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Old 09-12-2010, 07:57 PM   #286
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My lack of posting is related. To this stupid flickering, it's driving me nuts
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Old 09-12-2010, 10:44 PM   #287
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Did you confirm that the flickering is present is stock 1.5?
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Old 09-12-2010, 10:55 PM   #288
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Yeah, it only shows up outside a certain range, and once rendered properly INSIDE that range, it stays fine for farther out.

As a result I missed it. I saw it at longer ranges testing random groups in campaigns.

It's driving me nuts.
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Old 09-13-2010, 12:54 AM   #289
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Quote:
Not to pester you, Hitman, but any progress on AMAKATSU MARU?
No, been out the whole weekend and returned on sunday late evening. I'll continue with it today if possible

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My lack of posting is related. To this stupid flickering, it's driving me nuts
Yeah, supposed it from what I saw in the other thread. I would guess this all is LOD related. In Scene.dat there is a value for LOD, may be tweaking it could show better results but the problem is that we would be stepping into another very different area and causing more incompatibilities. Still, both RFB and TMO have their own scene dats for which no other mods are created, so in extreme case we could look at including the modified one at least as optional "bug fix"
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Old 09-13-2010, 01:06 AM   #290
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I know little of that file. Where is the LOD stuff? The lod factor? It's 1 in stock, TMO, and RFB. All the same.
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Old 09-13-2010, 07:09 AM   #291
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It's in EnvData, but I didn't know it was all the same in all mods
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Old 09-13-2010, 01:59 PM   #292
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@Virtualpender:

Can you find some better pictures of the Amakasu class tankers than those in ONI208J? I'm unsure about certain details in the model and they would help a LOT.
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Old 09-13-2010, 03:56 PM   #293
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Originally Posted by Hitman View Post
@Virtualpender:

Can you find some better pictures of the Amakasu class tankers than those in ONI208J? I'm unsure about certain details in the model and they would help a LOT.
I'm not satisfied with these two images. I'll keep digging but maybe these will help get you started.





Also, appears she was a freighter not a tanker. I'm not sure but this may alter how you arrange the deck details.
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Old 09-13-2010, 04:08 PM   #294
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Last edited by virtualpender; 09-13-2010 at 04:28 PM.
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Old 09-13-2010, 04:30 PM   #295
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Thanks for the images ... I was not sure if the bridge extended backwards or was plain flat on the rear. Looks like it extends backwards so I will have to add that part also

So far the main problem is that I have needed to combine several models to obtain the ship. Biyo is the donator of the hull (Though extensively reworked) and the SH3 TO2 tanker provided the main bridge. But since Biyo didn't have kingposts, I had to steal them from Nippon Maru and resize them

That means basically that this model will need lots of retexturing to work in the game, as many existing parts will need to be referred to a new texture.

Tater, are you building a library of common objects like cranes, kingposts, etc? That could be useful to prevent having to retexture so much. You would need to do each part in three sizes (For small medium and large ships), but retexturing would not be necessary, just a node in the proper place. I have decided to build in the future complete models with all details, because you can delete later later all stuff you do not want, or simply extract it for that library.

Current status (Smoothing and reshaping the hull has taken LOTS of time):

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Old 09-13-2010, 04:35 PM   #296
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Hitman, your model is beautiful but the actual ship is quite ugly...

Here's some small images:















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Old 09-13-2010, 10:19 PM   #297
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Tater, probably a silly question but do you already have a copy of Motoyuki Iwashige's book?
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Old 09-13-2010, 10:37 PM   #298
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Yeah, I ordered it a while ago. I have his articles in Model Graphix, too (back to the first one, though I am missing some).

I've posted some scanned images from it.
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Old 09-15-2010, 11:33 AM   #299
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A couple things.

One, I wanted to get a version of this out by "fall" meaning in about a week from now. That is pushed back a little, because what we assumed would be simple (fixing the shimmer) has turned out to be complicated. I've been messing with that so much, some of the other required bits have suffered.

We'll get it sorted out, I'm sure.


That said, as I said someplace here I've been rereading War in the Boats (because it is such a good book). It is July, 1944, and Crevalle is attacking a large merchant ship. Ruhe makes a point of saying the target must be a naval auxiliary due to her grey paint job...

The clear implication is that other ships in the convoy were NOT all painted in that fashion. The plus for JMM is that we have loads of civilian skins, so perhaps I might make them persist longer, and in greater numbers than I have right now.
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Old 09-15-2010, 02:40 PM   #300
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@virtual: Thanks for the pictures, those have certainly clarified some details Now I'm doubting wether I should or not re-do the superstructure

On a positive side note, I just received today my CDs from "History on CD-ROM", and I'm avidly browsing them Probably some of them are going to be printed in paper and given proper book form
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