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07-25-2010, 06:20 PM
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War Dog
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Is the demo the full game and you just "unlock" all of the features when you buy it? Is the demo just the standard version or the "Bells and whistle" version?
Is the fancy version worth it? (that big of a difference?) The campaign mode is just 1916, or the whole war? What are the parameters of winning the campaign? And if I understand, in camp mode you are the Grand Admiral and asign where the ships\fleet go? So, say I asign sub X to patrol a spot, it will report fleet movements and attack the targets on its own? I'll have to download the demo when I get off work and check it out.
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07-26-2010, 03:46 AM
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Navy Seal
![]() Join Date: Jul 2007
Location: The Golden Land
Posts: 7,926
Downloads: 5
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The fancy version IMO is the only one that's worth it. Quote:
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07-26-2010, 08:46 AM
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#3 |
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War Dog
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Thanks for the input
. I downloaded it last night and played around with it for about an hour. (I should know better than getting a new, involved game at the start of a new work week ).No opinion yet. The ship auto fires and you pick the target? Manuvering was kind of a pain, but I didn't know what I was doing, as I just jumped into the game. Is there some sort of official tutorial? I played around with the 1 on 1 scenario, Koenig Albert? vs the Star of India? Shellcam is pretty cool .
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07-26-2010, 04:02 PM
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#4 | ||
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Storm Eagle Studios
![]() Join Date: Jan 2009
Location: Wakefield, LA
Posts: 285
Downloads: 0
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Quote:
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The actual computing of fire control solutions, laying the guns for range and deflection, etc., is done by the units themselves. You just pick the targets if desired, or you can also leave the choice to your crewmen. However, you do have to give the initial order to open fire. Maneuvering isn't the interface's strongest point, I admit. However, you'll soon get used to it. The battle tutorial I wrote (should be the 1st shortcut in the START menu) should explain it pretty well if I do say so myself.
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-Bullethead Storm Eagle Studios In wine there is wisdom, in beer there is strength, in water there are bacteria |
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07-26-2010, 06:29 PM
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#5 | |
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War Dog
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07-27-2010, 07:23 AM
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#6 |
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Samurai Navy
![]() Join Date: Mar 2007
Posts: 597
Downloads: 106
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SES Team: Do you consider developing some more tactical level oriented naval game similar to Fighting Steel? I mean more control over one warship given to the player.
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07-27-2010, 09:41 AM
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#7 |
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War Dog
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okay it's past tense now. Reading the manual now. I played around with the campaign last night.
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07-30-2010, 11:41 AM
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Navy Seal
![]() Join Date: Jul 2003
Location: Galway , Eire
Posts: 7,446
Downloads: 1
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It took a good while for me in a campaign till I changed from..."its a good game" to" bloody hell how did I walk into that the dirty damn sneaky bastards,how dare they screw my plans, what the hell am I going to do next......" It has the one thing that SH3 lacks(not really comparing a sim to a strategy game, but if I remove all destroyers patrolling Dover then there are no spawns of new DD around Dover unless new ships are built or they are moved there) |
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