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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
02-02-2011, 12:19 PM
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#76 | |
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Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,758
Downloads: 803
Uploads: 11
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Quote:
I am waiting with impatience the new one to give a test! Best regards!
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02-02-2011, 01:46 PM
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#77 |
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Silent Hunter
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 4,489
Downloads: 131
Uploads: 27
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02-02-2011, 01:50 PM
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#78 | |
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Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,758
Downloads: 803
Uploads: 11
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Quote:
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02-02-2011, 03:04 PM
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#79 |
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Silent Hunter
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 4,489
Downloads: 131
Uploads: 27
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I think that the 200km in that post is for the campaign objectives not the patrol area. I do thing the patrol area is about 100 to 150km radius.
The zigzag pattern for the shipping lane, I think is good - I heard a lot of contacts when testing. For the partol area and looking at 100km radius - what do you think of this for a pattern. Is it efficent for fuel for area checked ![]()
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02-02-2011, 03:09 PM
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#80 | |
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Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,758
Downloads: 803
Uploads: 11
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Quote:
I am waiting to give it a try! ![]() Salute! |
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02-03-2011, 03:17 PM
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#81 |
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Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,758
Downloads: 803
Uploads: 11
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Hi trevally,
Before i played the game in nav map most of the time - now i want to play at a TC max of 32 and to enjoy the graphics. I want to add to the script lines to teleport me from the bridge under the deck and from underthedeck to the bridge: for example before i run the comamand new dept i want to add a line to teleport me under the deck after i use the command surface i want to use a command to teleport me on the deck Please tell me what are these commands and what parameters i must to use for them Please have all my consideration! Salute!
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02-03-2011, 04:14 PM
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#82 |
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Silent Hunter
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 4,489
Downloads: 131
Uploads: 27
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There are no teleport commands in the automation.
You can use a limited work around. Like this:- You are on bridge. Activate_hydrophone_station ; or Activate_Scope_Station ; this will jump your camera to this station You can then dive and use that station. You can also swop between. you cant leave the station. If you do you wil be outside the boat. After surface command - you can then leave station and you will be back on bridge. Activate_hydrophone_station,0,0,0,0,0,0,5 Set_new_depth,25,0,0,0,0,0,50 All_stop,0,0,0,0,0,0,5 Hydrophone_normal_sweep,0,0,0,0,0,0,120 Report_nearest_sound_contact,0,0,0,0,0,0,10 Surface,0,0,0,0,0,0,50 Leave_hydrophone_station,0,0,0,0,0,0,0 |
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02-03-2011, 04:19 PM
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#83 |
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Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,758
Downloads: 803
Uploads: 11
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Many thanks trevally!
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02-03-2011, 04:29 PM
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#84 |
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Seaman
![]() Join Date: Dec 2009
Posts: 34
Downloads: 80
Uploads: 0
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02-03-2011, 04:32 PM
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#85 |
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Silent Hunter
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 4,489
Downloads: 131
Uploads: 27
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See post 1 for version 0.5 - added search patterns
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02-03-2011, 04:34 PM
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#86 | |
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Silent Hunter
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 4,489
Downloads: 131
Uploads: 27
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Quote:
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02-03-2011, 04:46 PM
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#87 |
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Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,758
Downloads: 803
Uploads: 11
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Downloaded the version v0.5. Very good work my friend!
![]() Thanks! P.S. Thank you that you mentioned my name - very kind of your part - but all i know about patrols i readed on net and the ideea to make a script TDW was the one that sugested me that! Salute!
Last edited by stoianm; 02-04-2011 at 02:15 AM. |
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02-03-2011, 04:58 PM
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#88 |
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Silent Hunter
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Join Date: Sep 2008
Location: KASSEL [Germany] - Sailing on U-99 in North Atlantic
Posts: 4,123
Downloads: 738
Uploads: 0
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Thank you very much for new version !
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02-09-2011, 10:00 AM
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#89 |
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Captain
![]() Join Date: Feb 2004
Posts: 483
Downloads: 109
Uploads: 4
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These scripts (and the ability to use them) are incredible. Thanks for making them available for us to enjoy!
Question for you regarding the Real Nav Auto Position fix series. I start the script in the proper time (ie: it's 05:00 GMT and I start the 04-08 version) .... it runs great and then I come across land ... I make my own nav mark (because it's obvious that I can make a very exact point of reference) ... does the navigator use this last mark that I placed in his calculations or does it go by the last one that it used? (In other words, if I make adjustments manually, does that help correct the navigator?) Thanks! |
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02-09-2011, 10:03 AM
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#90 |
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Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,758
Downloads: 803
Uploads: 11
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Good quest ... i subscribe at this ... i understud that the navigator use ottochalkboard (method calculation) to report the position but i am not sure
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