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Old 07-26-2012, 04:13 PM   #3481
Stevetry
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Quote:
Originally Posted by drakkhen20 View Post
ok from reading,lol. it says to "append" some coding into the english menu file. so does this mean copy and paste ?
ho do you get it to work ? cuz i read the manual added t he tex and i am still getting blank messages

ok so do i add

Quote:
;------------------------------------
; Messages for h.sie sh3.exe patch
; -----------------------------------
; Simply append the following lines
; to your en_menu.txt.
;------------------------------------

4814=Fog disappears.
4818=Fog sighted.

4815=Oxygen: %02.0f Percent.
4816=Oxygen back to normal: 21 Percent.
4817=Oxygen too low. Using oxygen supply.

4819=Reloading external torpedoes.
4820=External torpedoes reloaded.
4821=Bad weather. Cannot reload external torpedoes.
4822=Alaaaarm! We must wait %2.0f minutes to dive.
4823=We must wait %2.0f minutes to dive.
4824=We can dive now, Sir.

4825=;
4826=Reloading torpedoes.
4827=Sea state too harsh. We must dive deeper to reload torpedoes!

4830=Repairs and refuelling at U-Tanker finished. %1.0f Torpedoes loaded.
4831=Weather too bad. Docking not possible.
4832=Repeated docking not possible.
4833=Docking not possible for Uboat types II and XXI.


; BDU-Messages
;-------------
; General
4835=Only sink hostile ships, you amateur!
4836=Error in transmission! Repeat last message!
4837=Start return! Home base as directed!

; Congratulations for achievement of new tonnage-category
4838=Very good results! ; 20000- 40000t
4839=Congratulations! Excellent results! ; 40000- 60000t
4840=Germany salutes you and your crew! ; 60000- 80000t
4841=That is worth an award! ; 80000-100000t
4842=Congratulations - new wearer of the Knight***30196; Cross! ; > 100000t

; For sinking >15000t
4843=Great work! That will hurt the enemy!
4844=Bravo! Excellent shooting!

; For sinking >10000t
4845=Very good work! A decisive blow!
4846=Bravo! But next time near enemy destroyers!

; For sinking >2000t
4847=Nice work! Carry on!
4848=Good work! Continue search for single ships.
4849=Well done! Keep at it!
4850=Sinking registered. Report any survivors immediately!

; Occasional communications
4851=Message received. Continue as ordered!
4852=Signal received.
4853=Short-signal received. Expect next status- and weather- news in 24h.
4854=Signal acknowledged. Stay alert.
4855=Message acknowledged. We have high expectations!
4856=Message received. Beware of aircraft!
4857=Message acknowledged. All further transmissions on long-wave 20.4kHz.
4858=Signal acknowledged. Use short-wave until further notice.

; For motivation
4859=Be more aggressive! We need better results!
4860=Show more courage! Charge at the enemy!
4861=You can***31258; come home with fully-loaded torpedo-tubes!
4862=Attack! Shoot! Sink!


;-------------------------------
; Wolfpack Mod
;-------------------------------

; BDU orders to attack alone
4863=Full freedom of manoeuvre granted.
4864=Individual attack recommended.
4865=Attack at discretion.
4866=Attack on your own. Good luck.

; BDU responses on 1st contact report
4867=Good work! Maintain contact. Homing signals every hour.
4868=You are the contact holder. Transmit hourly. Other boats on way.
4869=Curb your impatience! Support is on way. Hourly transmissions needed.
4870=At last a convoy! Stick with it until pack arrives. Request hourly updates.

; BDU responses on 2nd and later contact reports
4871=Signal received. Continue hourly transmission.
4872=Signal acknowledged. Continue holding contact.
4873=Good work. Hourly transmissions needed.
4874=Continue holding contact.
4875=Shadow the convoy. Transmit hourly.
4876=Signal received. Hold contact. Good luck.
4877=Hold contact. Beware of escorts.
4878=Contact report received. Hourly transmissions needed.
4879=Pack is on the way. Homing signals every hour.
4880=Other boats are on the way. Continue hourly transmission.

; Wolfpack in position. Attack will come soon.
4881=Pack has assembled. Expect joint attack tonight. Radio silence from now on.
4882=Pack reports contact. You are released for attack. Radio silence from now on.
4883=Other boats in interception position. Attack at will. Radio silence from now on.
4884=Boats in position. Commence operation tonight. Attack! Sink!

; Wolfpack has problems to reach operation area. BDU orders to attack alone.
4885=Pack is low on fuel. You are on your own - good luck!
4886=Pack reports local fog. You are cleared for solo attack.
4887=Weather expected to deteriorate. Attack at dusk.
4888=Pack unable to reach operation area. Attack alone!

; Wolfpack cannot reach operation area due to massive enemy activity.
4889=Enemy reinforcements will join convoy tomorrow. Don***31258; wait for others, attack tonight.
4890=Pack has disbanded. Attack at will.
4891=Pack reports strong enemy activity around convoy. Assume you must attack alone.
4892=Contact to pack lost. Attack alone!

; For Diesel Damages Mod
4893=If we don't cut power now, we're risking a breakdown!
4894=Yes, sir, everything we've got!
all that to the file or just this

Quote:
4814=Fog disappears.
4818=Fog sighted.

4815=Oxygen: %02.0f Percent.
4816=Oxygen back to normal: 21 Percent.
4817=Oxygen too low. Using oxygen supply.

4819=Reloading external torpedoes.
4820=External torpedoes reloaded.
4821=Bad weather. Cannot reload external torpedoes.
4822=Alaaaarm! We must wait %2.0f minutes to dive.
4823=We must wait %2.0f minutes to dive.
4824=We can dive now, Sir.

4825=;
4826=Reloading torpedoes.
4827=Sea state too harsh. We must dive deeper to reload torpedoes!

4830=Repairs and refuelling at U-Tanker finished. %1.0f Torpedoes loaded.
4831=Weather too bad. Docking not possible.
4832=Repeated docking not possible.
4833=Docking not possible for Uboat types II and XXI.


; BDU-Messages
;-------------
; General
4835=Only sink hostile ships, you amateur!
4836=Error in transmission! Repeat last message!
4837=Start return! Home base as directed!

; Congratulations for achievement of new tonnage-category
4838=Very good results! ; 20000- 40000t
4839=Congratulations! Excellent results! ; 40000- 60000t
4840=Germany salutes you and your crew! ; 60000- 80000t
4841=That is worth an award! ; 80000-100000t
4842=Congratulations - new wearer of the Knight***30196; Cross! ; > 100000t

; For sinking >15000t
4843=Great work! That will hurt the enemy!
4844=Bravo! Excellent shooting!

; For sinking >10000t
4845=Very good work! A decisive blow!
4846=Bravo! But next time near enemy destroyers!

; For sinking >2000t
4847=Nice work! Carry on!
4848=Good work! Continue search for single ships.
4849=Well done! Keep at it!
4850=Sinking registered. Report any survivors immediately!

; Occasional communications
4851=Message received. Continue as ordered!
4852=Signal received.
4853=Short-signal received. Expect next status- and weather- news in 24h.
4854=Signal acknowledged. Stay alert.
4855=Message acknowledged. We have high expectations!
4856=Message received. Beware of aircraft!
4857=Message acknowledged. All further transmissions on long-wave 20.4kHz.
4858=Signal acknowledged. Use short-wave until further notice.

; For motivation
4859=Be more aggressive! We need better results!
4860=Show more courage! Charge at the enemy!
4861=You can***31258; come home with fully-loaded torpedo-tubes!
4862=Attack! Shoot! Sink!


;-------------------------------
; Wolfpack Mod
;-------------------------------

; BDU orders to attack alone
4863=Full freedom of manoeuvre granted.
4864=Individual attack recommended.
4865=Attack at discretion.
4866=Attack on your own. Good luck.

; BDU responses on 1st contact report
4867=Good work! Maintain contact. Homing signals every hour.
4868=You are the contact holder. Transmit hourly. Other boats on way.
4869=Curb your impatience! Support is on way. Hourly transmissions needed.
4870=At last a convoy! Stick with it until pack arrives. Request hourly updates.

; BDU responses on 2nd and later contact reports
4871=Signal received. Continue hourly transmission.
4872=Signal acknowledged. Continue holding contact.
4873=Good work. Hourly transmissions needed.
4874=Continue holding contact.
4875=Shadow the convoy. Transmit hourly.
4876=Signal received. Hold contact. Good luck.
4877=Hold contact. Beware of escorts.
4878=Contact report received. Hourly transmissions needed.
4879=Pack is on the way. Homing signals every hour.
4880=Other boats are on the way. Continue hourly transmission.

; Wolfpack in position. Attack will come soon.
4881=Pack has assembled. Expect joint attack tonight. Radio silence from now on.
4882=Pack reports contact. You are released for attack. Radio silence from now on.
4883=Other boats in interception position. Attack at will. Radio silence from now on.
4884=Boats in position. Commence operation tonight. Attack! Sink!

; Wolfpack has problems to reach operation area. BDU orders to attack alone.
4885=Pack is low on fuel. You are on your own - good luck!
4886=Pack reports local fog. You are cleared for solo attack.
4887=Weather expected to deteriorate. Attack at dusk.
4888=Pack unable to reach operation area. Attack alone!

; Wolfpack cannot reach operation area due to massive enemy activity.
4889=Enemy reinforcements will join convoy tomorrow. Don***31258; wait for others, attack tonight.
4890=Pack has disbanded. Attack at will.
4891=Pack reports strong enemy activity around convoy. Assume you must attack alone.
4892=Contact to pack lost. Attack alone!

; For Diesel Damages Mod
4893=If we don't cut power now, we're risking a breakdown!
4894=Yes, sir, everything we've got!

and to what part ? the beggining of the file or the middle or the end before or after this ?
Quote:
; last index is given by MaxStrings entry (at the begining of this file)
; if you add new items here, over the last entry, MaxStrings should be updated accordingly

Last edited by Stevetry; 07-26-2012 at 05:01 PM.
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Old 07-27-2012, 11:53 AM   #3482
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You can put it end. This is not important (just a comment). And default MaxStrings=5000 in SH3
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Old 07-28-2012, 01:23 PM   #3483
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I've been away from SH3 for a while but included the latest patch on my new laptop. Great work again from H.Sie and supporting modders.
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Old 08-02-2012, 08:56 AM   #3484
Regoc
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Hello

I'm newcomer . Well in last few weeks read almost 1k pages of tutorials, read me files...ect.

Today will try instal this exelent mod/patch.

Question: is compatibile with SH3 Comander? ( i'm not lazy but here is more than 200 pages)

THX to all mod creators to make this game so good.

Play gwx 3.0 , 91 % reality ( event camera is too much fun, and use WO but only for identification of ship- to lazy for rush through book when i already know which ship is it)

P.S. sorry on my english
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Old 08-02-2012, 09:08 AM   #3485
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Quote:
Originally Posted by Regoc View Post
Question: is compatibile with SH3 Comander?
Yes, it is.
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Old 08-02-2012, 09:11 AM   #3486
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Thx for fast response
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Old 08-06-2012, 10:14 PM   #3487
HEMISENT
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Just getting back into SH3 after a couple years away.

I have GWX3 and H.sie's mod working on a fresh install as required. Per the install readme the V16B1 label is in the lower right corner.

The readme instructions for installing Steiblers supplement say to put the patched SH3.exe in Stieblers folder with the 4 dll's then enable the supplement (after the two menu files and wolfpack addons). GWX generates it's own exe icon which I patched. With the GWX version of the .exe the game plays perfectly but the supplement does not work. If I use the original patched SH3.exe I get a message about missing dll's.

Anyone have an idea about this. I've been through the threads and cannot find any other similiar situations.
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Old 08-08-2012, 02:21 PM   #3488
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I dunno if this is the problem or may help......but...after enabling the supplement folder mod in JSGME----then go to the SHII directory and use the SHHII launch Icon. (you shouls notice a size difference between an unpatched exe icon (1.26mb) vs a correct patched one (1.32mb). Enabling the supplement mod (that you copied the patched exe into) will overwrite the old one in the directory while it's enabled.



I had a similar problem while I was still trying to launch the game with an old shortcut icon.
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Old 08-08-2012, 05:12 PM   #3489
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Hi U-Snafu
Just tried it and no good, if I use the 1.32 mb .exe located in the SH3 root folder the game starts and runs perfectly with H.sie's patch but Stiebler's supplement will not take.

If I take the patched SH3.exe and move it to Stiebler's Supplement folder (as per instructions) the "missing dll's" message comes on.
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Old 08-10-2012, 02:17 PM   #3490
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Having seen the difficulties that some people are having in applying h.sie's mod, I've created a little mod to make it easier to merge h.sie's campaign file into their own and to add lines to en_menu.

There are two parts:
1. A 'How to...' merge h.sie's campaign file with your own using SH3 Mission Editor.
2. A small SH3 Commander mod that automatically adds the en_menu and de_menu lines using the power of SH3 Commander - no more manual inserting of lines.

This mod is nothing more than a little repacking of h.sie's original mod and he has kindly given me permission to release it. All the information contained in the mod remains the property of h.sie.
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Last edited by Wreford-Brown; 08-12-2012 at 01:03 PM.
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Old 08-15-2012, 06:14 AM   #3491
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Afternoon gentlemen,

When you order "rig for silent running" you still can use the scopes and open torpedoes covers. Is that possible to make it impossible any more? It would become possible again, when you secure from silent running.
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Old 08-15-2012, 11:41 AM   #3492
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Quote:
Originally Posted by Wreford-Brown View Post
Having seen the difficulties that some people are having in applying h.sie's mod, I've created a little mod to make it easier to merge h.sie's campaign file into their own and to add lines to en_menu.

There are two parts:
1. A 'How to...' merge h.sie's campaign file with your own using SH3 Mission Editor.
2. A small SH3 Commander mod that automatically adds the en_menu and de_menu lines using the power of SH3 Commander - no more manual inserting of lines.

This mod is nothing more than a little repacking of h.sie's original mod and he has kindly given me permission to release it. All the information contained in the mod remains the property of h.sie.
Thanks very much for this WB, and thank you h.sie for your permissions.
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Old 08-23-2012, 07:39 AM   #3493
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Hello everyone, I have a problem, I bought SH3 revival, version 1.4b, do we not receive h.sie V16B1 patch, can somebody help, thank you, I really like SH3 and I'd love you to solve this problem, greetings from Croatian
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Old 08-24-2012, 04:24 PM   #3494
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Quote:
Originally Posted by Wreford-Brown View Post
Having seen the difficulties that some people are having in applying h.sie's mod, I've created a little mod to make it easier to merge h.sie's campaign file into their own and to add lines to en_menu.

There are two parts:
1. A 'How to...' merge h.sie's campaign file with your own using SH3 Mission Editor.
2. A small SH3 Commander mod that automatically adds the en_menu and de_menu lines using the power of SH3 Commander - no more manual inserting of lines.

This mod is nothing more than a little repacking of h.sie's original mod and he has kindly given me permission to release it. All the information contained in the mod remains the property of h.sie.
Thank you! But just one question, and about the lines that the Stiebler3_Additional_files_V16B1 adds? Are already in the mod for SH3 comander?
And just a simple question, I have now 6gb of ram memory, should I activate the 4Gb patch when patching the game? I have Xp 32-bits.
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Old 08-25-2012, 05:32 PM   #3495
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Quote:
Originally Posted by Rhodes View Post
Thank you! But just one question, and about the lines that the Stiebler3_Additional_files_V16B1 adds? Are already in the mod for SH3 commander?
You'll still have to add Stiebler's lines separately. I'll be working on that one eventually (if I get Stiebler's permission) but need to get used to h.sie's mod myself first. I also have a couple of other mods that I'd like to crack first and have only got 20 days at home between now and Christmas - perks of the job.
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