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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
07-15-2010, 09:44 AM
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#151 | |
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Grey Wolf
![]() Join Date: Feb 2009
Posts: 900
Downloads: 84
Uploads: 0
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Quote:
Try to attack the night on surface. This is no SH3, this is SH5... ![]()
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07-15-2010, 10:00 AM
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#152 |
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Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,798
Downloads: 405
Uploads: 29
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Hmmm.
Not sure what that is supposed to mean. ![]() In SH3 all my attacks at night are on the surface. (Until radar turns up!)
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A variety of mods for SH4 and 5 'It is pleasant, when the sea is high and the winds are dashing the waves about, to watch from the shores the struggles of another' 'You just keep thinking Butch. That's what you're good at' Last edited by sergei; 07-15-2010 at 10:22 AM. |
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07-15-2010, 11:30 AM
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#153 |
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Sea Lord
![]() Join Date: Mar 2010
Posts: 1,843
Downloads: 173
Uploads: 2
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Good luck with that on 100% realism ...
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07-15-2010, 11:55 AM
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#154 |
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Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,798
Downloads: 405
Uploads: 29
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Yep, you're right magnum.
Playing at 100% realism it is a challenge and luck does play a major part in each attack. ![]() Still, I've only been lit up a couple of times before the eels go boom.
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A variety of mods for SH4 and 5 'It is pleasant, when the sea is high and the winds are dashing the waves about, to watch from the shores the struggles of another' 'You just keep thinking Butch. That's what you're good at' |
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07-15-2010, 08:10 PM
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#155 |
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Commodore
![]() Join Date: Jan 2010
Posts: 606
Downloads: 155
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ugh i gotta re-buy this game... this all sounds awesome, and ive only read the last 4 posts.
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07-15-2010, 11:09 PM
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#156 |
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Ace of the deep .
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Maybe things would be diffrent at scapa flow if the game actually had mines and boom nets and barriers and block ships and better scripted shipping and barage balloons and gun defences .
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sobers modlist http://www.subsim.com/radioroom/showthread.php?t=192374 http://www.youtube.com/watch?v=VP30s5QF0pw We would like you to experience all the frustrations a uboat captain had , and thats just installing the game and mods . |
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07-15-2010, 11:31 PM
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#157 |
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The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Yeah, coastal batteries, mines, and nets are my biggest complaints left about SH5.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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07-16-2010, 02:11 AM
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#158 |
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Black Magic
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v0.0.8 released. See post #1 for details
![]() unknown contacts (surfaced and submerged) are now handled and Hunter-Killer groups are implemented. You have been warned..... |
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07-16-2010, 03:36 AM
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#159 | |
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Grey Wolf
![]() Join Date: Feb 2009
Posts: 900
Downloads: 84
Uploads: 0
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Quote:
Thank you, TDW!
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07-16-2010, 03:52 AM
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#160 |
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The Old Man
![]() Join Date: Jan 2010
Location: Woodinville, WA
Posts: 1,421
Downloads: 449
Uploads: 12
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Excellent!
![]() Time to hunt and hide. |
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07-16-2010, 05:59 AM
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#161 |
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The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Complete AI re-script!?
TDW, when do you even breath?(I already know you don't sleep or take breaks to eat )
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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07-16-2010, 06:40 AM
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#162 |
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Ace of the deep .
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TDW doesnt need sleep . Sleep waits for TDW .
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sobers modlist http://www.subsim.com/radioroom/showthread.php?t=192374 http://www.youtube.com/watch?v=VP30s5QF0pw We would like you to experience all the frustrations a uboat captain had , and thats just installing the game and mods . |
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07-16-2010, 07:20 AM
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#163 |
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Watch
![]() Join Date: Jan 2007
Posts: 30
Downloads: 373
Uploads: 0
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Chuck Norris gets TDW's coffee!!!
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07-16-2010, 07:40 AM
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#164 |
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sim2reality
![]() Join Date: Jun 2007
Location: Ireland
Posts: 2,227
Downloads: 251
Uploads: 32
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Amazing, SH5 is alive
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07-16-2010, 08:25 AM
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#165 |
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Black Magic
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Is the AI 'too smart' at finding/locating unknown contacts? I'm really curious to know as there are other ways I can make them search.
How's the HK groups? They should pose a good challenge. With all the randomness now in the mod it should make you really start guessing/wondering what an enemy ship will do. There's a little more work to be done on the ships AI and then I need to rewrite the sub AI. They aren't the brightest at finding/locating/firing currently. Whether it's an enemy AI sub or friendly AI sub I want to be scared when I see one at distance - especially when it submerges. |
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