic Radio, Slightly Subnuclear Deck Gun, TMOPlot, TMOKeys, SH4 Report 3.1.0.0beta |
|
|
09-11-2010, 08:44 PM
|
#6 |
|
Just A Kid At Heart
|
SH4's physical representation of damage is way overblown. Shooting merchants with the deck gun leaves holes a 15" gun would make in real life. The torpedoes are better.
So you have to ignore how the damage you take looks.
__________________
"Human beings are perhaps never more frightening than when they are convinced beyond doubt that they are right." – Laurens van der Post
|
|
|
09-11-2010, 09:30 PM
|
#7 |
|
Navy Seal
![]() Join Date: Dec 2008
Location: NC
Posts: 7,079
Downloads: 340
Uploads: 0
|
Least you died rein...
|
|
|
09-11-2010, 10:47 PM
|
#8 |
|
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,050
Downloads: 8
Uploads: 2
|
IMO any damage large enough to make a decent sized visible hole (decent being anything larger than small-arms fire) should sink the boat.
|
|
|
09-12-2010, 01:59 AM
|
#9 | |
|
Navy Seal
![]() Join Date: Mar 2007
Location: DeLand, FL
Posts: 5,648
Downloads: 40
Uploads: 22
|
But in the game, visible damage is just eyecandy, signifying nothing. Targets visibly damaged beyond survival steam unaffected over the horizon. Lots of targets sink with no visible damage at all!
We have a stupid hull damage meter for our submarine. More eyecandy, signifying nothing! In the future, with different companies producing the software, eyecandy must become actually significant and reliable! Let's take the real case of the USS Bergall. I'm going to pull from my collection of "Remember This?" by Bill Wolfe, former editor of the Polaris, official publication of the United States Submarine Veterans of World War II. Quote:
As luck would have it a man stood on the dock with a camera upon Bergall's arrival at Exmouth Gulf. You can see the "major damage" from a Japanese 8" shell (much larger than anything a submarine could fire!) had to be delineated by drawing an explanatory line on the photo! Without it, I doubt you could have found the major damage that kept that sub from submerging, even to periscope depth! Sometimes eyecandy lies. Sometimes eyecandy sucks. For all its good qualities, we're playing an arcade game with ludicrously exaggerated graphics. Much of the time the eyecandy is just irrelevant, inappropriate and ridiculous. Other than that I have no opinion.
__________________
You'll just have to remember what this is supposed to look like...Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Trans-Atlantic Radio, Slightly Subnuclear Deck Gun, TMOPlot, TMOKeys, SH4 Report 3.1.0.0beta Last edited by Rockin Robbins; 09-12-2010 at 02:30 AM. |
|
|
|
09-12-2010, 06:04 AM
|
#10 | |
|
Sea Lord
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 1,788
Downloads: 99
Uploads: 0
|
Quote:
__________________
"There are no great people in this world, only great challenges which ordinary people rise to meet." -William Frederick Halsey, Jr. |
|
|
|
09-12-2010, 07:32 AM
|
#11 |
|
Captain
![]() Join Date: Mar 2010
Location: Just off the port bow
Posts: 508
Downloads: 204
Uploads: 0
|
They were lucky they didnt get nailed right through the conning tower. An HE round would have been tragic even more so.
__________________
"Diesel Pig" Proud S-Boat commander |
|
|
09-12-2010, 02:04 PM
|
#12 |
|
Navy Seal
![]() Join Date: Mar 2007
Location: DeLand, FL
Posts: 5,648
Downloads: 40
Uploads: 22
|
Yes, I hate to think what an HE round might have done. You have to wonder what they were thinking there when they shot the AP. You also have to wonder how Bergall got away from a surface ship that was almost twice as fast. Maybe after the sinking of the cruiser they were more afraid of Bergall than Bergall was of them!
__________________
You'll just have to remember what this is supposed to look like...Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Trans-Atlantic Radio, Slightly Subnuclear Deck Gun, TMOPlot, TMOKeys, SH4 Report 3.1.0.0beta |
|
|
09-12-2010, 04:19 PM
|
#13 |
|
Captain
![]() Join Date: Mar 2010
Location: Just off the port bow
Posts: 508
Downloads: 204
Uploads: 0
|
True true. Perhaps the Escort didn't know that she had scored a hit and thought that devil boat out there was trying to lour him into a trap. Or they had stopped to rescue survivors.
__________________
"Diesel Pig" Proud S-Boat commander |
|
|
09-12-2010, 07:38 PM
|
#14 |
|
Just A Kid At Heart
|
I have one minor problem. If it was a destroyer and not a cruiser as originally identified, then it wasn't an 8" shell as those only come with heavy cruisers. It couldn't have been bigger than 5" if it was a destroyer. On the other hand destroyers didn't usually carry AP shells. They did carry a capped semi-AP called 'Common', but it was designed to go through small concrete bunkers.
Actually at the glancing angle seen in the photo and HE shell might have exploded outward, causing no damage to the pressure hull at all. Or it might have exploded on contact with the outer hull, peppering the pressure hull with shrapnel and maybe making a bunch of small holes or not penetrating. HE is designed to explode on contact, which is bad for single hulls but much better for double hulls, especially when the inner hull is thicker and stronger. [edit] A little more digging: Hyperwar quotes it as an 8" dud fired from one of the cruisers, which would have a fire-control system capable of hitting a submarine fairly easily at 9000 yards. http://www.ibiblio.org/hyperwar/USN/....html#SS-320.1
__________________
"Human beings are perhaps never more frightening than when they are convinced beyond doubt that they are right." – Laurens van der Post
Last edited by Sailor Steve; 09-12-2010 at 07:51 PM. |
|
|
09-12-2010, 08:37 PM
|
#15 |
|
Navy Seal
![]() Join Date: Mar 2007
Location: DeLand, FL
Posts: 5,648
Downloads: 40
Uploads: 22
|
I'm really curious to know how they knew the hole was from an 8" as opposed to a 5" shell.... It seems to be just guesswork to me. Of course the hole can be expected to be larger than the shell itself, but how MUCH larger? How firm is that ID of an 8" shell anyway?
Now, from the wording of the Polaris article, the identification of the surviving boat must have been made after the war upon consulting Japanese records. I would trust that more than the identification of the hole as being from a 50 caliber 8" gun. How in hades can they look at a hole and say the gun was 50 caliber? I've seen some black magic around here lately but nothing quite like that!
__________________
You'll just have to remember what this is supposed to look like...Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Trans-Atlantic Radio, Slightly Subnuclear Deck Gun, TMOPlot, TMOKeys, SH4 Report 3.1.0.0beta |
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|