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01-11-2012, 02:10 AM
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#1636 | |
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Black Magic
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If you want to adjust the depth which DC attacks can be made then you need to edit the \data\Scripts\AI\init.aix file. I have a setting in there that controls the minimum depth they can start DC attacks. |
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01-11-2012, 02:36 AM
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#1637 |
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Officer
![]() Join Date: Apr 2007
Location: Adelaide Australia
Posts: 238
Downloads: 164
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Thanks for replying so quickly. You must keep a keen eye on
subsim. Everytime ive asked something of you ive got a response within the hour. I had a look at the sim file but think ill leave it be. I was just suprised at the AI behaviour. Usually if I tried to take on a Taskforce with so many escorts I would have got hammered , Im not used to getting away but Early War you should be able to get away without too much trouble. Later years is a diferent story. Im keen to see how the AI changes over time. Thanks Again BTW I realy enjoy the mods youve released , thanks for sharing with the comunity. Finally im going to try RealNav , wish me luck.
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Captain Stu from Down Under , Down Under
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01-11-2012, 02:40 AM
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#1638 |
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Ace of the deep .
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If you use realnav be sure to download Trevallys auto scripts .
http://www.subsim.com/radioroom/down...o=file&id=3098
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sobers modlist http://www.subsim.com/radioroom/showthread.php?t=192374 http://www.youtube.com/watch?v=VP30s5QF0pw We would like you to experience all the frustrations a uboat captain had , and thats just installing the game and mods . |
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01-11-2012, 03:40 AM
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#1639 | |
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Medic
![]() Join Date: Feb 2009
Posts: 169
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Quote:
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01-11-2012, 09:32 AM
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#1640 | |
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Black Magic
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FULL_THROTTLE_DISTANCE = 2000.0; this is the distance from contact that the warships will use full throttle until (you could set this distance as low as 500.0 with no problem) PLASTER_DC_SETUP_RUN_SPEED = 0.5; this is the speed the warships will use when setting up for a DC run PLASTER_DC_RUN_SPEED = 0.8; this is the speed the warships will use for their DC run (set to 1.0 for them to use full throttle) for a sub contact the warships will use the PLASTER_DC_SETUP_RUN_SPEED inbetween FULL_THROTTLE_DISTANCE and PLASTER_DC_SETUP_DISTANCE. They will use PLASTER_DC_RUN_SPEED between PLASTER_DC_SETUP_DISTANCE and PLASTER_DC_RUN_DISTANCE set all of these to 0 to remove fatigue model: SHIPFATIGUESENSORREDUCTIONCRUISEMIN = 15; # min sensor reduction amount for each tier in cruise SHIPFATIGUESENSORREDUCTIONCRUISEMAX = 30; # max sensor reduction amount for each tier in cruise SHIPFATIGUESENSORREDUCTIONALERTMIN = 25; # min sensor reduction amount for each tier in alert SHIPFATIGUESENSORREDUCTIONALERTMAX = 50; # max sensor reduction amount for each tier in alert SHIPFATIGUESENSORREDUCTIONDAMAGEDMIN = 35; # min sensor reduction amount for each tier in damaged SHIPFATIGUESENSORREDUCTIONDAMAGEDMAX = 70; # max sensor reduction amount for each tier in damaged SHIPFATIGUESENSORREDUCTIONDAMAGEDALERTMIN = 45; # min sensor reduction amount for each tier in damaged SHIPFATIGUESENSORREDUCTIONDAMAGEDALERTMAX = 90; # max sensor reduction amount for each tier in damaged for ship DCs you have to look into the Ship-weapons.aix file: precond { Ship:CanFireDCRacks() and Ship:GetContactDepth() <= -8 and Ship:GetCurrentSpeed() >= 2 } if you make the -8 value smaller (less negative) then they will DC sooner. Notice that I also have a speed restriction on them. They have to be moving at 2 knots or more of speed. |
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01-11-2012, 10:41 AM
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#1641 | |
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Medic
![]() Join Date: Feb 2009
Posts: 169
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Quote:
Well, is a DD can use his canon to hit a low depth immerged sub and can he inflict somme damages ?? Is there any historical event like this ? |
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01-12-2012, 11:41 AM
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#1642 | |
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Medic
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Quote:
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01-12-2012, 01:59 PM
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#1643 |
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Black Magic
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01-12-2012, 02:08 PM
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#1644 | |
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Medic
![]() Join Date: Feb 2009
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here my settings :
Quote:
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01-12-2012, 02:51 PM
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#1645 |
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XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 404
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Have a question re. aircraft firepower:
In game aircrafts became more aggressive (in comparison with vanilla) , and that's great But is it historically plausible that a pair of Hurricanes or Spits in 1939 could sank the U-boat without bombs only with the on-board weapon (machineguns)? Asking because in SHV with IRAI 0.0.31 5-6 battle turns of a fighters pair on sub reduce the hull-integrity value from 100 to 0 %Almost sure You'll not find the historical cases of such event even because there were no such an idiots among U-boat captains that should wait for several airplane attacks without submerging as well as among fighter-pilots who dare to spent all munition on a U-boot and attack it without a couple of bombs under wings
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01-12-2012, 04:07 PM
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#1646 | |
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Black Magic
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I didn't change the damage values of the shells for the guns. Maybe those need to be adjusted
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01-12-2012, 08:27 PM
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#1647 |
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Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,889
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Perhaps the damage value of the cannon rounds is too high.
I doubt that gunfire or light cannon shells can cause extensive damage to an u-boat or sunk it, only cause light damage or small leakings, it´s more realistic. Except if the plane use heavy armour piercing shells , like 37 mm BK3,7 anti-tank cannon used by stuka plane or 6-pounder Class M" (57mm) cannon in the havilland mosquito. " 900 lb (408 kg)of armour was added within the engine cowlings, around the nose and under the cockpit floor to protect the engines and crew from the heavily armed U-Boats, which were intended to be the primary target of the Mk XVIII. Two or four .303 (7.7 mm) Browning machine guns were retained in the nose and were used to "sight" the main weapon onto the target.
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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01-13-2012, 03:35 AM
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#1648 |
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Seasoned Skipper
![]() Join Date: Jan 2009
Location: Finland
Posts: 708
Downloads: 122
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One question!
Would it be possible to get enemy ships and torpedo boats to shoot at your periscope when you are submerged? It's a bit too easy to stay in periscope depth and linger around ships when they don't attack you. Even if they have guns and have clearly seen you, nothing, only if you surface they start firing. I got two PT boats circling around my periscope at 200 meters, but they just watched and waited. Has anyone witnessed other kind of behaviour? This is propably part of the games mechanic but it would be great if they could be little more aggressive. Be more agressive! |
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01-13-2012, 11:40 AM
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#1649 |
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Silent Hunter
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 4,469
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Im sure they do attach your scope if it is raised Rongel.
I posted a pic of this in the Wolfpack thread |
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01-13-2012, 01:10 PM
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#1650 | |
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Seasoned Skipper
![]() Join Date: Jan 2009
Location: Finland
Posts: 708
Downloads: 122
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Quote:
But then I tested another method, I was submerged and then put periscope up, dd's spotted me and tried to ram me, they clearly saw me. But no one fired at my persicope which was up all the time. I had even two patrol boats circling around the periscope, but no shots were fired. At least 20 min passed, but nothing... But still interesting to hear other experiences! Studying you pic now... |
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