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09-12-2010, 07:57 PM
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#286 |
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Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,050
Downloads: 8
Uploads: 2
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My lack of posting is related. To this stupid flickering, it's driving me nuts
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09-12-2010, 10:44 PM
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#287 |
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Sonar Guy
![]() Join Date: Apr 2007
Posts: 378
Downloads: 262
Uploads: 0
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Did you confirm that the flickering is present is stock 1.5?
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09-12-2010, 10:55 PM
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#288 |
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Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,050
Downloads: 8
Uploads: 2
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Yeah, it only shows up outside a certain range, and once rendered properly INSIDE that range, it stays fine for farther out.
As a result I missed it. I saw it at longer ranges testing random groups in campaigns. It's driving me nuts. |
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09-13-2010, 12:54 AM
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#289 | ||
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Pacific Aces Dev Team
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Quote:
Quote:
__________________
"Wiser is the Devil for being old than for being the Devil" - Old spanish say
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09-13-2010, 01:06 AM
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#290 |
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Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,050
Downloads: 8
Uploads: 2
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I know little of that file. Where is the LOD stuff? The lod factor? It's 1 in stock, TMO, and RFB. All the same.
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09-13-2010, 07:09 AM
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#291 |
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Pacific Aces Dev Team
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It's in EnvData, but I didn't know it was all the same in all mods
__________________
"Wiser is the Devil for being old than for being the Devil" - Old spanish say
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09-13-2010, 01:59 PM
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#292 |
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Pacific Aces Dev Team
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@Virtualpender:
Can you find some better pictures of the Amakasu class tankers than those in ONI208J? I'm unsure about certain details in the model and they would help a LOT.
__________________
"Wiser is the Devil for being old than for being the Devil" - Old spanish say
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09-13-2010, 03:56 PM
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#293 | |
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Sonar Guy
![]() Join Date: Apr 2007
Posts: 378
Downloads: 262
Uploads: 0
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Quote:
![]() ![]() Also, appears she was a freighter not a tanker. I'm not sure but this may alter how you arrange the deck details. |
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09-13-2010, 04:08 PM
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#294 |
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Sonar Guy
![]() Join Date: Apr 2007
Posts: 378
Downloads: 262
Uploads: 0
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Last edited by virtualpender; 09-13-2010 at 04:28 PM. |
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09-13-2010, 04:30 PM
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#295 |
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Pacific Aces Dev Team
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Thanks for the images ... I was not sure if the bridge extended backwards or was plain flat on the rear. Looks like it extends backwards
so I will have to add that part also ![]() So far the main problem is that I have needed to combine several models to obtain the ship. Biyo is the donator of the hull (Though extensively reworked) and the SH3 TO2 tanker provided the main bridge. But since Biyo didn't have kingposts, I had to steal them from Nippon Maru and resize them ![]() That means basically that this model will need lots of retexturing to work in the game, as many existing parts will need to be referred to a new texture. Tater, are you building a library of common objects like cranes, kingposts, etc? That could be useful to prevent having to retexture so much. You would need to do each part in three sizes (For small medium and large ships), but retexturing would not be necessary, just a node in the proper place. I have decided to build in the future complete models with all details, because you can delete later later all stuff you do not want, or simply extract it for that library. Current status (Smoothing and reshaping the hull has taken LOTS of time):
__________________
"Wiser is the Devil for being old than for being the Devil" - Old spanish say
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09-13-2010, 04:35 PM
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#296 |
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Sonar Guy
![]() Join Date: Apr 2007
Posts: 378
Downloads: 262
Uploads: 0
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Hitman, your model is beautiful but the actual ship is quite ugly...
Here's some small images: ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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09-13-2010, 10:19 PM
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#297 |
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Sonar Guy
![]() Join Date: Apr 2007
Posts: 378
Downloads: 262
Uploads: 0
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Tater, probably a silly question but do you already have a copy of Motoyuki Iwashige's book?
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09-13-2010, 10:37 PM
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#298 |
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Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,050
Downloads: 8
Uploads: 2
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Yeah, I ordered it a while ago. I have his articles in Model Graphix, too (back to the first one, though I am missing some).
I've posted some scanned images from it. |
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09-15-2010, 11:33 AM
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#299 |
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Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,050
Downloads: 8
Uploads: 2
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A couple things.
One, I wanted to get a version of this out by "fall" meaning in about a week from now. That is pushed back a little, because what we assumed would be simple (fixing the shimmer) has turned out to be complicated. I've been messing with that so much, some of the other required bits have suffered. We'll get it sorted out, I'm sure. That said, as I said someplace here I've been rereading War in the Boats (because it is such a good book). It is July, 1944, and Crevalle is attacking a large merchant ship. Ruhe makes a point of saying the target must be a naval auxiliary due to her grey paint job... The clear implication is that other ships in the convoy were NOT all painted in that fashion. The plus for JMM is that we have loads of civilian skins, so perhaps I might make them persist longer, and in greater numbers than I have right now. |
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09-15-2010, 02:40 PM
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#300 |
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Pacific Aces Dev Team
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@virtual: Thanks for the pictures, those have certainly clarified some details
![]() On a positive side note, I just received today my CDs from "History on CD-ROM", and I'm avidly browsing them
__________________
"Wiser is the Devil for being old than for being the Devil" - Old spanish say
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