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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
07-26-2012, 04:13 PM
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#3481 | ||||
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Watch
![]() Join Date: Jun 2011
Posts: 23
Downloads: 29
Uploads: 0
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Quote:
ok so do i add Quote:
Quote:
and to what part ? the beggining of the file or the middle or the end before or after this ? Quote:
Last edited by Stevetry; 07-26-2012 at 05:01 PM. |
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07-27-2012, 11:53 AM
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#3482 |
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A-ganger
![]() Join Date: Nov 2010
Location: Earth
Posts: 71
Downloads: 29
Uploads: 0
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You can put it end. This is not important (just a comment). And default MaxStrings=5000 in SH3
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07-28-2012, 01:23 PM
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#3483 |
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Engineer
![]() Join Date: Jul 2010
Location: Derby, UK
Posts: 200
Downloads: 84
Uploads: 0
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I've been away from SH3 for a while but included the latest patch on my new laptop. Great work again from H.Sie and supporting modders.
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08-02-2012, 08:56 AM
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#3484 |
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Bilge Rat
![]() Join Date: Jul 2012
Posts: 2
Downloads: 13
Uploads: 0
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Hello
I'm newcomer Today will try instal this exelent mod/patch. Question: is compatibile with SH3 Comander? ( i'm not lazy but here is more than 200 pages) THX to all mod creators to make this game so good. Play gwx 3.0 , 91 % reality ( event camera is too much fun, and use WO but only for identification of ship- to lazy for rush through book when i already know which ship is it) P.S. sorry on my english |
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08-02-2012, 09:08 AM
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#3485 |
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Weps
![]() Join Date: Apr 2007
Location: Nottinghamshire
Posts: 367
Downloads: 59
Uploads: 0
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__________________
Windows 7 Home Premium 64-bit SP1, Intel Core i7-2760QM @ 2.40GHz, 8GB RAM, AMD Radeon HD 6990M My gamefront page: http://www.gamefront.com/files/user/martinistripes |
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08-02-2012, 09:11 AM
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#3486 |
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Bilge Rat
![]() Join Date: Jul 2012
Posts: 2
Downloads: 13
Uploads: 0
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Thx for fast response
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08-06-2012, 10:14 PM
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#3487 |
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Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,245
Downloads: 129
Uploads: 0
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Just getting back into SH3 after a couple years away.
I have GWX3 and H.sie's mod working on a fresh install as required. Per the install readme the V16B1 label is in the lower right corner. The readme instructions for installing Steiblers supplement say to put the patched SH3.exe in Stieblers folder with the 4 dll's then enable the supplement (after the two menu files and wolfpack addons). GWX generates it's own exe icon which I patched. With the GWX version of the .exe the game plays perfectly but the supplement does not work. If I use the original patched SH3.exe I get a message about missing dll's. Anyone have an idea about this. I've been through the threads and cannot find any other similiar situations.
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Nuke 'em till they glow! |
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08-08-2012, 02:21 PM
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#3488 |
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XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 404
Downloads: 23
Uploads: 0
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I dunno if this is the problem or may help......but...after enabling the supplement folder mod in JSGME----then go to the SHII directory and use the SHHII launch Icon. (you shouls notice a size difference between an unpatched exe icon (1.26mb) vs a correct patched one (1.32mb). Enabling the supplement mod (that you copied the patched exe into) will overwrite the old one in the directory while it's enabled.
I had a similar problem while I was still trying to launch the game with an old shortcut icon.
__________________
.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... |
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08-08-2012, 05:12 PM
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#3489 |
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Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,245
Downloads: 129
Uploads: 0
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Hi U-Snafu
Just tried it and no good, if I use the 1.32 mb .exe located in the SH3 root folder the game starts and runs perfectly with H.sie's patch but Stiebler's supplement will not take. If I take the patched SH3.exe and move it to Stiebler's Supplement folder (as per instructions) the "missing dll's" message comes on.
__________________
Nuke 'em till they glow! |
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08-10-2012, 02:17 PM
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#3490 |
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The Old Man
![]() Join Date: Nov 2007
Location: Bergen-Belsen
Posts: 1,591
Downloads: 45
Uploads: 26
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Having seen the difficulties that some people are having in applying h.sie's mod, I've created a little mod to make it easier to merge h.sie's campaign file into their own and to add lines to en_menu.
There are two parts: 1. A 'How to...' merge h.sie's campaign file with your own using SH3 Mission Editor. 2. A small SH3 Commander mod that automatically adds the en_menu and de_menu lines using the power of SH3 Commander - no more manual inserting of lines. This mod is nothing more than a little repacking of h.sie's original mod and he has kindly given me permission to release it. All the information contained in the mod remains the property of h.sie.
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All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods My GameFront account ...you can't please all of the people all of the time. Abraham Lincoln Last edited by Wreford-Brown; 08-12-2012 at 01:03 PM. |
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08-15-2012, 06:14 AM
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#3491 |
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Torpedoman
![]() Join Date: Jun 2011
Location: London, UK
Posts: 114
Downloads: 47
Uploads: 0
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Afternoon gentlemen,
When you order "rig for silent running" you still can use the scopes and open torpedoes covers. Is that possible to make it impossible any more? It would become possible again, when you secure from silent running. |
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08-15-2012, 11:41 AM
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#3492 | |
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Admiral
![]() Join Date: Nov 2002
Location: London. UK
Posts: 2,117
Downloads: 103
Uploads: 0
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Quote:
__________________
My Gamefront account: http://www.gamefront.com/files/user/Fubar_2_Niner My Mediafile account: http://www.mediafire.com/?pq6fesgls2il0 |
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08-23-2012, 07:39 AM
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#3493 |
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Watch
![]() Join Date: Mar 2011
Location: Croatia
Posts: 21
Downloads: 87
Uploads: 0
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Hello everyone, I have a problem, I bought SH3 revival, version 1.4b, do we not receive h.sie V16B1 patch, can somebody help, thank you, I really like SH3 and I'd love you to solve this problem, greetings from Croatian
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08-24-2012, 04:24 PM
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#3494 | |
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Time Lord
Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 2,133
Downloads: 20
Uploads: 0
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Quote:
And just a simple question, I have now 6gb of ram memory, should I activate the 4Gb patch when patching the game? I have Xp 32-bits. |
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08-25-2012, 05:32 PM
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#3495 |
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The Old Man
![]() Join Date: Nov 2007
Location: Bergen-Belsen
Posts: 1,591
Downloads: 45
Uploads: 26
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You'll still have to add Stiebler's lines separately. I'll be working on that one eventually (if I get Stiebler's permission) but need to get used to h.sie's mod myself first. I also have a couple of other mods that I'd like to crack first and have only got 20 days at home between now and Christmas - perks of the job.
__________________
All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods My GameFront account ...you can't please all of the people all of the time. Abraham Lincoln |
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