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Old 07-17-10, 09:16 AM   #1
Tomi_099
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Default Silent Hunter 6 generation (Bismarck / Tirpitz - Battle Ship, 1940)

Silent Hunter 6 generation (Bismarck / Tirpitz - Battle Ship, 1940)


Here is a remarkable generation of talented modders .
I want you two by outstanding modern present.
And maybe we experience these ships in the new generation of Silent Hunter
,get their consent.


Thanks to you!

Mr. XTSTiber....Location: The Netherlands


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----------------- TIRPITZ -------------------------------------
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Old 07-17-10, 09:20 AM   #2
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Old 07-17-10, 09:29 AM   #3
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Old 07-17-10, 09:31 AM   #4
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Old 07-17-10, 09:35 AM   #5
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Old 07-17-10, 09:41 AM   #6
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Old 07-17-10, 09:48 AM   #7
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--------------------- BISMARCK ..---------------------
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Mr. cgexperience Location: Australia




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Old 07-17-10, 10:02 AM   #8
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Old 07-17-10, 10:02 AM   #9
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Old 07-17-10, 10:29 AM   #10
Ishigami
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Sehr detaillierte 3D Modelle aber das sind keine direkten Mods für Silent Hunter sondern einfach nur 3D Modelle für welchen Zweck auch immer.
Ich meine es gab schon zuvor extrem detaillierte Modelle z.B.: http://www.3dhistory.de
Aber einen Mod ist IMO was anderes.

Außerdem so detailliert muss es nun auch wieder nicht sein ich meine Bismarck und Co. sind in einer Uboot-Simulation auf deutscher Seite doch am Ende nur Statisten.
Es wäre was anderes wenn ich das Ding kommandieren dürfte und darauf herumlaufen könnte.
Wichtiger wären bessere Modelle für die alliierten Zerstörer der Fletcher in SH5 sieht z.B. durch sein gerades Deck und hohe Bordwand immer noch nicht nach Fletcher aus...

Wie dem auch sei ein tolles 3D Modell.

P.S.: Wie sieht es mit dem Surface Mod in SH5 aus? - Scheint ja einiges an Probleme zu bereit eine Spielbare Einheit hinzuzufügen.

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Very detailed 3d models but these are not really a mod for Silent Hunter. They are just 3D models.
I mean there have been very detailed modesl before e.g.: http://www.3dhistory.de
But a mod is IMO something different.

Besides it does not need to be that detailed. As far as I concerned Bismarck and Co. are only supernumeraries in a submarine simulation played on the German side.
It would be a different story if I could take command and walk around though.
More accurate models for the destroyers would be more important. The Fletcher for example does not look much like the real Fletcher thanks to its strait deck and high side...

Anyway very nice 3D model.

P.S.: Is surface mod possible in SH5? - Seems to be a lot of trouble to add a playable unit to SH5.
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Old 07-17-10, 10:53 AM   #11
PL_Andrev
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Yeah... SH6:

Full 3D interior of surface warships - are you attacked? No problem, first find you weapon officer...


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Old 07-17-10, 03:32 PM   #12
reaper7
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Wow thats one nice detailed model. A lot of work must have gone in to that. Outstanding - Only thing is if you seen that in game you'ld never send a torp into it (Spend to much time admiring it, as it sailed into the horizon).
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Old 07-17-10, 05:32 PM   #13
AOTD_MadMax
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Great Work at all but this beauty will have 100.000.000.000 Polygons ore more and which existing SH-Engine can handle this ?????

It would be nice to see this ships in any kind of SH, perhaps same detailed allied freighters and tankers.

Regards

Maddy
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Old 07-17-10, 10:16 PM   #14
Hendrix78
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Well the actual polycount on this VERY detailed vessel bust be astronomical in terms of what the game engine can handle. But I think hes merely making a point here. If there is enough will and time, there is atleast 1 very capable 3d modeler to enlist

This shows what I believe is the main concern.. there is very capable 3d designers out there.. its the actual programmers and scripters that is the shortage.

I have to applaude you. You have skills in 3DsMax thats clear.. but the TIME...

Curious.. the SS on the anchor.. without smoothing.. how many polys just on that?
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Old 07-18-10, 06:54 AM   #15
Schultz
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Very nice job ,but I know that the deck is a little wider in the front to have place for the swastika.If I am wrong correct me
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